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| Vol. 21 No. 18 | Monday
April 25,
2022 |
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Joe McBryan The Legacy Of Flying A DC-3 |
Joe McBryan is a modern-day air cargo pioneer of aviation and air cargo. For over a half century he has pulled himself and Buffalo Airways up by the bootstraps, first by flying supplies to little hard to reach villages in Northern Canada and also as an aerial firefighter, and maybe more importantly by lovingly keeping the art and ability of some 50- and even 80-year old aircraft not only together but also air worthy. Joe, from what we can see of him on TV is the real man. You aren’t going to find out stuff about him later. It is all there right now. Crusty, crabby, demanding, but also with the softest side you might imagine. He reminds me of my friend, the late Ralph O’Neill , a WW I ace who sold fighters for Boeing, married Bill Boeing’s Secretary Jane Galbraith and then quit and founded NYRBA, the airline that pioneered the first international mail and passengers schedules down the east coast of South America. Ralph flew the first Consolidated Commodores (PBY Catalina), an open cockpit aircraft with a comfortable interior outfitted for passengers. Pan Am, a pipsqueak airline with political connections stole NYRBA from Ralph in 1930. I thought of Ralph, when a few years back, the regulators in Canada for one reason or another forbade Joe McBryan to fly passengers on one of his wonderful DC-3s via a regular schedule from Yellowknife to Hay River. The puddle jump at a couple thousand feet was a daily ritual used by commuters, business people and tourists; it turned a six hour drive into a 121 mile air journey, a blast from the past. Here would come Joe in his flying cap and flight bag followed by the passengers and the ritual would be repeated every day. The airplane that maybe had just delivered food supplies to some tiny village up north and then QC with seats would spring to life again with a throaty growl and it would be off to the races. Have you ever flown in a DC-3? As compared to a jet, of the roll down the runway feels like it takes forever. The experience up top is punctuated with a welcome aloft to a world where peering out of any one of the aircraft’s 14 cabin windows reveals a world in slow-motion, going on as usual, but where you can actually see things beneath. You can see cars, even pick out their colors. You can tell it’s Sunday because those same cars are parked around the churches. The
Buffalo Airways passenger experiences were captured in the TV show Ice
Pilots.One episode should not be missed: Here is Joe in the left seat flying along and back in the cabin is a young cabin attendant who, an hour before passenger flight time was humping and running loading cargo, but is now dressed up and amongst the sheep, serving mints or something. In the front of the cabin a giant great dane along for the ride to Hay River cannot wait and has just taken a big dump and everybody in the cabin is holding their nose. The young lad has the thankless job of clean up and half way through that process with everybody watching and groaning, one person just laughs and before you know it all the 12 or 20 passengers are laughing out loud, including Joe, who reaches over and cracks the cockpit side window to get some fresh air. When was the last time something extraordinary like that happened aloft? A planeload of displeased passengers, no, people deciding they were having just too much fun to allow some dog shit to get in the way. A moment where you realize it’s only life and what you are experiencing is rare and treasured indeed! So chalk up attitude adjustment as part of the Joe McBryan Buffalo Airways DC-3 flight experience. So why can’t Joe be allowed in some manner or form to fly his happy band between Yellowknife and Hay River?
Is it the aircraft? Don’t be ridiculous—Buffalo Air has so many DC-3 parts that Mikey, Joe’s son and his team rebuilt an almost entirely destroyed DC-3 and had it airworthy for the D-Day 75th Anniversary a few years ago. “Plane Savers” was and remains a series of over a 100 hand-made YouTube video episodes of the step by step restoration of what will now be an immortal aircraft for people to experience in a museum somewhere. The airplane had flown in 1944 above Normandie, who knows, maybe even above our Cardine family home in Bernay, dispatching troops, and then post WW II served cargo for a second life until being left on the scrap heap of time to decay and rot, alone and forgotten. But the Family McBryan came to town and over a period of a year with volunteers and Buffalo staff and meals from Tim Hortons and elsewhere in Yellowknife, , raised the majestic DC-3 up after decade of inactivity like a phoenix and returned it to life up in the sky where she belongs. That is the stuff of a legendary adventure, so pardon me for playing it to the hilt. YouTube should have given an Emmy to this epic Plane Savers series for its genuine original and home-made concept, passion, heart and quality. It's high flying and even pioneering reality television for sure, certainly better than some of the stuff passing for reality TV these days. What Mikey McBryan did with Plane Savers was one up Ice Pilots’ professional multi-year series of programs about Buffalo Airways. Whether you are baptized in this stuff or not, it is completely irresistible! When that airplane rolled down the runway and actually rotated up into the air, it was absolutely thrilling, head to toe. It felt like The Yankees winning the World Series. But no more scheduled DC-3 flights? I suspect Buffalo Joe got caught up in something that most in aviation experience in one form or another with regulators. But at any level, enough is enough. At some point government in Canada needs to take a long look in the mirror. It’s like Canada not allowing the seemingly hundreds of cargo-worthy, ex-military Lockheed Hercules aircraft to be pressed into service there. Go figure. But kindly step back and take a deep breath for a moment. Aside from keeping an airworthy fleet of more of the legendary aircraft of the past than anybody before or since, in a world of sameness in 2022, is a genuine original, Joe McBryan, who also gets the nod as among the most fabulous aviation people Canada or for that matter North America has ever produced. He is with us now and deserves every recognition, including the ability to share what he knows to be one of the simple pleasures of life, which he has made safe and possible for others to enjoy, over and over again. Taking a ride in a Buffalo Airways DC-3. GDA |
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![]() Vol. 21 No. 15 Kale Logistics Solutions & More Chuckles for April 7, 2022 Shanghai Shutdown Marjan Rintel CEO At KLM Feel Good Story |
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Publisher-Geoffrey Arend
• Managing Editor-Flossie Arend • Editor Emeritus-Richard
Malkin Film Editor-Ralph Arend • Special Assignments-Sabiha Arend, Emily Arend |
The neon lights of Neo-Veridia flickered against the rain-slicked pavement, reflecting the towering holograms that advertised peace—a peace enforced by the iron grip of the Omni-Syndicate. But tonight, the silence was about to shatter.
