Automation - The Car Company Tycoon Game v4.2.13 was a significant update in the "Light Campaign" (LCV4.2) development cycle, focusing heavily on stability and refining the user experience during the Open Alpha Key Highlights of v4.2.13
This patch addressed several critical technical and visual issues to prepare the game for the larger "Al Rilma" and "Terso" updates that followed. Graphics & Rendering : Fixed issues where Ray Tracing (RTX)
was not functioning correctly and addressed permanent framerate drops in the car designer after adjusting the hoist. Fixture & Design Improvements Added a new physically-based glow model for engine headers and turbos.
Fixed 3D fixtures not properly nudging their mirrored counterparts when using arrow keys. Enabled material assignment for intercooler pipe fixtures Engine & Mechanics Undo stack
was updated to persist when switching cars, only resetting upon a full game restart. car body unlock years
to be more spread out, preventing "clumping" in the tech tree. Fixed a bug where the AI car generator would fail to set a top speed. UI & Quality of Life demographic comparison tooltips for better market analysis. Added undo buttons specifically for photoscene camera settings
Restricted market selection to regions that are actually reachable for sales. Comparison to Later Versions (2026 Context)
While v4.2.13 focused on core engine and UI fixes, the game has since moved into the
update phases as of 2026. Recent updates have added much more complex features like: Supercharging and Twincharging
: New forced induction options with advanced boost pressure controls. Company Headquarters
: A new mechanic for managing R&D, marketing, and logistics points. Revamped Reliability
: A fully transparent system breaking down the reliability of every engine and car component. Soft-Body BeamNG Export : A complete rethink of how cars are exported to BeamNG.drive for better crash physics. transfer your .car files from older versions like v4.2 into the latest 2026 Al Rilma Automation - The Car Company Tycoon Game on Steam
This guide for Automation: The Car Company Tycoon Game focuses on version v4.2.13, a pivotal update in the Light Campaign Version 4.2 (LCV4.2) series that introduced the massive Engine Designer rework and expanded campaign mechanics. 1. The Core Update: Engine Designer Rework
The v4.2 branch completely overhauled how engines are simulated and tuned. Key changes include:
Turbocharger Deep Dive: New turbo options significantly impact lag and power delivery. A common "meta" strategy for tuning is to start with minimum compressor and turbine sizes with maximum AR to find the best efficiency before scaling up for power.
Valvetrain Choices: Dual Overhead Cam (DOHC) remains the gold standard for high-performance, high-RPM builds, while Single Overhead Cam (SOHC) or Pushrods are better for keeping costs low in budget campaign trims.
Twincharging: The update increased maximum boost pressure for twincharged setups (supercharger + turbocharger) from 2 to 5 Bar, allowing for extreme power density. 2. Campaign Strategy for v4.2.13
In the v4.2 campaign, managing your company's growth is more complex due to the new World Map and Tech Pool systems.
The "Shitbox" Entry: Start with a simple, high-suitability utility or family car. Use a steel ladder frame and leaf springs to leverage high "familiarity" and lower engineering time.
Flexible Production: You can now produce multiple car facelifts in the same factory, removing previous restrictions that forced you to retire older models too early.
Financial Survival: Secure more than 100% funding for new projects (sometimes up to 200% via loans) to ensure you have a "war chest" for marketing before the car officially launches. 3. Pro Tips for Better Cars
Market Targeting: Use the Market Screen UI to see exactly what demographics want. If a car is "over-braked," reduce brake size to save money without losing drivability. Automation - The Car Company Tycoon Game v4.2.13
Reliability vs. Performance: In early campaign years, intentionally lower the pressure sliders on engineering to gain "learning" for future projects, even if it leads to lower initial reliability.
BeamNG.drive Integration: v4.2 improved how cars export to BeamNG.drive, including advanced trim settings. If your gauges don't work after export, you can now use specific "prop numbers" in the car's description to map needles to speed or RPM.
For a hands-on look at building a balanced, modern engine in the v4.2 environment, check out this walkthrough: 2m How to build a engine in Automation the car company tycoon Curious gamer 20 YouTube• Sep 4, 2023 If you'd like to dive deeper, let me know:
Are you focusing on Sandbox (building the fastest/prettiest car) or Campaign (running the business)?
Do you need help with a specific engine type (e.g., a fuel-efficient I3 or a racing V12)? Are you trying to export your cars to another game?
