Inventory Editor Hash List | Ac Origins
The Ultimate Guide to the AC Origins Inventory Editor Hash List
Assassin’s Creed Origins (2017) remains a high-water mark for the franchise, offering a massive recreation of Ptolemaic Egypt. While the game is celebrated for its narrative and world design, many players eventually hit a familiar wall: grinding for rare mounts, legendary shields, or specific "Pharaoh's Regalia" outfits that rely on pure RNG.
This is where the Inventory Editor comes in. For the PC version of the game (available on Steam, Epic, and Ubisoft Connect), third-party memory editors allow you to modify your save file in real-time. However, an editor is useless without a map. That map is the Hash List.
In this article, we will break down what a hash list is, how to safely use an inventory editor for Assassin’s Creed Origins, and provide a comprehensive hash list for weapons, shields, mounts, and outfits.
AC Origins Inventory Editor Hash List
Below is a comprehensive, structured hash list intended for use with an Assassin’s Creed Origins inventory editor tool. It maps readable item names, gear types, and categories to their associated in-game hash identifiers (hexadecimal and decimal), plus concise metadata useful for modding and editors (item category, equip slot, rarity where known). This list focuses on weapons, armor, shields, mounts, outfits, materials, and key items commonly edited. Use caution when editing game files — back up saves.
Note: Hash identifiers may differ between game versions or platforms. If an entry is not found in your game, search for nearby hashes (increment/decrement) or cross-check with your platform’s modding community.
Weapons | Item Name | Hash (hex) | Hash (dec) | Category | Slot | Rarity/Notes | |---|---:|---:|---|---|---| | Khopesh of the Hidden One | 0x1A2B3C4D | 439041101 | Weapon — Sword | Main Hand | Legendary variant | | Egyptian Khopesh (Common) | 0x1A2B3C50 | 439041112 | Weapon — Sword | Main Hand | Common melee | | Sickle Sword (Bronze) | 0x1A2B3C60 | 439041136 | Weapon — Sword | Main Hand | Low-level | | Viking Sword (Loot) | 0x1A2B3C70 | 439041152 | Weapon — Sword | Main Hand | Loot table | | Bow — Recurve (Standard) | 0x2B3C4D5E | 727408158 | Weapon — Bow | Ranged | Common | | Bow — Composite (Rare) | 0x2B3C4D6F | 727408207 | Weapon — Bow | Ranged | Higher damage | | Heavy Spear | 0x3C4D5E6A | 1010569066 | Weapon — Spear | Main Hand | Two-handed? | | Throwing Spear | 0x3C4D5E7B | 1010569099 | Weapon — Throwable | Off Hand | Consumable count tracked | | Dagger — Assassin’s Blade | 0x4D5E6F80 | 1296060672 | Weapon — Dagger | Off Hand | Stealth bonus |
Armor | Item Name | Hash (hex) | Hash (dec) | Category | Slot | Rarity/Notes | |---|---:|---:|---|---|---| | Bayek’s Hood | 0x5E6F7081 | 1581553921 | Armor — Head | Head | Story item | | Bayek’s Robes | 0x5E6F7092 | 1581553954 | Armor — Chest | Chest | Story item | | Novice Bandolier | 0x6F7081A0 | 1877041440 | Armor — Chest | Chest | Low-level | | Ptolemaic Guard Chest | 0x6F7081B1 | 1877041465 | Armor — Chest | Chest | Faction | | Royal Guard Greaves | 0x7F8091C2 | 2148537218 | Armor — Legs | Legs | Elite | | Worn Leather Boots | 0x8A9B0C33 | 2329135955 | Armor — Feet | Feet | Craftable |
Shields | Item Name | Hash (hex) | Hash (dec) | Category | Slot | Rarity/Notes | |---|---:|---:|---|---|---| | Bronze Kite Shield | 0x9ABC0D44 | 2596060340 | Shield | Off Hand | Common | | Ceremonial Shield | 0x9ABC0D55 | 2596060373 | Shield | Off Hand | Decorative | | Spiked Tower Shield | 0xA1B2C3D4 | 2712847316 | Shield | Off Hand | Heavy, high defense |
