((new)) | Ck3 Map 867
The 867 AD start date in Crusader Kings III (CK3), known as "The Great Heathen Army," is characterized by a fractured political landscape dominated by tribal expansion and the twilight of the Carolingian Empire. Key Global Powers (867 AD)
The Carolingian Successors: Charlemagne's descendants rule divided kingdoms—West Francia, East Francia, Lotharingia, Bavaria, and Italy—frequently at odds with one another. The Viking Invasion
: The "Great Heathen Army" is actively invading the British Isles, with Norse lords like Halfdan "Whiteshirt" Ivar "the Boneless" controlling much of Northern England (the Danelaw).
The Byzantine Empire: Standing as a stable powerhouse in the east under the Macedonian dynasty.
The Abbasid Caliphate: Controlling a vast territory from North Africa to the borders of India, though beginning to face internal decentralization. Let's play Crusader Kings III - Part one
The 867 AD start date in Crusader Kings 3 is defined by a highly fragmented and volatile world. It is widely considered the preferred start for players seeking empire-building and conquest, as many historical kingdoms and empires are either fractured (like the Carolingians) or have not yet formed (like England or the Holy Roman Empire). Geopolitical Landscape in 867
The map at this time is characterized by massive tribal regions and fading classical empires. Key regions include:
Crusader Kings III (CK3) start date, known as "The Great Heathen Army," features a map defined by the Viking Age and the fragmentation of the Carolingian Empire. This era is popular for its rapid expansion and empire-building opportunities compared to the more stable 1066 bookmark. Key Geographic Regions in 867 AD Western Europe:
The Carolingian Empire is fractured into West Francia, East Francia, Lotharingia , each ruled by descendants of Charlemagne British Isles:
Large parts of England are under the control of the "Great Heathen Army" led by the sons of Ragnar Lothbrok, including Ivar the Boneless (The Isles) and Halfdan Whiteshirt (Jorvik). Northern Europe:
Tribal Norse realms dominate Scandinavia, featuring legendary figures like Björn Ironside of Uppland and Sigurdr Snake-in-the-Eye of Sjælland. Middle East and Asia:
The Abbasid Caliphate is a massive power in the Middle East, while the Tang Dynasty is the primary hegemony in the East (with China being further expanded in updates).
A wealthy region with numerous holy sites, often yielding high gold income for players starting in the southern peninsula or the Burma region. Map & Culture Visuals Special Map Features Religious Landscape:
Christianity is largely unified under "Chalcedonian Christianity" with various regional rites (like Insular and Mozarabic) before the formal Great Schism. Dynamic Cultures:
Many well-known cultures like Norman, Hungarian, and Sicilian do not exist yet in 867 but can be formed through specific player decisions or historical events. Special Buildings: The map includes unique locations for universities and mines that provide significant economic or technological boosts. ck3 map 867
The World in 867: A Deep Dive into Crusader Kings III’s Iconic Start Date
The 867 start date in Crusader Kings III (CK3) is arguably the most dynamic and chaotic point on the timeline. While the 1066 start offers a more structured, feudal Europe, 867—titled "The Wrath of the Northmen"—presents a map defined by collapsing empires, burgeoning faiths, and the unstoppable expansion of the Vikings.
Whether you are looking to restore the Roman Empire or carve out a pagan kingdom in the steppes, understanding the geopolitical landscape of the 867 map is essential for any aspiring medieval ruler. 1. The Viking Tide: Northern Europe and the British Isles
The 867 map is dominated by the Great Heathen Army. Unlike the 1066 start where England is a consolidated kingdom, 867 sees the British Isles fractured and under siege.
The Sons of Ragnar: Halfdan "Whiteshirt" (Jorvik) and Ivar the Boneless (the Isles) start in the middle of a massive invasion of England. This area is a perpetual war zone, making it a high-risk, high-reward start for both Norse and Anglo-Saxon players.
Scandinavia: The Norse homelands are almost entirely tribal. This is the "cradle of heroes," where you can start as a minor chieftain and use the Varangian Adventure mechanic to relocate your entire realm to more fertile lands like Sicily, Normandy, or even India. 2. The Fragmented West: The Carolingian Empire
In Central and Western Europe, the dream of Charlemagne is dying. The Carolingian Empire is split between his squabbling grandsons:
Charles the Bald (West Francia): The precursor to modern France.
Louis the German (East Francia): The precursor to the Holy Roman Empire.
