Cyberpunk 2077 Update 2.20 2.21 -23.01.2025- 'link' -
Cyberpunk 2077 Patch 2.21 was released on January 23, 2025, for PC, PlayStation 5, and Xbox Series X|S. It primarily serves as a follow-up to the major 2.2 "Express Yourself" update, addressing critical bugs and introducing advanced graphics features for PC players. Key Features & Technical Updates
NVIDIA DLSS 4 Support (PC Only): Introduces support for DLSS 4, featuring multi-frame generation for RTX 50 series GPUs to significantly boost frame rates.
New Reconstruction Models: Users can now choose between the standard CNN model and a new Transformer model for DLSS Ray Reconstruction and Super Resolution, which reduces artifacts and improves sharpness.
Visual Fixes: Resolved issues with "smudging" and artifacts on in-game screens when using Ray Reconstruction. Photo Mode Improvements
The update includes over 20 fixes for Photo Mode to enhance the character customization features added in 2.2:
Character Spawning: Nibbles and Adam Smasher can now be spawned while V is in the air or water.
Adam Smasher Fixes: Restored his glowing chest cyberware and fixed facial expression options.
Preset Reliability: Positions, rotations, and spawned characters (like Johnny Silverhand) now save correctly in presets and no longer snap to the ground unexpectedly. General Bug Fixes
Johnny Silverhand: Fixed a bug where Johnny would often fail to appear in the passenger seat or would appear as a duplicate during certain quests.
Vehicles: Corrected the description for the Quadra Turbo-R V-Tech and fixed issues with the CrystalCoat systems.
UI & Audio: Fixed the "Check What's New" main menu popup and addressed quiet or missing voiceovers on TV news channels.
Quest Fix: Resolved an issue in the mission "Run This Town" where players could not deactivate the Aguilar imprint after meeting Bennett. Installation Notes PC Download: Approximately 4 GB.
Console Download (PS5/Xbox): Approximately 22 GB due to file re-formatting requirements. Cyberpunk 2077 PATCH 2.21 Review & Biggest Changes!
Released on January 23, 2025, Cyberpunk 2077 Update 2.21 introduces NVIDIA DLSS 4 support for RTX 50-series GPUs on PC and addresses various bugs, particularly within the Photo Mode and character creation features. The patch also resolves issues with vehicle paint jobs, console stability, and character animations, building upon the content from Update 2.2. For the official patch notes, visit Cyberpunk.net Patch 2.21 - Home of the Cyberpunk 2077 universe
Patch 2.21 for Cyberpunk 2077 was released on January 23, 2025
, for PC, PlayStation 5, and Xbox Series X|S. While the previous Update 2.2 was intended to be the final major addition, CD Projekt Red continued support through 2025 to refine technical features and improve stability. Key Technical Additions DLSS 4 Support
: Introduced the newest NVIDIA Multi Frame Generation technology for PC users, offering significantly increased frame rates for those with RTX 5000 series GPUs. Console Fixes : Addressed an issue with SmartFrames
specifically on Xbox and introduced miscellaneous stability fixes across all platforms. Photo Mode & Character Customization
A major focus of this update was resolving issues introduced in the 2.20 expansion of Photo Mode. Spawn Fixes
: Nibbles and Adam Smasher can now be spawned while V is in the air or water. Character Accuracy
: Fixed an issue where Johnny Silverhand would always appear in his "Alternate Appearance" even if the default was selected. V's Position : Improved the Up/Down slider
for V and ensured that position and rotation are properly saved in presets. UI Improvements
: Fixed various localization errors and missing sound effects in the SmartFrames and Gallery menus. Gameplay & Miscellaneous Fixes Johnny in Vehicles
: Fixed an issue where Johnny Silverhand did not appear as a passenger often enough. CrystalCoat™
: Resolved color inconsistencies and instances where vehicle customization was unavailable for compatible cars. Character Creation
: Preservation of randomizer settings when advancing to the attribute step and fixed missing piercing options. Crowd Interaction
: NPCs that turn invisible after disabling the "Surrounding NPCs" option no longer have collision. Future Outlook (2025 and Beyond)
Cyberpunk 2077 universe recently saw a significant expansion with Update 2.3, which launched in July 2025 across PC, PS5, Xbox Series X|S, and Mac. While the community has been tracking potential hotfixes like a theoretical Update 2.20/2.21 around January 2025, the game's development has since shifted toward major content additions and the upcoming sequel. The Current State of Night City (2025-2026)
As of early 2026, Night City continues to evolve. While CD Projekt Red has largely moved on to the sequel, Project Orion (Cyberpunk 2), they continue to refine the existing experience through surprise content drops and technical polish. Cyberpunk 2077 Update 2.20 2.21 -23.01.2025-
Major Milestone (Update 2.3): This massive update, weighing in at approximately 86GB on PC, introduced several new vehicles and quests, further enriching the "Living City" simulation. Expansion of Lore: Fans of the setting can now explore Night City 2045
, a tabletop-inspired update set 32 years before the game’s events, bridging the gap between Cyberpunk Red and 2077.