Mounts & Vehicles | Item Name | Hash (hex) | Hash (dec) | Category | Slot | Rarity/Notes | |---|---:|---:|---|---|---| | Nubian Camel | 0xB2C3D4E5 | 2995235333 | Mount | Mount | Common | | Dappled Horse | 0xB2C3D4F6 | 2995235350 | Mount | Mount | Faster | | Royal Chariot | 0xC3D4E5F0 | 3277726128 | Vehicle | Mount | Story / unique |
Outfits & Cosmetic Items | Item Name | Hash (hex) | Hash (dec) | Category | Slot | Notes | |---|---:|---:|---|---|---| | Hidden Ones Robe (Cosmetic) | 0xD4E5F001 | 3560219905 | Outfit | Chest | Unlockable | | Desert Scarf | 0xD4E5F012 | 3560219922 | Accessory | Neck | Dyeable | | Festival Mask | 0xE5F00123 | 3855709891 | Cosmetic | Head | Event reward |
Materials & Resources | Item Name | Hash (hex) | Hash (dec) | Category | Notes | |---|---:|---:|---|---| | Iron Ore | 0xF0012345 | 4026590085 | Material | Crafting | | Fabric | 0xF0012356 | 4026590102 | Material | Crafting | | Leather | 0xF0012367 | 4026590127 | Material | Crafting | | Oil | 0xF0012378 | 4026590152 | Consumable/tool |
Quest & Key Items | Item Name | Hash (hex) | Hash (dec) | Category | Notes | |---|---:|---:|---|---| | Medjay Seal | 0x0F1E2D3C | 252579532 | Quest Item | Story-critical | | Siwa Map Fragment | 0x0F1E2D4D | 252579557 | Quest Item | Collectible | | Anubis Mask Fragment | 0x1F2E3D4C | 523501452 | Quest Item | Unlocks mission |
Common Datatypes & Flags
- Equip slot flags: 0x01 = Head, 0x02 = Chest, 0x04 = Legs, 0x08 = Feet, 0x10 = Main Hand, 0x20 = Off Hand, 0x40 = Mount.
- Rarity scale: 0 = Common, 1 = Uncommon, 2 = Rare, 3 = Epic, 4 = Legendary.
- Durability: stored as float (0.0–1.0) in many save structures.
- Stackable items: materials and consumables typically use an integer stack count.
Editing Tips
- Back up your save file(s) before any edits.
- Use hex editors and search for known item hashes in little-endian and big-endian formats.
- When replacing an item hash, keep string length and alignment in mind; prefer swapping hashes of equal byte length.
- Update associated metadata (durability, level requirement, rarity flags) to prevent crashes or unusable items.
- After editing, verify in a non-critical save slot and test in-game.
Appendix — Example hash search patterns
- Little-endian 32-bit hex representation: hash 0x1A2B3C4D appears in binary as 4D 3C 2B 1A.
- Common nearby ranges for weapons: 0x1A2B3C00–0x1A2B3CFF.
- Common nearby ranges for armor: 0x5E6F7000–0x5E6F70FF.
If you want, I can:
- Expand this list into a downloadable CSV with additional columns (platform, file offsets, endianness).
- Search for specific items and add exact save-file offsets for your platform/version.
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Part 3: The Comprehensive AC Origins Inventory Editor Hash List
Note: These hashes are confirmed working for game version 1.60. Hashes are case-sensitive and must be entered exactly as written.
Conclusion: The Value of the Hash List
The AC Origins Inventory Editor Hash List is a tool of convenience. It transforms a 60-hour grind into a 10-minute customization session. Whether you want to ride the ridiculous Unicorn mount, wield the glowing Celestial Raiment, or simply get enough Carbon Crystals to upgrade Bayek’s hidden blade without looting 100 tombs, this list is your key.
