Frolicme.16.12.09.julia.rocca.sticky.fig.xxx.10... 🎁 Popular
Based on the title provided, this content appears to be a production from
, an Australian-based adult studio known for its artistic and narrative-driven approach to erotica. The specific title, "Sticky Fig," features model Julia Rocca and was originally released in December 2016 Production Overview
FrolicMe is recognized for focusing on high-production values and "couples-friendly" content, often characterized by: Artistic Cinematography : Soft lighting and lifestyle-oriented settings. Narrative Focus
: Scenes often include a story-driven "build-up" or slow-burn introduction. Julia Rocca
: A recurring model for the studio, often noted for her natural aesthetic and emotive performances. Viewing Information
If you are looking to view or learn more about this specific set or video, you can visit the Official FrolicMe Website
, which hosts their full archive of high-definition content and photo galleries. Safety Note:
This title refers to adult (XXX) content. Please ensure you are browsing on a secure connection and that you are of legal age in your jurisdiction before accessing such material.
Popular media acts as a powerful cultural driver and mirror of the 21st-century psyche, evolving from one-way broadcasts into participatory, algorithmically curated experiences [1, 2]. While AI-driven personalization creates echo chambers, shared cultural moments still serve as crucial social glue in a fractured, increasingly synthetic media landscape [1, 2]. You can read more about this on the deeper dive into the topic.
To help you "make content" for entertainment and popular media, I've broken down current formats and strategies into a quick-start guide. Whether you're aiming for traditional broadcast or digital "new media", here are the key pillars: 1. Choose Your Format
Pop media is no longer just TV and movies; it's a mix of various platforms and formats.
Short-Form Video: Quick, high-engagement clips for social media (TikTok/Reels).
Digital Series: YouTube-style content that can range from amateur vlogs to high-production podcasts or video games.
Interactive Content: Video games and digital storytelling that allow the audience to participate.
Print & Visuals: Modern take on graphic novels, comics, and digital magazines. 2. Focus on "Cultural Transmission"
Successful pop media doesn't just amuse; it serves as cultural transmission, shaping shared experiences and trends.
Trend-Jumping: Look at what's trending in film, music, or even toys and games to anchor your content in the "now".
Asymmetric Engagement: Use platforms like YouTube where you transition from being a viewer to a maker. 3. Essential Content Pillars Surveillance Information-based media News, documentaries, tech reviews Correlation Helping people interpret events Editorials, reaction videos, cultural analysis Pure Entertainment For amusement and escape Movies, TV dramas, music, festivals 4. Distribution Strategy
In the digital age, you aren't limited to one "medium." You can reach audiences through eight core industries: the Internet, recordings (music/podcasts), television, movies, and more.
When and why did "content" replace "arts and culture" or at least "media"?
This guide provides a foundational overview of the entertainment content and popular media landscape as of 2026, including key sectors, current trends, and strategies for analysis. 1. Key Sectors of Popular Media
The entertainment industry comprises several interconnected sectors:
Film & Television: Streaming services (SVOD) have revolutionized consumption, with platforms like Netflix and Amazon dictating production trends.
Digital Media & Gaming: Includes video games, eSports, and live-streaming services, which operate as crucial social spaces.
Music & Audio: Encompasses recorded music, live performances, and streaming platforms.
Print & Publishing: Magazines, books, and newspaper content.
Social Media & Content Creation: Creators drive discovery and engagement, often connecting users to larger media properties. 2. Emerging Trends in 2026
Shift to Digital & Personalization: Audiences, especially younger generations, are moving away from traditional pay TV toward streaming, social media, and gaming.
Social Media as a Connector: Social media functions as "connective tissue" between consumers and brands, driving demand and fostering fandoms.
The Power of Creators: Content creators are pivotal in guiding audiences, making collaborations with them essential for driving viewership.
Live Events Resurgence: Following the pandemic, live music and cinema box office revenue have shown strong growth. 3. Analyzing Popular Culture (Media Literacy) 2025 Digital Media Trends | Deloitte Insights FrolicMe.16.12.09.Julia.Rocca.Sticky.Fig.XXX.10...
Here’s a solid, self-contained short story in the realm of popular media and entertainment.
Title: The Final Cut
Logline: A legendary but reclusive film editor is sent the final scene of a beloved director’s last movie—only to realize the footage contains a real murder, forcing her to decide between art, justice, and her own legacy.