Lothaire II (Lotharingia) & Louis II (Italy): These realms are caught in the middle.In 867, the "Karling" dynasty is everywhere. Their internal rivalries often lead to massive, multi-front wars that can redraw the borders of Europe within the first decade of gameplay. 3. The Eastern Bulwark: The Byzantine Empire
If you prefer stability and high technology, the Byzantine Empire (the Greeks) is the undisputed powerhouse of the 867 map.
Basileios 'the Macedonian': You start as a competent ruler with a professional army (Men-at-Arms) and a sophisticated administrative system.
The Mission: Your primary goal is often defending against the rising Abbasid Caliphate to the south and the Slavic tribes to the north, all while navigating the treacherous waters of Byzantine court politics. 4. The Islamic World: The Abbasids and the Saffarids
The Middle East and North Africa are far from a monolith in 867. The 867 AD start date in Crusader Kings
The Abbasid Caliphate: While technically a superpower centered in Baghdad, it is beginning to suffer from internal "Anarchy at Samarra." Powerful vassals and regional governors are increasingly independent.
The Saffarids: In the east (modern-day Iran), the Saffarid dynasty is a rising military force. They represent a "Final Boss" of sorts for anyone playing in the Persian region. 5. The Wild East: Steppes and Tibet
The 867 map extends deep into Central Asia and the Tibetan Plateau:
The Khazar Khanate: A powerful Jewish Steppe empire that acts as a buffer between the Byzantines and the nomadic tribes of the north.
Tibet: Following the collapse of the Tibetan Empire, the region is a patchwork of small kingdoms and religious enclaves, offering a unique "tall" playstyle isolated by the Himalayas. Strategic Tips for the 867 Map
Religion is Fluid: In 867, many faiths are still unreformed. This is the best era for Pagan Reformation or creating your own custom heresy before the Catholic Church becomes too dominant.
Tribal vs. Feudal: Much of the map is Tribal. While this allows for massive armies based on Prestige, you will eventually need to transition to Feudalism to keep up with technological advancements.
Watch the Borders: Because borders are less "fixed" than in 1066, expect rapid expansion and collapse. A single successful Crusade or Great Holy War can shift the balance of power overnight.
The CK3 867 map is a sandbox of infinite possibilities. It is a world where the old Roman order has faded, and the modern nations of Europe and Asia have yet to be born—leaving the forge open for you to shape history.
3. Francia & The Carolingian Rot
The CK3 map 867 depicts West, Middle, and East Francia under squabbling Carolingian kings. But local dukes and counts often ignore royal authority. This is a region of civil wars and intrigue.
- Key Players: Charles the Bald (West Francia), Louis the German (East Francia), Lothair II (Lotharingia).
- Challenge: Strong neighbors (Norse raiders, Muslim Spain, Italian rebels).
- Opportunity: Play as a vassal and eat the kingdom from inside. Or, as a Viking, settle Normandy.
Holy Sites Are Critical
On the CK3 map 867, holy sites are often in dangerous places. For example:
- Canterbury (Catholic): Held by Vikings in 867.
- Rome (Catholic): Vulnerable to Italian dukes or Muslim raiders.
- Kiev (Slovianskan Pravda): Held by Khazars, not Slavs.
The Great Heathen Army: England in Flames
The most iconic conflict of 867 is undoubtedly the Viking invasion of England. Unlike 1066, where England is a unified (though threatened) state, the British Isles are fractured.
- The Vikings: The Sons of Ragnar Lothbrok have arrived. Halfdan Whiteshirt and Ivar the Boneless control massive armies in the north. For the player, this offers an immediate, high-stakes war. You can conquer England as a pagan Viking, establishing the Kingdom of Jorvik or reforming the Danelaw.
- The Anglo-Saxons: The Kings of Northumbria, Mercia, East Anglia, and Wessex are on the defensive. Playing as Alfred the Great (historically not yet King in 867, but his brother Æthelred rules Wessex) is a "hard mode" survival challenge. Uniting England here is much harder than in 1066; you must push back the Viking tide through sheer grit and clever alliances.
Quick tactical checklist for a new 867 campaign
- Secure a stable succession and heir.
- Build alliances through marriage with nearby powers.
- Use raiding or small wars to gain prestige and holdings early.
- Convert tribal holdings to feudal/duchy-level control for long-term income.
- Manage vassal opinions and council power to prevent revolts.