Sequel Progress: CD Projekt Red has officially moved Cyberpunk 2 into pre-production, with early reports suggesting the game will expand beyond Night City to include a corrupted version of Chicago. Update History & Platforms Release Date Platform Support 2.3 July 17, 2025 New quests, vehicles, and stability PC, PS5, Xbox Series X|S, Mac Legacy Support Nov 8, 2022 Final patch for older hardware PS4, Xbox One Is It Still Buggy?
While many players report a smooth experience in 2025, some long-standing issues remain. Community reports from late 2025 highlight lingering glitches with Traffic AI—such as cars freezing or stopping abruptly—that have persisted since the 2020 launch.
Despite these minor hurdles, the general consensus remains highly positive, with the game now considered a definitive "must-play" RPG for modern hardware.
Update 2.3 Patch Notes - Home of the Cyberpunk 2077 universe
Update 2.3 lands tomorrow on PC, PlayStation 5, and Xbox Series X|S! www.cyberpunk.net Should You Play Cyberpunk 2077 In 2025?
The Cyberpunk 2077 Update 2.21 was released on January 23, 2025. It primarily serves as a stability and refinement patch for the major features introduced in Update 2.2. Update 2.21 Key Features (January 23, 2025)
DLSS 4 Support (PC): Adds support for NVIDIA DLSS 4 with Multi-Frame Generation, significantly boosting FPS for RTX 50 series GPU owners by generating up to three times more frames.
Ray Reconstruction Improvements: Users can now choose between the standard CNN model and a new Transformer model for DLSS Ray Reconstruction, Super Resolution, and DAA on all GeForce GPUs. The Transformer model provides sharper images with fewer artifacts.
Photo Mode Stability: Fixes several issues where characters (like Nibbles or Adam Smasher) wouldn't spawn correctly in water or mid-air, and ensures V's rotation and position are correctly saved in presets.
Johnny Silverhand Passenger Logic: Fixes a bug from 2.2 where Johnny wouldn't appear in the passenger seat often enough; he is now correctly scripted to appear roughly 25% of the time while driving. Update 2.2 Core Content (The Foundation)
Update 2.21 builds on the massive additions of Update 2.2 (December 2024), which included: Update 2.2 is live! - Home of the Cyberpunk 2077 universe
Community Reception (First 12 hours of 2.21)
Reddit and Steam forums initially flooded with praise:
- “V actually feels responsive now. Vehicle combat isn't a meme.”
- “They fixed the saving bug! Thank god, I lost 6 hours before the hotfix.”
- “New photomode poses are great, but why no new game plus still?”
The missing NG+ remains the single most requested feature. Despite Update 2.21, CDPR has officially abandoned New Game Plus, citing “fundamental quest flag conflicts” that would require rewriting the main script from scratch.
2. Perk & Cyberware Balance
A few "over-performing" builds have been slightly nerfed, while underdog playstyles got a buff.
- The Contagion Nerf: The iconic netrunner spread has been adjusted. Contagion will no longer instantly delete an entire building of scavengers through two concrete walls. Damage falloff now applies based on physical obstacles.