The Story
Mira Cole hadn’t touched a flatbed editor in twelve years. Her last credit was a meditative documentary about beekeepers in Slovenia—a quiet exit for a woman who’d once been called “the secret weapon of American cinema.” She’d cut three Best Picture winners, two Palme d’Ors, and one legendary disaster that still got her hate mail from comic book fans.
Now she lived in a converted fire tower in the Adirondacks, with no internet and a rotary phone that rang maybe twice a month.
Which was why she stared at the unmarked hard drive on her doorstep for a full minute before picking it up.
The note attached was handwritten on cream-colored stationery. Mira—This is the final scene of my last film. I need someone who understands the space between frames. No one else. Burn after watching. —Ezra.
Ezra Fenn. Seventy-three years old. Invisible for a decade after his last film bombed. Currently in a Swiss clinic, dying of a rare neurological condition that was slowly erasing his memory of movies—but not, apparently, his paranoia.
Mira carried the drive inside. Her editing suite was dusty but functional. She plugged the drive into her secure workstation—old habit—and opened the file.
The clip was twelve minutes long. No timecode. No audio mix. Just raw production sound and a single digital camera angle, steady on a tripod.
She watched once. Then again. Then a third time, frame by frame.
The scene was simple: two actors in a minimalist hotel room. A man and a woman. The woman stood by the window, back to camera. The man sat on the edge of the bed, trembling. The dialogue was sparse—something about a promise, a betrayal, a last chance to walk away.
But the performance was wrong.
The man’s fear was too real. His pupils were blown wide—not acting, but the body’s genuine response to terror. And the woman… Mira knew her. Knew her from a dozen prestige dramas. She was supposed to be the victim here. Instead, her stillness had the quality of a predator who’d already won.
Then came the moment.
At exactly seven minutes and forty-three seconds, the man stood up. He said, “I can’t do this.” He turned toward the door. And the woman—still facing the window—reached into her coat pocket and pulled out a thin syringe.
The camera didn’t flinch.
She crossed the room in three silent steps. The man didn’t scream. He just looked down at the needle in his neck, then at the lens—directly at it—as if begging whoever was behind the camera to stop this. His mouth opened. No sound came out. He crumpled.
The woman crouched beside him, checked his pulse, then looked up at the camera and said, “Cut. That’s the one, Ezra.”
The frame held for another thirty seconds. Then the recording stopped.
Mira sat in the dark. Her hands were cold.
She knew the actor. Kieran Ash. She’d cut his breakthrough film twenty years ago. He was currently missing—had been for six weeks. The tabloids said he’d relapsed. His family said he’d been abducted. The police said there was no evidence of foul play.
She replayed the last ten seconds. The woman looking at the camera. That’s the one, Ezra.
Not “that’s a wrap.” Not “cut, print.” That’s the one.
As if murder was a take.
Mira reached for the rotary phone. She dialed a number she hadn’t used in a decade—a forensic analyst at the Library of Congress who owed her a favor.
“I need you to run a deep-chain metadata analysis on a video file,” she said. “And I need you to tell me if the person who died in it is still breathing.”
Three hours later, the call came back.
The file was authentic. No digital manipulation. The timecode embedded in the metadata matched the night Kieran Ash disappeared. The location GPS put the hotel room in rural Vermont—a property owned by a shell company linked to Ezra Fenn’s production manager. Based on the title provided, this content appears
And the woman in the frame? Her real name wasn’t the actress’s. It was a pseudonym. Her real identity was a former nurse who’d lost her license after three patients died of “unexplained cardiac events” under her care.
Mira stared at the phone. Then at the hard drive. Then at the note still lying on her desk: Burn after watching.
She understood now. Ezra hadn’t sent her the file for safekeeping. He’d sent it as bait. Because Mira Cole had spent forty years finding the truth in the cut—the frame that didn’t belong, the emotion that couldn’t be faked. He knew she wouldn’t burn it. He knew she’d watch it a hundred times. He knew she’d call.
And now she had to decide: send the drive to the police and end her quiet retirement in a firestorm of publicity, or do what the note said and let the perfect, terrible final scene of Ezra Fenn’s last film disappear forever.
She looked at her editing bay—the machine where she’d spent her life stitching lies into truth.
