God Of War - Ascension -europe Australia- -enfr... • Deluxe

The European and Australian versions of God of War: Ascension

for the PlayStation 3 were released in March 2013. Depending on the specific product code (SKU) on your disc or digital download, you will have access to different language combinations. Regional Language Content

The European and Australian releases are typically divided into two main versions based on their disc codes: BCES 01741 (Multilingual Version) : This is the most common version for and includes a wide range of languages, including English, French, German, Spanish, Italian , Portuguese, Polish, Dutch, Greek, Turkish, and Russian. BCES 01742 (English Only)

: Some regional releases, particularly those intended for the UK or specific Australian retail

, may only include the English language tracks and text to save space. Audio and Text

: Supported languages for these regions typically include English (EU/AU) and French for both speech and subtitles, provided you have the multilingual version. Version Specifics Release Dates Mainland Europe : March 13, 2013. : March 14, 2013. United Kingdom : March 15, 2013. Storage Requirements God of War - Ascension -Europe Australia- -EnFr...

: The digital version from the PlayStation Store requires approximately 75GB of free space for installation and occupies about once installed. Special Editions : The European and Australian regions received both a Special Edition (Steelbook, Soundtrack, and Dynamic Theme) and a Collector's Edition (including a Kratos statue and a DLC pass). Gameplay Overview

God of War: Ascension, how much space do i really need? : r/PS3

The air in the Prison of the Damned tasted of salt and old blood. Kratos, his skin stained white with the ashes of his past, sat in the center of a nightmare. The Furies—born before the gods, older than the titans—had woven a web of madness around him.

"You broke a blood oath, Spartan," the voice of Megaera hissed, echoing off the shifting stone walls. "The gods do not forgive. We do not forget."

In the distance, the giant Hecatonchires groaned, its thousand limbs forming the very walls of the prison. Kratos felt the phantom weight of his daughter’s laughter and his wife’s final breath. It was a trick of the mind, a cruel stitch in the tapestry of his torment. The European and Australian versions of God of

Suddenly, the visions cracked. A spark of his former fire—the raw, unadulterated rage of the Ghost of Sparta—tore through the illusion. He didn't just want freedom; he wanted the truth behind the shadows of Ares’s betrayal.

With a roar that shook the foundations of the Aegean, Kratos snapped his chains. The Blades of Chaos sang as they swung, carving a path through the Furies’ illusions. He was no longer a puppet of destiny. He was the architect of his own vengeance, and the climb toward the light had only just begun.

The Verdict

God of War: Ascension is a game that often gets overshadowed by its predecessors and the incredible 2018 soft reboot. However, it stands as a monumental achievement in action gaming. It offers a challenging, beautiful, and emotionally resonant experience that bridges the gap between the mortal Kratos and the God of War.

If you see the Europe/Australia version available, it is a perfect addition to any retro gaming library, offering the definitive PAL experience for the classic PlayStation 3 era.


Do you remember your first playthrough of Ascension? Let us know in the comments below if you think it deserves more love! Do you remember your first playthrough of Ascension


God of War: Ascension – The Prequel That Defined a Legend

For fans of the iconic Ghost of Sparta, the journey didn't end with the explosive finale of God of War 3. Before Kratos became the stoic, vengeful father figure we know today, there was one final chapter in his Greek saga that tested his limits like never before.

If you are browsing for classic titles and see "God of War - Ascension -Europe Australia- -EnFr..." listed, you are looking at the PAL region release of one of the most visually stunning games on the PlayStation 3.

But what makes Ascension special, and why should you add this specific version to your collection? Let’s dive in.

Story and Setting

God of War: Ascension takes place six months after Kratos murdered his wife and daughter (under Ares’s influence), but before he swears revenge on the Gods of Olympus. Bound by the Furies—ancient goddesses of vengeance—Kratos must break an oath he made to Ares. The narrative explores themes of guilt, betrayal, and rage, with key moments including:

  • Confronting the Fury Megaera in the Delphi Catacombs.
  • Battling the gargantuan Heaton Charybdis.
  • Escaping the prison of the Fury Alecto within a delusional demiplane.

II. The Burden of Chronology: Prequel Fatigue in the Antipodes

Europe and Australia have long been barometers for franchise fatigue. By 2013, these territories had consumed God of War (2005), II (2007), III (2010), and the two PSP side stories (Chains of Olympus, Ghost of Sparta). Ascension arrived not as a climax, but as a contraction. Set six months after Kratos killed his family (and ten years before the original game), the narrative is a closed loop. We know Kratos will not find redemption. We know the Gods will betray him. We know the Furies are minor footnotes.

The game’s central metaphor—the “Oath Stone” and the breaking of blood oaths—is philosophically rich but dramatically inert. In the European-Australian market, where players tend to favor narrative resolution (as seen in the success of The Last of Us that same year), Ascension felt like a lecture on a thesis already proven. Kratos’s arc here is not one of growth but of confirmation: he was always angry, always tricked. The French and English localizations, while technically proficient, could not inject suspense into a story whose ending was written in the ashes of Sparta. The game thus became a museum piece—a beautiful, gruesome diorama of pain with no forward momentum.