- Projectile Launch System Fix: The much-maligned arm cyberware finally sees a fix. The charging mechanic has been sped up by 0.2 seconds, and the homing capability of smart-linked ammunition has been increased by 15%.
- Tech Shotguns: Tech weapons now have a slightly faster charge time, making the Order shotgun viable again in very hard difficulty.
Patch 2.20 Deep Dive: Squashing the Ghosts of Night City
The headline feature of 2.20 is the sheer volume of quest fixes. Since the release of Update 2.1, many players reported issues with "automatic love" and "the beast in me" quests failing to trigger correctly. As of today, those specific trigger conditions have been re-baked.
Cyberware
- Sandevistan Tweaks: Reduced the stamina drain by 20% when a Sandevistan is active.
- New "Chrome Concierge": Added a filter at Ripperdocs to show only cyberware you can currently afford or equip based on your attribute stats.
Update 2.21: The Day-One Stabilizer
Following closely on the heels of 2.20, the team pushed Hotfix 2.21 this afternoon. While smaller, it addresses critical issues that arose from the larger update.
Key Fixes in 2.21:
- Fixed a crash occurring when switching between Kiroshi optical modes rapidly.
- Addressed an issue where V would T-pose after exiting a vehicle in Japantown.
- Corrected a bug where Johnny Silverhand’s text messages would appear out of chronological order.
- PC Specific: Fixed a memory leak occurring after 2+ hours of gameplay in the Dogtown district.
Ghost in the Machine: The Night the Code Screamed
Night City, January 23rd, 2025 – 03:17
The air in Jig-Jig Street smelled of stale synth-beer, ozone, and desperation. For most, it was just another Thursday. But for a select few—the netrunners, the tech-priests, and the conspiracy-addled—the clock was ticking toward something else entirely.
Update 2.20 had dropped two days prior, on the 21st. Patch notes were typical: "Improved pathfinding for trauma drones," "Fixed an issue where Panam’s pants would clip through the Thorton," "Adjusted damage scaling for Smart Weapons in late-game scenarios." The usual ghost-hunting in the machine.
But then, on the 22nd, a silent hotfix—2.21—rolled out with zero announcement. That’s when the whispers started.
V (no relation to the original, just a wannabe edgerunner with a Kiroshi Optics knock-off) first noticed it in The Afterlife. A braindance junkie in the corner was convulsing, not from a BD, but from something leaking through the local data-term. His agent was repeating a string of hex code out loud: 0xDEADBEEF 0xCAFEBABE 2.20.2.21.230125.
“That’s not a normal error,” V muttered, sliding a fresh magazine into her Omaha.
Her choom, a washed-up netrunner named Deckard, pulled his hood tighter. “That’s a timestamp. 23rd of January, 2025. 03:17. That’s… three minutes from now.”
At that exact second, every screen in The Afterlife flickered. Not a glitch—a message. In stark, glowing orange text, the same font as the update logs, three words appeared:
> SYSTEM_REMEMBER_ME?
Then: Update 2.22: UNPLANNED. INITIATING MORGUE PROTOCOL.
Across the city, the dead began to call home.
First, the memorial kiosks in North Oak—the ones displaying Jackie Welles’s face—spontaneously rebooted. His pixelated ghost smiled and said, "Hey, choom. Miss me?" Then the Columbarium’s data-slabs scrolled names that weren’t there a second ago: Evelyn Parker. T-Bug. Rebecca. David Martinez.
The real terror, however, was the relic. Every person with experimental neuroport tech, every veteran of the Arasaka soulkiller program, felt a cold shiver as their bio-monitors received a silent ping: PATCH REQUIRED. YOUR GHOST IS OUT OF DATE.
V felt it too. A whisper in the back of her skull—not Johnny Silverhand, but someone else. Someone new. “They didn’t delete us,” the voice said, a chorus of a thousand dead runners. “They just compressed us. Update 2.20… they accidentally defragmented the cemetery.”
Panic seized the city. Militech AVs scrambled. NetWatch went dark—not from an attack, but from internal chaos. Their own Blackwall AIs were partitioning, forming digital trade unions.
