The code EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100 identifies the European digital version of the 2018 remake of Shadow of the Colossus on the PlayStation Store. Identification Breakdown
EP9000: Sony Interactive Entertainment Europe's publisher prefix. CUSA08809: The unique PlayStation 4 Title ID for the European release of the game. SOTC: Standing for " Shadow of the Colossus EU: Specifies the European region.
A0100-V0100: Version indicators, typically referring to the base game data (v1.00). About the Game
Originally developed by Team Ico and released in 2005, this specific 2018 version was rebuilt from the ground up by Bluepoint Games for the PS4. Shadow of the Colossus PS4 Pro Gameplay - First 15 Minutes
The string of characters did not look like a password. It didn't look like a spell, or a coordinate, or a name. It looked like a scar.
Elias traced the indentation on the back of the obsolete optical disc case. The paper label was peeling at the corner, yellowed by years of storage in a humid attic. The text was printed in a stark, utilitarian font:
EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100
"EP9000," Elias muttered, the phonetics clumsy in his mouth. "End Product. Nine-Thousand."
He was an archivist for the Digital Heritage Initiative, a fancy title for a man who spent his days dusting off "dead" media in a world that had moved entirely to cloud-streaming. Physical media was illegal to manufacture now, considered hazardous waste. The consoles that read these discs were rusting hulks, doorstops in the shape of parallelograms.
But this disc was special. He had found it tucked inside the hollowed-out shell of a 20th-century stereo speaker, wrapped in wax paper. It wasn't a game in the traditional sense. It was a "Master Reference" copy.
He walked over to the restoration rig—a salvaged development kit he’d spent three years soldering back to life. The room hummed with the sound of cooling fans fighting a losing battle against the heat of the processors. He slotted the disc in. The drive whirred, a sound like a jet engine taking off, a sound the kids of today would never hear.
The screen flickered.
Usually, a consumer disc would boot with logos, loud music, flashing lights. This one didn't. The screen went pitch black. Then, a single line of white text appeared in the top left corner, blinking like a heartbeat.
VERIFYING EP9000-CUSA08809...
Elias leaned in. "CUSA08809." He knew that code. Every archivist did. It was the internal identifier for a landmark title, a game about wandering a vast, empty land with a giant companion. But the version number was wrong. EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100
V0100.
Version 1.00. The Gold Master. The original vision, before the day-one patches, before the performance fixes, before the world had a chance to criticize it. This was the moment of creation, frozen in polycarbonate plastic.
The text shifted.
LOADING SOTC0000000000EU...
The zeros stretched on, representing a null set, a void. And then, the sound began. Not music, but wind. A howling, lonely wind that seemed to blow through the speakers and out into the silent archive.
The screen dissolved into a vast, sepia-toned wasteland. The draw distance was infinite, the geometry stark and brutal. There were no tutorials, no hand-holding. There was only the boy, the girl, and the colossi.
Elias picked up the controller. The analog sticks were sticky with age, but they responded.
He walked the character to the edge of a cliff. He looked down at the temple below. But something was different. The textures were raw, unfiltered. The code was running exactly as the compiler had written it, untouched by the "optimization" that smoothed out the edges later.
A text box appeared in the center of the screen. It wasn't dialogue from the game.
DEBUG_MODE: ACTIVE. REGION: EU. ASSET INTEGRITY: 100%.
Elias realized what he was holding. EP9000. It wasn't just a copy. It was the proof of existence. In the archiving world, this was the equivalent of finding the original negative of a famous film.
He played for hours. He fought the first beast, a towering giant of stone and fur. The frame rate stuttered during the climatic moments, a flaw that had been patched out in the commercial release, but here, the stutter felt organic. It felt like the machine itself was struggling under the weight of the giant's soul.
As the beast fell, and the black tendrils of the game's dark magic pierced the boy’s chest, the screen didn't fade to black. It cut to static.
A new line of text appeared.
ARCHIVE COMPLETE. SYSTEM HALT.
The console powered down with a sharp click. The disc tray ejected automatically. The disc was hot to the touch.
Elias sat in the silence of the archive. He looked at the string again: SOTC0000000000EU.
The zeros weren't a void, he realized. They were placeholders for the memories that were supposed to fill them. This disc was a time capsule. It contained not just a game, but a specific moment in technological history—the moment before the world changed, before the patches, before the internet consumed everything.