- Exploit weak neighbors and the fragmented political map to expand.
If you want, I can adapt this reflection into a focused strategy guide for a specific starting ruler or region in the 867 start (e.g., Norway, Dublin, Wessex, or a minor Frankish count). Which one should I use?
867 "Viking Age" start date Crusader Kings III (CK3) offers a decentralized and volatile map, characterized by tribal dominance, the rise of the Great Heathen Army, and the fragmented remains of the Carolingian Empire Key Players: Charles the Bald (West Francia), Louis
. Unlike the more stable feudal landscape of 1066, this era is ideal for rapid conquest and empire-building. Key Features of the 867 Map The Carolingian Successors
: Charlemagne’s descendants rule Italy, West Francia, Lotharingia, and East Francia, but the dynasty is fragile and prone to internal conflict. Viking Invasions
: The British Isles are under heavy assault from Norse leaders like Ivar the Boneless and Björn Ironside. Tribal Dominance
: Much of Eastern Europe, Scandinavia, and Sub-Saharan Africa is tribal, offering high instability but significant military potential. Expansion Zones : Official expansions like All Under Heaven
are set to extend the map into East Asia, including China and Japan. Unique 867 Starting Artifacts
Certain historical artifacts are fixed at this start date and often lost by the 1066 timeline: Papal Tiara : Held by Pope Nicolaus in the Papacy. Mantle of the Prophet : Held by Caliph al-Mu'tazz in the Arabian Empire. Derafsh Kaviani
: Held by the Kingdom of Makran (later only available via random Adventure Inspirations). Bells of Santiago
: Held by Count Hermenexildo Gutierrez in the County of Santiago. Recommended Starting Locations (The "Noob Island")
: Though more chaotic in 867 than 1066, it remains a popular spot to learn the ropes of uniting a kingdom Bohemia/Poland : Excellent for custom player-created characters
looking to reform the Slavic religion or quickly feudalize through nearby lieges. Byzantine Empire
: A powerhouse for players who want to manage a sprawling, sophisticated realm from the start.
: A strong choice for "diploviking" strategies aimed at total world conquest. Community Resources Interactive Maps : High-resolution screenshots and map overviews can be found on community forums. Strategy Mods Historic Invasions mod
is frequently used to reduce "border gore" and ensure AI nations expand more logically. Crusader kings 3 5 Recomended 867 Starting Locations
Unveiling the CK3 Map 867: A Complete Guide to the Early Middle Ages in Crusader Kings III
When you fire up Crusader Kings III (CK3) and choose the 867 start date, you are not just picking an earlier bookmark. You are stepping into a world teetering on the edge of collapse and rebirth—a chaotic tapestry of longships, caliphs, and crumbling empires. For strategy veterans and new players alike, understanding the CK3 map 867 is the single most important factor in determining your rise to power.
In this comprehensive deep dive, we’ll explore every corner of the CK3 map 867, from the frozen fjords of Scandinavia to the spice-rich shores of India. You’ll learn the key players, the hidden dangers, and the prime real estate that defines this volatile start date.
The Great Vacuum in the West
The most striking feature of the 867 map is the state of the British Isles. The unified crowns of England and Scotland are non-existent. Instead, the islands are a checkerboard of warring petty kings.
- The Danelaw: The North is held by the Norse, a vibrant splash of pagan color cutting through the Anglo-Saxon lands.
- The Heptarchy: In the south, Wessex, Mercia, and Northumbria engage in a desperate game of survival and consolidation. For the player, this is a "Game of Thrones" scenario on hard mode: small armies, high intrigue, and the constant threat of invasion from the sea.
Strategies and playstyles
- Consolidator: Start as a middling ruler (e.g., a Danish petty king, an Anglo-Saxon duke) and methodically absorb neighbors, secure strong succession laws, and centralize power.
- Raider/Colonizer: Use Norse raiding to amass wealth and prestige, then establish overseas holdings (Isles, Ireland, Normandy, Rus routes).
- Kingmaker/Diplomat: Use marriage alliances, claims fabrication, and intrigue to manipulate successions across nearby realms without heavy military campaigns.
- Reformer/Builder: Focus on converting tribal lands to feudal, building economic holdings and education, and leveraging long-term stability for cultural or religious reform.
- Nomad/Steppe-style (if using mods that enable early nomadic play): Exploit mobility and horse-lord mechanics to dominate open areas and raid settled neighbors.