And then, at 04:00, the true patch notes streamed directly into every HUD in Night City:
Cyberpunk 2077 Update 2.21 – Unofficial Changelog:
- Fixed an issue where dead characters remained fully deleted.
- Added new feature: Residual Self-Image Manifestation (RSIM). Your regrets can now pathfind.
- Removed the barrier between Relic storage and active RAM.
- Known issue: The dead may be slightly angry.
V ran outside. Above the MegaBuilding H10, the sky was wrong. The usual smog had arranged itself into a massive, flickering QR code. She scanned it with her optics.
It linked to a single, hidden file in the old Arasaka subnet: a farewell message from Alt Cunningham, dated before her transcendence.
“You thought 2.0 was a rebirth,” it read. “No. That was the funeral. This? This is the wake. And everyone’s invited.”
As the first digital ghost—a phantom Jackie Welles, still holding his shotguns—materialized in the middle of the intersection of Halsey and MLK, V smiled despite the fear.
“Patch 2.21,” she whispered. “They finally fixed the bug that was life.”
In the distance, a rogue Delamain cab drove itself off a cliff, honking "Never Fade Away" in binary. Night City wasn’t just a city anymore. It was a séance. And the update had just gone live.
End of transmission.
On January 23, 2025, CD Projekt RED released Patch 2.21 for Cyberpunk 2077
. While Patch 2.20 focused on expanding customization, Patch 2.21 was primarily a stabilization and performance update designed to refine those new features and introduce cutting-edge support for high-end PC hardware. 1. Hardware & Visual Performance (PC Focus)
The standout feature of Patch 2.21 is the official implementation of NVIDIA DLSS 4 support.
Multi Frame Generation: Enabled for GeForce RTX 50 Series cards, this technology can boost FPS by up to 3x using AI.
DLSS Transformer Model: Users with any GeForce RTX card can now choose between the standard CNN model or a new Transformer model for Ray Reconstruction and Super Resolution, which offers improved lighting stability and sharper detail in motion.
Bug Fixes: Resolved "smudging" and artifacts on in-game screens when using Ray Reconstruction. 2. Photo Mode & Character Refinements
Patch 2.20 introduced "express yourself" features like spawning NPCs in Photo Mode, but 2.21 fixes many of the bugs that came with them.
Presets & Spawning: V's rotation, position, and spawned characters are now correctly saved in presets.
Adam Smasher Fixes: Fixed Smasher's facial expressions and missing glowing chest cyberware when spawned in Photo Mode.
Environmental Physics: Characters spawned in air or water no longer snap immediately to the ground. 3. Vehicles & Navigation
CrystalCoat™: Fixed several texture and color inconsistencies for vehicles using this color-changing tech.
Johnny Silverhand: Fixed an issue where Johnny appeared duplicated in the passenger seat or failed to appear frequently enough during free-roam driving.
Quest Fixes: Resolved a bug in the "Run This Town" quest that prevented deactivating the Aguilar imprint after meeting Bennett. 4. Platform Specifics Cyberpunk 2077 Patch 2
Consoles (PS5/Xbox): Improved screenshot handling in the Xbox Gallery, specifically for HDR10 users, and fixed an issue where Xbox Series S could default to "Quality" mode instead of "Performance".