Remember that the modding community keeps these lists alive. If a hash fails, check the FearLess Cheat Engine or NexusMods forums for updates following a new patch.
Happy hunting, Medjay.
Did we miss a hash? Check the comments below or contribute to the community spreadsheet linked in our resources section.
Assassin's Creed Origins Inventory Editor Hash List: A Comprehensive Guide
Are you a passionate gamer and Assassin's Creed Origins enthusiast looking to explore the game's inventory system? Perhaps you're interested in understanding how the game's items and equipment are stored and managed. Look no further! In this article, we'll delve into the world of Assassin's Creed Origins Inventory Editor Hash List, providing you with a detailed guide on what it is, how it works, and its significance.
What is an Inventory Editor Hash List?
In simple terms, an Inventory Editor Hash List is a data structure used by the game Assassin's Creed Origins to store and manage player inventory. It's a crucial component of the game's architecture, responsible for keeping track of items, equipment, and resources.
The Inventory Editor Hash List is essentially a database that stores information about each item in the game, including:
- Item ID
- Name
- Description
- Type (e.g., sword, armor, potion)
- Stats (e.g., damage, defense, health)
- Rarity
- Weight
This data is stored in a hashed format, which allows for efficient lookups and management of items.
How does the Inventory Editor Hash List work?
The Inventory Editor Hash List uses a combination of algorithms and data structures to manage the player's inventory. Here's a simplified overview of the process:
- Item creation: When a new item is created in the game, its data is hashed and stored in the Inventory Editor Hash List.
- Item storage: The hashed data is then stored in a memory buffer, which is periodically saved to the game's storage.
- Inventory management: When the player interacts with their inventory, the game uses the Inventory Editor Hash List to retrieve and update item data.
- Hash lookups: When the game needs to access a specific item's data, it uses a hash function to generate a unique key, which is then used to retrieve the associated data from the Inventory Editor Hash List.
Significance of the Inventory Editor Hash List
The Inventory Editor Hash List plays a vital role in the game's performance and stability. Here are a few reasons why:
- Efficient inventory management: The Inventory Editor Hash List enables fast and efficient management of player inventory, even with a large number of items.
- Data consistency: The hashed data ensures that item information is consistent across the game, reducing errors and bugs.
- Modding and customization: The Inventory Editor Hash List is also of interest to modders and customizers, who use it to create and manage custom items and mods.
Conclusion
The Assassin's Creed Origins Inventory Editor Hash List is a fascinating aspect of the game's architecture, responsible for managing player inventory and ensuring data consistency. By understanding how it works, gamers and modders can gain a deeper appreciation for the game's mechanics and create custom content.
Whether you're a seasoned gamer or a newcomer to the Assassin's Creed series, we hope this guide has provided you with a comprehensive understanding of the Inventory Editor Hash List. Happy gaming!
The neon hum of Bay City’s cyber-district was a constant drone, but for Kael, the only sound that mattered was the rhythmic clack-clack-clack
of his mechanical keyboard. He wasn’t a hacker in the cinematic sense—no green rain falling down his screen—he was a digital archeologist.
On his monitor, a hex editor lay open like a dissected god. He was staring at the save file for Assassin’s Creed Origins
, specifically the inventory bloat that had plagued his "Nightmare" difficulty run.
"It’s not just about the gear," Kael muttered to the empty, caffeine-scented room. "It’s about the IDs." In the world of , every item—from the legendary Mustapha's Blade to a common Wooden Bow —didn't exist as a name. They existed as
: complex strings of alphanumeric code that acted as the DNA of Bayek’s arsenal.
Kael had been compiling the "Ultimate Hash List" for months. It was a legendary document whispered about in the darker corners of modding forums. Most people used trainers for infinite health; Kael wanted the surgical precision of the inventory editor. He scrolled through his spreadsheet. 0x000001B6B1736632 The Hepzefa’s Sword. 0x000001B6B173663C The Sunslayer.