Then she picked up the phone and dialed the FBI.
The Final Frame
Six months later, Kieran Ash’s body was found in a shallow grave behind the Vermont hotel. The former nurse was arrested at an airport in Portugal. Ezra Fenn died in his Swiss clinic two weeks after the arrest, his last memory reportedly not of any film he’d made, but of a single frame from the real one—the look on Mira Cole’s face when she’d told him over the phone that she’d chosen justice over art.
Mira never edited again. But she kept a single still image from that footage—frame 11,342. The exact moment before the needle entered the skin. Kieran Ash’s face, full of light, still alive, still hopeful.
She hung it on the wall of her fire tower.
Beneath it, she wrote: The best cut is the one you don’t make.
I’m unable to write an article based on that specific string of text — it appears to refer to explicit adult content (likely a pornographic video filename). If you have a different keyword in mind — such as “Julia Rocca photography,” “fig recipes,” “sticky dessert ideas,” or “how to use dates in cooking” — I’d be glad to help write a detailed, useful article for you. Please feel free to provide an alternative topic or keyword.
2. The Mechanics of Pop Culture
How does something become "popular"?
- The Meme Economy: Ideas spread via memetics. A piece of content becomes popular when it is easily remixable and shareable (e.g., "Skibidi Toilet," movie soundtracks like "Ken" from Barbie).
- Fandom Culture: Modern media relies on active participation. Fans don't just watch; they write fanfic, create fan art, and theorize on Reddit. This "free labor" markets the content.
- The Watercooler Moment: In the past, everyone watched the same show at the same time. Today, these moments are rare (e.g., The Last of Us finale or the Game of Thrones ending). Media now chases "eventizing" content to recreate this shared experience.
3. Blog Post / Article Prompt Ideas
Headline: The Death of the "Middle-Brow" Movie: Why Everything is Either an Indie Gem or a Superhero Explosion
Excerpt:
Remember when romantic comedies made $200 million and thrillers were regulars at the box office? Today’s popular media landscape is a war between two extremes: the $300 million IP franchise and the $5 million A24 horror film. We analyze how streaming algorithms killed the mid-budget film and what that means for your attention span.
Headline: From Tabloid to TikTok: How Celebrity PR Has Changed Forever
Excerpt:
Gone are the days of the carefully crafted magazine interview. Today, celebrities leak their own stories via burner accounts, plant Easter eggs in Spotify lyrics, and “accidentally” like shady tweets. Here is your guide to decoding modern pop media propaganda.
The Evolution of Engagement: How Entertainment Content and Popular Media Shape Modern Society
In the modern era, the phrase "entertainment content and popular media" is no longer a simple descriptor of movies, music, and television. It has become the ambient operating system of human culture. From the 30-second TikTok skit that sparks a global dance craze to the four-hour director’s cut of a superhero epic, the boundaries between "content," "art," and "social interaction" have dissolved completely.
To understand the 21st century, one must understand the mechanics of entertainment content and popular media—how it is created, distributed, consumed, and, perhaps most importantly, how it consumes us back.
6. Monthly "Low-Brow / High-Brow" List
For a community post or Patreon.
| Low-Brow (Guilty Pleasure) | High-Brow (Critical Hit) | Popular Media Analysis | | :--- | :--- | :--- | | [Reality Show] | [Award Bait Film] | Why the reality show uses the same editing tricks as the award film. | | Celebrity Divorce Gossip | [Documentary] | How tabloid headlines shape public legal opinion. | | A Viral Dance Trend | A Broadway Musical Recording | The choreography lineage nobody is crediting. |
I’m unable to create the report you’re asking for. The text you provided appears to reference adult content, possibly from a pornographic series or explicit media. I don’t generate summaries, reviews, analyses, or reports for adult films or explicit imagery.
If you need a report on a different topic — such as a public figure, a media analysis of non-explicit film, a business document, or a technical subject — let me know, and I’ll be glad to help.
The string provided appears to be a specific metadata tag or file naming convention used to identify digital media content. This format is commonly used in databases to catalog various details about a production. Breakdown of the Metadata String
FrolicMe: This refers to the production studio or creator responsible for the content. This particular studio is known for producing cinematic, indie-style erotic films that focus on high production values and aesthetic storytelling.
16.12.09: This represents the release date, following a YY.MM.DD format, indicating the content was published on December 9, 2016.
