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Fe Roblox Kill Gui Script Full [updated] May 2026

development, a "Kill GUI" usually refers to a UI element that pops up to notify a player they have defeated someone or a server-wide script used by admins to "kill all" players. Because Roblox uses FilteringEnabled (FE) by default, any action that affects other players (like killing them) must be handled by a Server Script via a RemoteEvent. 1. The Core Logic (Server Script)

To kill a player from a GUI, you cannot simply use a local script. You must send a signal to the server. You can learn the basics of this communication on the Roblox Creator Hub.

RemoteEvent: Place a RemoteEvent in ReplicatedStorage and name it KillEvent. Server Script: Place this in ServerScriptService.

local ReplicatedStorage = game:GetService("ReplicatedStorage") local KillEvent = ReplicatedStorage:WaitForChild("KillEvent") KillEvent.OnServerEvent:Connect(function(player, targetName) -- Logic to find and kill the target local targetPlayer = game.Players:FindFirstChild(targetName) if targetPlayer and targetPlayer.Character then targetPlayer.Character:BreakJoints() -- Standard way to kill a character end end) Use code with caution. Copied to clipboard 2. The GUI Setup (Client Side)

You need a way for the user to input a name or click a button. ScreenGui: Create this in StarterGui. TextBox: Use this for the user to type the target's name. TextButton: When clicked, this fires the event. LocalScript: Place this inside the TextButton.

local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") local ReplicatedStorage = game:GetService("ReplicatedStorage") local KillEvent = ReplicatedStorage:WaitForChild("KillEvent") button.MouseButton1Click:Connect(function() local targetName = textBox.Text KillEvent:FireServer(targetName) -- Sends the name to the server end) Use code with caution. Copied to clipboard 3. Making the GUI Cover the Screen

If you want a "You Died" or "Kill Notification" text to cover the full screen:

Size: Set the Size property of your Frame or TextLabel to 1, 0, 1, 0. This uses Scale to fill 100% of the width and height.

IgnoreGuiInset: In the ScreenGui properties, check IgnoreGuiInset to ensure the GUI covers the top bar where the Roblox menu icon sits.

TextScaling: Use the TextScaled property on your TextLabel so the font size automatically adjusts to fill the box. 4. Admin "Kill All" Variant fe roblox kill gui script full

For an admin panel that kills everyone, the server script would loop through all players:

KillEvent.OnServerEvent:Connect(function(player) -- Add admin check here for security! for _, p in pairs(game.Players:GetPlayers()) do if p.Character then p.Character:BreakJoints() end end end) Use code with caution. Copied to clipboard

Note: Always include server-side checks to ensure only authorized players (admins) can trigger these events.

To better understand how to customize the properties and appearance of your GUI elements: TextLabel - Roblox GUI Tutorial #2 YouTube• Nov 8, 2023

How to get GUI to cover entire screen? - Developer Forum | Roblox

This example assumes you have basic knowledge of Roblox Studio and scripting in Lua.

Bottom Line

A “FE Roblox kill GUI script” typically exploits a client‑to‑server communication flaw to trigger lethal damage with a button press. While the code itself can be short—often under 30 lines—the surrounding ecosystem (security patches, server validation, community impact) makes the topic far broader. Understanding both the technical mechanics and the ethical implications is essential for anyone exploring or defending against such scripts.

Searching for a "FE Kill GUI Script" usually refers to scripts intended to bypass Roblox's FilteringEnabled (FE) security system to allow a player to "kill" others in a game. Due to Roblox's strict security updates, most modern "FE kill" scripts rely on physics glitches, like "fling" exploits, rather than direct health modification. What "FE Kill" Means

FilteringEnabled (FE): This is a mandatory security feature where changes made by a player (the client) do not automatically replicate to everyone else (the server). development, a "Kill GUI" usually refers to a

The Exploit: A "true" FE kill script would need to trick the server into thinking a target player died. Since clients cannot directly change another player's health, exploiters often use physics-based methods—like attaching their character to another and spinning at high velocity to "fling" them out of the map.

Risks: Using or distributing these scripts is a direct violation of the Roblox Terms of Use and often leads to permanent account bans. How Developers Create Legitimate Kill GUIs

If you are building your own game in Roblox Studio, a legitimate "Kill GUI" (like an admin panel) requires communication between the client and server.

Will i get banned for this? - Scripting Support - Developer Forum | Roblox

To create a Filtering Enabled (FE) Kill GUI in Roblox, you must use a client-server model because local scripts cannot directly damage other players. The standard method involves a LocalScript to detect the button click and a Server Script to handle the actual health reduction. Setup Requirements

RemoteEvent: Create a RemoteEvent in ReplicatedStorage and name it KillEvent.

ScreenGui: Add a ScreenGui to StarterGui containing a TextButton. 1. The Client Side (LocalScript)

Place this script inside your TextButton. It tells the server to kill a specific player or all players when clicked.

-- LocalScript inside TextButton local ReplicatedStorage = game:GetService("ReplicatedStorage") local killEvent = ReplicatedStorage:WaitForChild("KillEvent") local button = script.Parent button.MouseButton1Click:Connect(function() -- Fire the event to the server -- Use "All" as a keyword for a "Kill All" feature killEvent:FireServer("All") end) Use code with caution. Copied to clipboard 2. The Server Side (Script) This script is for educational purposes only

Place this script in ServerScriptService. It listens for the event and bypasses FE by executing the command on the server.

-- Script in ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local killEvent = Instance.new("RemoteEvent") killEvent.Name = "KillEvent" killEvent.Parent = ReplicatedStorage killEvent.OnServerEvent:Connect(function(player, targetName) -- Security Check: You should only allow authorized players (Admins) -- to use this script to prevent exploiters from abusing it. if targetName == "All" then for _, plr in pairs(game.Players:GetPlayers()) do if plr ~= player and plr.Character then plr.Character.Humanoid.Health = 0 end end else local target = game.Players:FindFirstChild(targetName) if target and target.Character then target.Character.Humanoid.Health = 0 end end end) Use code with caution. Copied to clipboard Security Warning

In a "Filtering Enabled" environment, any player can potentially trigger a RemoteEvent if they find it. To prevent your game from being ruined by exploiters, always add a whitelist check in the server script to ensure only you or your admins can fire the kill command. I need help with a kill all gui - Scripting Support

You first would have to make a ScreenGui in StarterGui, then a TextButton or an ImageButton, then you would make a script and put: Developer Forum | Roblox

How do i kill the local player with a gui button? - Scripting Support

⚠️ Important:


Overview

The script you're asking about seems to be a comprehensive (or "full") GUI script intended for front-end execution in Roblox, designed to enable users to kill other players directly from a graphical interface.

Functionality

  1. GUI Interface: A user-friendly GUI that likely presents options for killing other players. This could include a list of currently online players and buttons or text entries to execute the kill command.

  2. Player List: The script probably fetches a list of all online players in the game and displays them within the GUI. This allows users to easily select which player to target.

  3. Kill Command: Upon selecting a player and activating the kill function, the script presumably executes a command that results in the targeted player's character being killed or eliminated from the game.

  4. Customization: A "full" script might also include features for customization, such as the ability to change the GUI's appearance, add or remove features, or modify the kill command itself.