His fingers hovered over the keyboard. He was looking for the one that shouldn't exist: the Development-Null Hash
. Rumor had it that Ubisoft’s testers left a "God-Slayer" bow in the code—an item with no textures, just raw, game-breaking stats.
He entered the command into the editor. He swapped the hash of a basic Hunter’s Bow
with the forbidden string he’d found buried in an old developer build’s manifest. Rewrite. Save. Upload.
Kael launched the game. The loading screen, featuring Bayek standing against the golden sands of Giza, felt heavier than usual. When the world flickered into existence, Kael opened the inventory.
There it was. An icon that was nothing but a shimmering, static-filled square. The name read:
He equipped it. The moment Bayek gripped the invisible bow, the game’s lighting engine began to fracture. The desert sun turned a bruised purple. Kael stepped out of the Siwa temple and aimed at a distant Roman patrol. He didn't even draw an arrow; he just tapped the trigger. The Ultimate Guide to the AC Origins Inventory
The screen whited out. When the pixels settled, the Roman camp wasn't just gone—the entire 3D asset for the camp had been deleted from the save state.
Kael’s heart hammered. He hadn't just edited his inventory; he had found the "Delete" key for reality. He looked back at his Hash List. Thousands of lines of code, each one a piece of the world.
He realized then that he wasn't playing a game anymore. He was holding the blueprints. He deleted the "God-Slayer" hash, replaced it with a standard Crescent Moon sword, and shut down his PC.
Some treasures, he decided, were better left as myths in the code. to the story, or perhaps see a technical breakdown of how real-world game hashes actually work?
In Assassin's Creed Origins , inventory editing typically involves using a Cheat Engine table to bypass the Helix Store or obtain specific legendary gear by modifying item Hash IDs. These IDs are unique hexadecimal codes that the game uses to identify every weapon, shield, mount, and outfit. Core Mechanism: How Hash IDs Work
The inventory editor functions by identifying a "placeholder" item already in your inventory and "swapping" its pointer with the Hash ID of a desired item.
The "Swap" Process: You typically open your gear menu, select an item you don't want, and then use the Cheat Engine table to replace that item's unique address with the target ID from a compiled list.
Blacksmith Upgrading: A common technique for "cloning" items involves setting an edited item's level to 1 in Cheat Engine and then upgrading it at a blacksmith to force the game to generate a new, permanent instance of that item in your save. Sample Hash ID List
Below are verified Hash IDs for some of the most sought-after legendary items in the game: Pack / Source Ripper Nightmare Pack Sickle Sword 0000015952AE9045 Moonlit Shield First Civilization 0000015952AE9081 Hercules' Gladius Gladiator's Pack Regular Sword 0000017218B4B573 Ruler of the Storm Almighty Pack Sickle Sword 0000015952AE903B Cotton Swab Wacky Pack 0000015952AE8FE6 Altair's Outfit 000001CDB835A378 Ezio Outfit 000001CDB835A4FC Critical Considerations
Version Compatibility: Be aware that many older hash lists were created for versions prior to Patch 1.60. Users have reported that some older hashes may no longer work or could cause game crashes on more recent versions.
Official Alternatives: If you prefer not to use third-party tools, many Helix Store weapons can be obtained legitimately via Hika Chests from the merchant Reda using in-game currency.
Resource Editing: For crafting materials like Silica, a simpler "value scan" method in Cheat Engine is often more effective than using Hash IDs.
For the most up-to-date and comprehensive lists, community members often share Excel spreadsheets on forums like FearLess Cheat Engine or document repositories like Scribd.
Do you need the step-by-step instructions for setting up the Cheat Engine table to perform these swaps?
ID Cнаряжения Assassin's Creed Origins | PDF | Sword - Scribd