Fivem Infinite Stamina [hot] May 2026
To enable infinite stamina in , you must implement a simple Lua script on the client side that continuously restores the player's stamina levels Client Script Implementation client.lua
file within your resource folder and include the following code to reset stamina every frame: Citizen.CreateThread( Citizen.Wait( -- Sets the player's stamina to 1.0 (full) every frame RestorePlayerStamina(PlayerId(), Use code with caution. Copied to clipboard Native Alternatives fivem infinite stamina
If you want to modify stamina behavior rather than just resetting it, you can use these FiveM Natives SetPlayerStamina(playerId, stamina) To enable infinite stamina in , you must
: Directly sets the current stamina to a specific float value. SetPlayerMaxStamina(playerId, maxStamina) : Adjusts the total pool of stamina available. Installation Steps Create a Folder : Inside your server's directory, create a new folder (e.g., inf_stamina Add Manifest : Create an fxmanifest.lua file in that folder and define it as a client script. Add Client Code : Paste the Lua code above into a client.lua file in the same folder. Start Resource ensure inf_stamina server.cfg file and restart the server. Server-sided logic (recommended to prevent cheating)
This draft includes:
- Server-sided logic (recommended to prevent cheating).
- Client-sided logic (lighter, but less secure).
- A
fxmanifest.luafile.
6. Configuration examples and tuning
- Decide default stamina values and regen/drain rates suitable for your server's gameplay.
- Example tuning parameters (illustrative only):
- Max stamina: 100
- Sprint drain: 10 stamina per second
- Regen delay after sprint: 1.5 seconds
- Regen rate: 8 stamina per second
- To implement infinite stamina for certain roles or gamemodes:
- Add a role flag (e.g., "unlimitedStamina": true).
- Guard client-side infinite-setting behind a server-verified token/event that only authorized roles can trigger.
Testing
- Join your server.
- Sprint continuously — stamina should never deplete.
- If it still drains, try the server-side version (more reliable).
The Risks are Real
Modern FiveM anti-cheats (like FiveGuard or custom AC) do not just look for speed hacks. They look for anomalies.
- The Stamina Ratio: The server tracks how long you run vs. how long you rest. If you run for 10 minutes straight, the anti-cheat flags a statistical anomaly.
- The Desync: When your client says you have full stamina but the server’s hunger script says you are starving, you get a rubber band effect. Admins can detect this.
- The Ban Wave: Most paid menus offer stamina as a "safe" feature, but in 2024-2025, server owners have started using "Telemetry Analytics" to catch stamina cheaters.
The Verdict: Do not use client-side infinite stamina on a serious RP server. You will get banned. It is not worth losing a 100+ hour character just to sprint an extra 10 seconds.