I can provide more specialized tuning tips based on your goals. Automation LCV4.3 Brutal Campaign (Archana Utility) Ep01
In Automation - The Car Company Tycoon Game version 4.2.13 (and the broader LCV 4.2 "Al Rilma" era), success depends on balancing engineering realism with tycoon management. While the game encourages experimentation, specific strategies for this version can prevent your company from going bankrupt early. Core Engineering Strategies
Prioritize Market Fit: Design your car for a specific Target Demographic (e.g., Family, Utility, or Sport). Avoid trying to make one car please everyone, as this usually results in a low desirability score across all markets.
Engine Family Versatility: Create a "bread-and-butter" engine family, such as a 1.6L or 2.0L inline-4, that can be tuned for multiple car trims. This saves massive amounts of engineering time and tooling costs.
Simplify Early Tech: For your first few models, stick to Naturally Aspirated (NA) engines and standard materials like steel or iron. Advanced tech like carbon fiber or high-boost turbos significantly increases engineering time and production costs, which can kill a young company.
Gearing Optimization: Use the Gearing Graph to ensure your car doesn't "bog down" during shifts. For economy cars, aim for the highest gear's peak to be to the right of the top speed line for better fuel economy. Campaign Management Tips
Start Small: Use small or tiny factories for high-margin, low-volume cars like Supercars or Premium models. This limits your initial debt and allows for quicker profitability.
Marketing from Day One: You start with 0 market awareness. Allocate at least 10-20% of your monthly expenses to Marketing to build a reputation, even if your car is world-class.
Watch Engineering Time: Aim for projects that can be engineered in less than 4 years (ideally 26–36 months for early-game models). Long development cycles mean years of burning cash without any sales.
Utilize R&D: Investing in Research and Development (R&D) is relatively cheap and provides "quality points" that keep your older tech competitive against newer AI models. Technical Fixes in v4.2.13
This specific patch addressed several stability issues in the LCV 4.2 branch: Automation - Car Design and Demographic Target Basics
Automation - The Car Company Tycoon Game was a significant patch released during the Light Campaign Version 4.2 (LCV4.2)
"Open Alpha" phase in April 2022. This version focused on refining the massive overhaul introduced in the 4.2 cycle, which included a redesigned engine simulation and new turbocharger mechanics. Key Features and Changes in v4.2.13
The v4.2.13 update served as a crucial stability and polish bridge for the 4.2 development cycle, addressing technical debt and improving the user interface: Engine & Physics Refinement Introduced a physically-based glow model
for engine headers and turbochargers, adding visual realism to high-performance testing. Fixed a critical issue where Continuously Variable Valve Lift (CVVL) was missing its description string. twincharging oscillations
where turbochargers would sometimes overpower superchargers. Automation - The Car Company Tycoon Game v4
Imported cars from older versions (4.1 and earlier) now correctly recognize wheel size limits Design & Art Tools Intercooler pipe fixtures were updated to allow material assignments. 3D fixtures
now correctly nudge their mirrored versions when using arrow keys. undo buttons specifically for photoscene camera settings.
Restructured car body unlock years to reduce "clumping," creating a more balanced progression through history. UI & User Experience Added a new button to create a new trim
directly from a currently held trim, streamlining the design workflow. Improved the demographic comparison tooltip to provide better market feedback.
Implemented a more workable resolution slider for photoscenes to prevent system crashes. Fixed a persistent frame rate drop in the Car Designer that occurred after adjusting the hoist. Overview of the LCV4.2 Development Cycle Version 4.2.13 was part of the broader LCV4.2 update
, which fundamentally changed how players engage with the tycoon aspects of the game: Forecasting Tools
: Added extensive market forecasting, allowing players to predict vehicle success before launching into production. Engine Designer Overhaul : The simulation moved from LUA to
, resulting in massive performance gains and a new simulation model that accurately tracks airflow and temperatures. New Forced Induction : This cycle introduced quad-turbo
configurations for V12 and V16 engines and revamped how single/twin turbos operate. HDRi Photospheres
: A new photo mode tool that uses high-quality environment maps for more realistic car photography without the heavy performance cost of full 3D scenes.
