Anno 1701 Production Chains -
Mastering the Economy: A Guide to Anno 1701 Production Chains In the world of
, the difference between a flourishing empire and a bankrupt settlement lies in the efficiency of your production chains. Building randomly leads to wasted gold and clogged warehouses. To keep your inhabitants happy and your treasury full, you must master the art of production ratios. The Basics: Building Ratios for Success
The golden rule of Anno 1701 is simple: check the production time. If a building produces 1 ton of goods every 15 seconds (like an Ore Mine) and the next building in the chain takes 30 seconds to process 1 ton (like a Smelter), you can support two Smelters with just one Mine.
Here are the essential ratios for every stage of your colony: Early Game: Settlers & Citizens anno 1701 production chains
At this stage, focus on basic survival and building materials. Bricks: 1 Clay Pit → 2 Brick Factories. Cloth: 2 Sheep Farms → 1 Weaver’s Hut. Alcohol: You have two choices based on island fertility: 2 Hop Plantations → 1 Brewery. 2 Sugar Cane Plantations → 1 Distillery.
Tools: This is your first complex chain. You’ll need 1 Ore Mine, 1 Lumberjack, 1 Smelter, and 2 Tool Makers.
The Alcohol Problem
Citizens want to drink.
- Chain: Sugar Plantation (Alcohol) $\rightarrow$ Brewery (Liquor).
- Logistics: Alcohol is produced at the Distillery. This is then transported to the Brewery. Make sure your warehouse is close to both to minimize cart travel time.
Sample small-scale chain (fast setup)
- Place wheat fields (3–4) near a warehouse.
- Build a flour mill within road range of both wheat and warehouse.
- Add a bakery next to the mill and warehouse.
- Run a small trade ship route from the food island to your main island to keep markets supplied.
The Tier 1 Essentials (Settlers)
Your pioneers are simple folk. They need a roof, a fish, and a stiff drink.
Advanced Chains: Managing Citizen Happiness
As your population evolves from Pioneers to Settlers and eventually Aristocrats, their demands shift from survival to luxury. This is where the real challenge lies.
The Aristocracy: The Chains of Power
When your population evolves into Merchants and eventually Aristocrats, the chains become long, fragile, and expensive. Mastering the Economy: A Guide to Anno 1701
- Clothing (Jackets): Moving beyond simple wool, Aristocrats demand fine clothing. This chain layers on top of the existing cloth industry: Sheep Farm $\rightarrow$ Weaver $\rightarrow$ Tailor. The tailor combines simple cloth with indigo or other dyes to create garments.
- Jewelry: Perhaps the most complex chain. It requires Gold Ore from deep mines, smelted at an Ore Smelter, and then combined with Pearls (from Pearl Divers) at a Goldsmith. It is expensive to set up but generates massive income.
- Lamps (Lamp Oil): Aristocrats require light. This involves Whalers (hunting whales for blubber) or Seal Hunting, processed at a Lamp Factory. This chain requires maritime logistics, as whaling ships must traverse the ocean.
The Golden Rule: The 1:1 Ratio
The fundamental logic of Anno 1701 production is the "Chain." Most advanced goods require two components: a raw material and a processing facility.
The beauty of the game’s math lies in its simplicity: In the standard game, almost every production chain operates on a 1:1 time ratio.
This means that one production facility creating the raw material will produce exactly enough output to supply one production facility processing that material. Sample small-scale chain (fast setup)
- Example (Alcohol): One Distillery (producing Alcohol) perfectly supplies one Brewery (producing Liquor).
- Example (Tools): One Ore Smelter perfectly supplies one Tool Maker.
The Takeaway: Never build these buildings in isolation. If you build a second Tool Maker, you must build a second Ore Smelter, or your chain will bottleneck at the raw material stage.