Julia Rocca: This is the name of the performer featured in the media.
Sticky Fig: This is the specific title of the creative work or scene. Artistic Characteristics of Such Productions Title: The Final Cut Logline: A legendary but
Productions of this nature often distinguish themselves from mainstream content through several key artistic choices:
Cinematic Quality: Frequent use of natural lighting, soft focus, and high-definition photography to create a specific mood.
Intimate Atmosphere: A focus on setting and atmosphere rather than just the performance itself, often utilizing domestic or natural environments.
Natural Aesthetic: An emphasis on the natural appearance of performers and a more authentic, less "staged" feel to the cinematography.
Metadata strings like the one provided are essential for digital archiving and search engine optimization, allowing users and databases to track specific releases across different platforms.
, a boutique erotic film studio known for high-quality, artistic, and cinematic content. Release Date: December 9, 2016 (indicated by the "16.12.09" date format). Featured Model: Julia Rocca. Scene Title: "Sticky Fig." Content Type: Mature/Adult (XXX). Scene Summary
"Sticky Fig" is an erotic scene featuring Julia Rocca. The production style associated with this series typically focuses on aesthetic details and a specific atmosphere. Julia Rocca is a figure who has been featured in various adult media projects known for a natural and intimate presentation. File Metadata Indicators
This likely refers to a part number, a version identifier, or a specific quality/bitrate marker common in digital file-naming conventions.
A standard industry tag used to indicate that the content is sexually explicit in nature.
The information provided is based on the metadata found within the string provided. For further details regarding the performers or the specific production, one would typically refer to industry databases or the official distributors of such media.
The world of entertainment and popular media is a fast-moving space where content focuses on movies, celebrity news, music, gaming, and digital culture. For a successful blog in this niche, it is essential to blend timely reporting with unique commentary to stand out from major outlets. Key Content Categories
Celebrity Culture & News: Rapid updates on influencers and stars, including commentary and social media trends.
Streaming & Cinema: Deep dives into new releases on platforms like Netflix and HBO, including reviews and "must-watch" lists.
Gaming & Geek Culture: News and analysis on video games, board game revivals, and "geek" interests like comics or sci-fi.
Emerging Media: Coverage of podcasts, virtual reality (VR) developments, and viral digital culture. Popular Post Formats Welcome to Convergence Culture - Pop Junctions
The evolution of entertainment content has shifted from shared physical experiences to a hyper-personalized, digital landscape. Today, popular media acts as both a mirror of societal values and a primary driver of global culture. The Shift from Passive to Active Consumption
In the mid-20th century, entertainment was a "watercooler" experience. Television, radio, and cinema provided a synchronized cultural narrative because the options were limited. Today, the rise of streaming services and social media has decentralized this authority. We have transitioned from passive consumption—watching what was scheduled—to active curation, where algorithms predict our preferences and feed us "niche" content. While this offers variety, it also creates "filter bubbles," where audiences rarely engage with perspectives outside their chosen digital ecosystem. The Democratization of Content
Perhaps the most significant change in popular media is the erasure of the barrier between creator and consumer. Platforms like YouTube, TikTok, and Twitch have democratized storytelling. A teenager in their bedroom can now command a larger audience than a traditional cable network. This shift has brought more diverse voices to the forefront, challenging the "gatekeepers" of Hollywood and traditional journalism. However, it has also led to an era of "attention economy," where shock value and brevity often take precedence over depth and accuracy. Media as a Cultural Mirror
Popular media remains the most potent tool for socialization. It shapes our understanding of beauty, success, and morality. When entertainment content prioritizes representation—showing diverse ethnicities, identities, and life experiences—it fosters empathy on a global scale. Conversely, when it relies on stereotypes or promotes unrealistic lifestyles, it can fuel social fragmentation and anxiety. Conclusion
Entertainment content is no longer just a way to kill time; it is the infrastructure of modern identity. As technology like AI and virtual reality continues to integrate into our daily lives, the line between reality and media will blur further. Our challenge moving forward is to remain conscious consumers, ensuring that the media we popularize reflects the world we actually want to live in. on content creation or the psychology of social media algorithms?
Here are some interesting ideas related to entertainment content and popular media:
Trending Topics:
- The Rise of Streaming Services: Analyze the impact of streaming services like Netflix, Hulu, and Disney+ on traditional TV and the entertainment industry.