For the most up-to-date features, many players have since moved to the newer updates, which you can find details for on the official Steam News page for the game or a deep dive into designing engines for specific eras? Automation LCV4.2: The Next Big Update Overview
Automation - The Car Company Tycoon Game v4.2.13 is a maintenance patch within the "Light Campaign Version 4.2" (LCV4.2) open alpha cycle. Released in April 2022, this version focused on stabilizing the significant engine and lighting overhauls introduced in earlier 4.2 builds. Core Gameplay & Version Context
The game allows you to design cars and engines from the ground up—adjusting every "nut and bolt" including engine tuning and aesthetics. In the LCV4.2 branch, the developers migrated many calculations from Lua to C++, dramatically improving performance and enabling a full simulation of engines at all throttle settings. Key Fixes in v4.2.13
This specific update addressed several bugs related to graphics, UI, and car design tools:
Designer Performance: Fixed a bug where the framerate in the car designer would drop permanently after using the hoist. Fixture Improvements:
3D fixtures now correctly nudge mirrored versions when using arrow keys. Materials can now be assigned to intercooler pipe fixtures.
Fixed issues with fixture ray-cast misfires on specific car bodies like "Edgy00s". Engine & Mechanics:
Implemented a new physically-based glow model for engine headers and turbos.
Fixed "VVL profile swap" errors that randomly broke engine sounds and tests.
Adjusted the "clumping" of car body unlock years to spread them out more naturally. UI & Tooling:
The "Undo" stack no longer resets when switching cars; it only clears on a full game restart. 1950s: "Needs more chrome and a V8
Improved demographic comparison tooltips and fixed various side-stat panel warnings.
Limited the Photoscene resolution slider to more "workable" values to prevent crashes. Broader Game Development (2026 Status)
As of April 2026, the game is in its "Al Rilma" update phase, which has introduced:
Superchargers and Sequential Turbos: Completing the three-part "Supercharger Update suite".
Campaign Revamp: New HQ levels, logistics points, and updated financial tabs aimed at a more "comprehensive tycoon experience".
Tire & Physics Overhaul: A full rework of the tire model for grip and friction.
LCV4.2.13 - Open Alpha · Automation - The Car ... - SteamDB
The consumer feedback screen has been completely revamped. Instead of cryptic graphs, you now see sentiment breakdowns by decade:
At the heart of Automation is a deeply complex, yet accessible car design engine. Version 4.2.13 continues to refine the "Lite Campaign" experience, allowing players to not just build cars, but run a company.
Competitor companies now behave more intelligently. In previous builds, AI would occasionally flood the "Supercar" market, causing mass bankruptcies. In 4.2.13, competitors analyze your niche. If you dominate the "Affordable Family Sedan" segment in North America, rivals will pivot to "Compact Trucks" or "Luxury Coupes" to avoid direct price wars.
Automation isn't just about making a car look cool; it is about the engineering compromises.
v4.2.13 represents the most stable and feature-complete version of the "Tycoon" aspect, finally giving players a reason to care about the margins of their engine blocks.
"Shifting into High Gear: How Automation - The Car Company Tycoon Game v4.2.13 Revolutionizes the Tycoon Game Genre"
The world of tycoon games has been a staple of the gaming industry for decades, providing players with a unique blend of strategy, management, and entrepreneurship. One game that has consistently stood out from the pack is Automation - The Car Company Tycoon Game, a title that has been shifting players into high gear since its release. The latest update, version 4.2.13, has further solidified the game's position as a leader in the genre.
A Brief History of Automation
Developed by a team of passionate gamers and industry experts, Automation - The Car Company Tycoon Game was first released in 2015. The game allowed players to create and manage their own car company, from designing and manufacturing vehicles to marketing and selling them to a global audience. With a focus on realism and depth, the game quickly gained a loyal following among fans of tycoon games.
What's New in Version 4.2.13?
The latest update to Automation - The Car Company Tycoon Game brings a host of new features and improvements to the table. Some of the key additions include:
Why Automation - The Car Company Tycoon Game Stands Out
So, what sets Automation - The Car Company Tycoon Game apart from other tycoon games on the market? Here are just a few reasons why this game remains a fan favorite:
Conclusion
Automation - The Car Company Tycoon Game v4.2.13 is a game-changer for fans of the tycoon genre. With its latest update, the game has become even more engaging, challenging, and realistic. Whether you're a seasoned tycoon game veteran or just looking for a new challenge, Automation - The Car Company Tycoon Game is a must-play title that is sure to shift your gaming experience into high gear. So why wait? Get behind the wheel and start building your own car company today!