He carefully placed the disc back into its wax paper sleeve. He labeled the case with a marker: ORIGINAL MASTER - DO NOT PATCH.
The string EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100 was no longer just a serial number. It was the title of a ghost story he had just finished living. He placed it on the shelf, amidst the other relics, and turned out the light, listening to the phantom wind howl in his memory.
The code you provided ( EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100
) is a unique Content ID for the European PlayStation Store release of Shadow of the Colossus on PlayStation 4. gamestore.ru Shadow of the Colossus (PS4 Remake) Developed by Bluepoint Games
and released in 2018, this is a ground-up remake of the 2005 Team ICO masterpiece. It remains one of the most visually stunning and emotionally resonant experiences on the console.
You play as Wander, a young man who enters a forbidden land to resurrect a girl named Mono. To do so, you must track down and defeat 16 massive beings known as Colossi. Visual Overhaul:
Unlike a simple remaster, this version features entirely new assets. The world is lush and detailed, from the fur on the Colossi to the lighting across the vast, lonely plains. Technical Performance: PS4 Pro Enhanced:
, players can choose between "Cinematic Mode" (native 4K at 30fps) or "Performance Mode" (60fps at 1080p). PS5 Compatibility:
The game is fully playable on PS5 via backward compatibility, benefiting from faster load times and the 60fps performance mode. Gameplay Style:
The game is a mix of exploration and "boss-rush" puzzle-solving. There are no traditional enemies; the world is empty except for your horse, Agro, and the titans you must climb and fell. ID Breakdown Title: EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100
If you are managing files or searching for specific regional versions, here is what that string tells you: European (EU) Publisher prefix. CUSA08809: The specific Region Code for Europe/Australia Shadow of the Colossus SOTC00...EU: The internal title shorthand for Shadow of the Colossus A0100-V0100: Indicates this is Application version 1.00. gamestore.ru technical help with this specific file version, or would you like tips on finding the hidden secrets (like the 79 gold coins) within the game? gamestore.ru
The Content ID "EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100" identifies the 2018 European PlayStation 4 release of Shadow of the Colossus. This specific identifier is heavily featured in technical repositories for performance mods and game preservation efforts within the homebrew community. Explore the technical repository for this title at GitHub. ShadowoftheColossus-Orbis.xml - PS-Game-Patch - GitHub Breadcrumbs * PS-Game-Patch. * /patches. * /xml. Shadow of The Colossus-CUSA08809 - KonsolOyun
Details. Title Code CUSA08809 Category Game Region EU PKG Files 6 View All Images 3 View Gallery Trophies 0. ps.konsoloyun.gen.tr ShadowoftheColossus-Orbis.xml - PS-Game-Patch - GitHub Breadcrumbs * PS-Game-Patch. * /patches. * /xml. Shadow of The Colossus-CUSA08809 - KonsolOyun
Details. Title Code CUSA08809 Category Game Region EU PKG Files 6 View All Images 3 View Gallery Trophies 0. ps.konsoloyun.gen.tr
The code EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100 represents the European PlayStation 4 edition of the 2018 Shadow of the Colossus remake. Developed by Bluepoint Games, this title is available on the PlayStation Store. Purchase or view the product details on the PlayStation Store. Shadow of the Colossus - PS4 - retroplace.com
Here’s a structured write-up for the identifier you provided:
EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100
You may encounter this string if you are:
The 0000000000 and 00 segments are relics of the PS3 era (Cell SDK v3.0). Sony’s build system was designed in 2005, when fixed-width fields were necessary for binary parsing. Even in 2018 (when Shadow of the Colossus was made), the toolchain still required these placeholders for backward compatibility with PS4 Pro enhancement flags.
Engineers intentionally left them as zeroes because:
EP9000-CUSA08809-00-SOTC0000000000EU-A0100-V0100 is not malware, not a virus, and not a random typo. It’s a structured identifier – likely for a European v1.00 build of a Shadow of the Colossus related title on PlayStation. Unless you’re digging into system files or homebrew, you can safely ignore it. But if you’re curious, now you know how to decode it.
Have you seen this code before? Share your experience in the comments below!
The CUSA part is a dead giveaway: it stands for Console Universal Standard Application, used by Sony for PlayStation 4 and PlayStation 5 titles. Every retail and digital game has a unique CUSA ID. Here, CUSA08809 likely points to a specific game – possibly Shadow of the Colossus (often abbreviated “SOTC”) or another title with those initials.