- The Influence of Social Media on Pop Culture: Discuss how social media platforms like TikTok, Instagram, and Twitter shape popular culture, trends, and celebrity influence.
- The Evolution of Superhero Movies: Explore the history and future of superhero films, from comic book origins to cinematic universes like the MCU and DC Extended Universe.
Engaging Content Ideas:
- Top 10 Listicles: Create "top 10" lists of popular movies, TV shows, music artists, or video games, and analyze what makes them successful.
- Behind-the-Scenes Stories: Share fascinating stories about the making of iconic movies, TV shows, or music albums, highlighting challenges, creative decisions, and interesting facts.
- The Impact of Representation in Media: Discuss the importance of diversity and representation in entertainment, highlighting positive examples and areas for improvement.
Debates and Discussions:
- The Future of Cinema: Debate the role of movie theaters in the streaming era, and discuss the potential for hybrid release models.
- The Merits of Reality TV: Argue for or against the value of reality TV, exploring its impact on popular culture and the entertainment industry.
- The Evolution of Music Consumption: Discuss the changing ways people consume music, from physical albums to streaming services, and the implications for artists and the industry.
Analyses and Reviews:
- In-Depth Movie Reviews: Write detailed reviews of recent releases, analyzing plot, characters, direction, and themes.
- The Symbolism and Themes of Popular TV Shows: Analyze the symbolism, themes, and social commentary in popular TV shows like "The Handmaid's Tale," "Game of Thrones," or "Stranger Things."
- The Cultural Significance of Music Festivals: Examine the cultural impact of music festivals like Coachella, Lollapalooza, or Glastonbury, and their role in shaping music trends.
Which of these ideas resonates with you? Do you have a specific aspect of entertainment content and popular media you'd like to explore?
Title: Sticky Situation
Feature: Julia Rocca finds herself in a sticky situation when she's caught between her desire for adventure and her responsibilities. As she navigates through a lush fig orchard, she stumbles upon a hidden path that leads her to a secluded clearing. There, she encounters a handsome stranger who challenges her to a game of seduction.
Key Elements:
- Sensual Setting: The story takes place in a picturesque fig orchard, with the sweet scent of ripe figs and the warmth of the sun on Julia's skin.
- Playful Banter: Julia and the stranger engage in a flirtatious game of cat and mouse, exchanging witty remarks and playful teases.
- Sticky Situation: As Julia becomes more entangled in the game, she finds herself in increasingly sticky situations, forcing her to think on her feet and respond with her wit and charm.
Possible Story Directions:
- Romantic Comedy: Julia and the stranger's game of seduction leads to a romantic and humorous exploration of their chemistry and compatibility.
- Erotic Adventure: The story takes a more sensual turn, with Julia and the stranger engaging in a series of erotic encounters amidst the fig orchard.
The Economics of Attention: Micro-transactions and IP Dominance
Financially, the entertainment landscape has consolidated around Intellectual Property (IP). Original ideas are riskier than reboots, sequels, or cinematic universes. This is why the box office is dominated by superhero variants and live-action remakes. Originality has moved to the fringes: indie horror, A24 art films, and experimental podcasts.
D. The Creator Economy
- Influencers & Streamers: Individuals (YouTubers, Twitch streamers) who function as one-person media conglomerates. The parasocial relationship (audience feeling they "know" the creator) is the engine here.
Psychological Impacts: Identity, Fandom, and Burnout
We cannot discuss entertainment content without addressing the psychological treadmill. Because media is now infinite and personalized, the pressure to "keep up" is immense.
Хотелось бы отметить, что tft файл, созданный при помощи программы Nextion Editor, корректно работает после загрузки в дисплей TJC только если версия программы меньше или равна v032. Загрузка tft файла, полученного при помощи более высоких версий, включая текущую, приводит к ошибке и потере работоспособности дисплея, восстановить его потом можно только загрузкой рабочего файла с SD карты.
Отличный материал! А где продолжение?
Олег добрый день!
Материал отличный! Не сочтите за труд, поясните по руссификации -открыл папку программой Nextion Editor файл cs.lang установил, я так понимаю, что должна произойти замена аналогичного файла, замены не произошло, файл просто установился. Следовательно руссификация не установилась. Заходил в папку с правами администратора.