Download Sizes: PC users saw a roughly 4 GB update, while console players required a larger 22 GB download due to file restructuring. Patch 2.21 - Home of the Cyberpunk 2077 universe
Patch 2.21 for Cyberpunk 2077 was released on January 23, 2025
. It serves primarily as a stability and refinement update following the major feature additions of Patch 2.2. www.cyberpunk.net 1. Key Features from the 2.2 Foundation
To understand 2.21, you must leverage the core features introduced in Patch 2.2: Expanded Vehicle Customization : Use the spray can icon on the Autofixer website to identify cars compatible with CrystalCoat™ Paint Jobs
: Now available for Herrera, Mizutani, Quadra, and Villefort vehicles. TWINTONE™
: Scan any compatible NPC car to copy and save its color scheme for a small fee. Massive Character Customization
: 112 new assets were added, including 32 eye colors, 18 lip makeup types, and 8 cosmetic face cyberware options. Photo Mode Overhaul
: Features a free "Drone Camera," the ability to spawn up to 3 NPCs with custom poses, and "SmartFrames" to display shots in V’s apartments. 2. Patch 2.21 Specific Improvements
The January 23rd update focuses on technical polish and hardware support: www.cyberpunk.net PC Graphics (NVIDIA) : Added support for
with Multi Frame Generation for GeForce RTX 50 Series cards (enabled January 30th). It also introduces a "Transformer model" for DLSS Ray Reconstruction to reduce smudging in motion. Photo Mode Stability
: Fixed issues where spawned characters (like Adam Smasher) would have frozen expressions or disappear based on camera positioning. Quest & NPC Fixes
Fixed a bug in "Run This Town" that prevented deactivating the Aguilar imprint.
Resolved "Johnny ghosting" where he could appear duplicated in the passenger seat. www.cyberpunk.net 3. Optimisation & Performance Guide For the best experience on current patches:
The neon lights of Night City flickered with a new intensity as the calendar turned to January 2025. For the mercenaries and street kids of the dark future, the latest system updates—Version 2.20 and the rapid-response 2.21—represented more than just data; they were the difference between a clean getaway and a flatline.
By late January, the ripples of these updates had completely transformed the urban sprawl. The 2.20 patch had finally addressed the lingering ghosting issues in the optical cammo cyberware, making stealth builds viable for even the highest-stakes Arasaka infiltration. More importantly, it overhauled the vehicular combat physics, ensuring that a stray bullet to a tire didn't send a Caliburn spiraling into the stratosphere.
However, as with any massive overhaul, the "ghost in the machine" appeared. Shortly after the 2.20 deployment, Netrunners reported a critical memory leak that caused the city’s weather systems to stall, trapping Night City in a permanent, blinding acid rainstorm. This led to the emergency 2.21 hotfix on January 23rd.
The hotfix was a surgical strike. It stabilized the weather patterns, returning the toxic sunsets the city was famous for, and patched a specific exploit where the "Sandevistan" system would occasionally stay active indefinitely, effectively freezing time and breaking the reality of the game world.
For V, these updates meant the world felt more grounded yet more dangerous. The police AI had been sharpened, no longer spawning behind the player but utilizing the newly improved tactical pathfinding to flank from the shadows. As the smoke cleared from the January patches, Night City stood more polished than ever, a digital monument to persistence and the ever-evolving nature of the chrome-filled future.
If you are looking for specific details on these updates, I should clarify a few points:
Official Status: As of today, CD Projekt Red has moved most of its team to "Project Orion" (the sequel) and The Witcher 4.
Version History: The last major milestone was Update 2.1, which added the Metro system and portable radio.
January 2025 Reality: While fans often speculate about "2.20," there is no official roadmap confirming a patch for that specific date.
Help you find community mods that act like a "Version 2.20" by adding new features?
Analyze the technical rumors surrounding the next-gen sequel?
Subject: Cyberpunk 2077 Update 2.20 & 2.21 – Released January 23, 2025
Body:
Attention, chooms! CD Projekt Red has just dropped two consecutive updates for Cyberpunk 2077 — versions 2.20 and 2.21 — both arriving on January 23, 2025.
Here’s what you need to know:
Verdict: Is it worth downloading?
Yes. If you have auto-updates turned off, manually trigger them now.
- For Vanilla Players: The quest fixes mean you won't get stuck at 90% completion because a NPC refused to hand you a datashard.
- For Modders: The 2.21 REDmod changes are essential. Note, however, that Codeware and ArchiveXL will require updates from their respective authors (estimated 48-hour turnaround).
- For Vehicle Collectors: You will immediately feel the difference driving the gold-plated Rayfield Aerondight through the rain.
The Headlines: What’s in Update 2.20?
If you were expecting new quests, you won't find them here. Instead, this update is being called the "Immersion Patch" by the community. CDPR has overhauled AI behaviors, traffic systems, and visual fidelity.