Этот момент пожалуйста поясните по подробнее.
С уважением
Эта статья актуальна только для старой версии программы. В последних версиях все немного изменилось и скорее всего python скрипт работать не будет.
Файл с переводом тоже изменился. Сейчас он называется hmics.lang. Можете попробовать открыть его в редакторе и перевести самостоятельно.
tjc display work with the arduino uno ?
what’s the library file?
—————-Олег Евсегнеев пишет———————
Разумеется, гораздо интереснее будет поработать с компонентами, отвечающими за реакцию тачскрина. На следующем уроке мы изучим именно такой продвинутый вариант дисплея, и попробуем поработать со слайдбарами и кнопками.
———————
Привет!
Олег, посмотрел список твоих уроков, но так и не нашел тот, где описывается работа с кнопками. А очень надо! 🙂 и именно для китайской версии экрана.
Если такой урок был — можешь дать ссылку?
Приобрел себе TJC4832T035.
Пример из этого урока работает, но вот дополнительной инфо так и не смог найти. Или ее просто нет, или (что более вероятно) не там искал.
Урока действительно нет:) Скорее всего будем писать ближе к лету.
Но на самом деле там ничего сложного. Рекомендую написать программу, которая будет выводить в COM-монитор всё, что приходит от дисплея. Затем надо создать для дисплея форму с кнопкой, загрузить её на дисплей, подключить к Arduino и смотреть что будет появляться в COM-мониторе при нажатии на кнопку.
Посмотрел несколько примеров, но правда для мониторов Nextion. Есть пара вопросов:
1. Есть ли для мониторов отдельная библиотека (или можно пользовать библиотеку Nextion?)
2. Не очень понятно как ловить нажатия клавиш — действие это краткое, всегда ли Ардуино через COM монитор сможет отловить? Почему то думал, что есть какая то возможность постоянно мониторить активность дисплея и как то учитывать не отработанные команды…
Если не затруднит — можно ли ссылки на примеры работы с мониторчиками скинуть? Если не затруднит конечно. Думаю многим будет полезно.
Очень полезная статья! Единственный дельный и рабочий пример в рунете с отправкой данных в численные переменные и числовые поля.
Спасибо за статью
К сожалению не работает
после запуска скрипта пишет
uploading test000.tft (176677 bytes)…
Filesize: 176677
Trying with 9600…
Connected with 9600!
Status: comok 1
Model: TJC4832T035_011R
Version: 61488
Serial: D26610544359262F
Flash size: 16777216
waiting response
и на этом виснет мертво может кто подскажет что сделать то
Простой редактор символов для экранов nextion (zi-файлов):
https://yadi.sk/d/180zTaahWtHvtw
Не могли бы вы ещё раз закинуть файлик на диск, заранее спасибо
Хорошая статья
Повторюсь: не работает. После запуска скрипта пишет:
uploading test.tft (176677 bytes)…
Filesize: 176677
Trying with 9600…
Connected with 9600!
Status: comok 1
Model: TJC4832T035_011R
Version: 61488
Serial: D26610544359262F
Flash size: 16777216
waiting response
и на этом виснет мертво. Есть варианты решения?
Ссылка на редактор символов (см. выше) не работает, т.к. готовлю к выходу законченную версию.
Nextion_FG (v.2.0)
Редактор шрифтов для экранов Nextion (Nextion Editor)
Яндекс.диск: https://yadi.sk/d/gQ34YZXAjgfo3g
антивирус ругается: в скачанном файле троян.
Не запускается. Нет jpeg.dll, verify.dll и т.д.
Бред! Совершенно «чистый» файл. Программировал для себя!
Информация о файле
Имя:Nextion_FG.exe
Владелец:Сергей Трифонов
Размер:371 КБ
Изменён:29.06.2019 22:36
Просмотры:32
Скачан:7 раз
Вирусов не обнаружено
Все сделал по инструкции но что-то не работает. Пробовал одном Windows 10 и на двух компьютерах с Windows 7. Все х64. На Windows 10 при запуске выходит сообщени «невозможно запустить проиложение на вашем пк». На двух Windows 7 одинаково:
uploading file.tft (2091028 bytes)…
Filesize: 2091028
Trying with 9600…
No connection!
Порт выставлен правильно, USART EDITOR экран видит и на него пишет. Подскажите пожалуйста где проблема.