This was the setting for GSAD 09: SUPER HEROINE Action Wars C.
In the heart of the city's abandoned Sector 4, the air grew heavy with the scent of ozone. A shipping container, rusted and dented, began to groan. With a screech of tearing metal, the doors were blasted inward, flying across the warehouse to crumple against the far wall.
Stepping out from the smoke was Lemurina, the protagonist of this particular conflict.
She didn't look like a typical savior. Her combat suit was a sleek, segmented armor of deep azure and stark white, designed for underwater agility but modified for terrestrial warfare. A long, prehensile tail whipped behind her, tipped with a pulsating energy blade. Her helmet, shaped with sleek, fin-like ears, retracted with a hiss, revealing sharp, determined eyes and hair the color of sea foam.
Her target was registered as "Subject Triton," a massive bio-mechanical abomination standing three stories tall. It was a prototype weapon the Syndicate intended to sell to the highest bidder.
"Target acquired," Lemurina whispered, her voice synthesizer amplifying her voice to a confident echo. "Initiating Action War protocol."
Triton roared, a sound like grinding tectonic plates, and raised a massive fist. The ground shook as it slammed down, creating a shockwave that shattered the warehouse windows.
Round 1: The Agility Test
Lemurina moved like water. She didn't block the attack; she flowed around it. With a graceful backflip, she vaulted onto the falling debris, using it as a ramp to launch herself toward the giant’s face.
"Hydro-Lancers!" she shouted.
Two beams of pressurized water, hard as diamonds, shot from her gauntlets. They struck Triton’s optical sensors, blinding the beast. The giant stumbled back, crashing into a support pillar.
But this was Action Wars. It was never that easy.
From the shadows of the warehouse rafters, smaller, faster drones descended—the Syndicate's "Cleanup Crew." They were designed to swarm.
Round 2: The Swarm
Lemurina landed in a crouch, her tail slashing through the air. It moved with a mind of its own, parrying the stun-bolts fired by the drones.
"System Alert: Energy efficiency at 85%," her HUD chimed.
She spun, her leg sweep taking out three drones at once. With a fluid motion, she activated her secondary ability: Aqua Shield. A sphere of swirling water enveloped her, absorbing laser fire and converting the kinetic energy into battery power.
She gritted her teeth. "Let’s turn up the pressure."
With a clench of her fist, the shield exploded outward, freezing instantly into jagged shards of ice. The shrapnel tore through the drone swarm, bringing them down in a hail of sparks and twisted metal.
The Climax: Depth Charge
Triton had recovered. Its chest plates opened, revealing a glowing core of unstable plasma. It was charging a city-leveling blast.
Lemurina checked her reserves. She was running hot. This was the 'C' variant of the Action Wars protocol—meaning she
The entry GSAD 09 SUPER HEROINE Action Wars C Lemurina refers to a specific installment in a Japanese tokusatsu-inspired "heroine in peril" film series. These productions, often released under the GSAD label, are niche action movies that focus on female protagonists—often dressed in elaborate superhero or "Sentai" style costumes—who battle villains and frequently face capture or defeat. The World of SUPER HEROINE Action Wars
The Action Wars series is a sub-brand within the broader catalog of specialized Japanese production houses. These films are designed for a specific fanbase that enjoys: GSAD 09 SUPER HEROINE Action Wars C Lemurina
Detailed Costuming: Elaborate masks, spandex suits, and armor reminiscent of mainstream shows like Super Sentai or Kamen Rider.
Action Choreography: High-energy martial arts and stunt work, though often with a focus on the heroine's struggle.
Niche Tropes: The series is known for exploring "pinch" scenes—moments where the heroine is overwhelmed by the antagonist, leading to dramatic tension. GSAD 09: Featuring C Lemurina
In the ninth entry of this specific series, the focus is on the character C Lemurina. Like many characters in this genre, she is portrayed as a powerful protector who falls into a trap or faces an enemy she cannot easily overcome.
Character Profile: Lemurina typically wears a distinct outfit—often a combination of metallic elements and vibrant colors—that identifies her as a "Super Heroine."
The Plot: While these films are short (often ranging from 60 to 90 minutes), they follow a standard narrative arc: a hero appears to stop a villainous organization, engages in several skirmishes, but is eventually captured and must find a way to escape or is saved by a last-minute power-up.
Visual Style: Production values for the GSAD series are generally higher than average for independent "heroine" films, featuring professional lighting and decent special effects for the genre. Why This Series Has a Cult Following
While not mainstream, entries like GSAD 09 are popular on international database platforms like The Movie Database (TMDB) and specialty retail sites. Fans appreciate the dedication to classic tokusatsu aesthetics and the physical performance of the actresses, who often perform their own stunts in restrictive costumes. Where to Find It
These films are primarily distributed through Japanese specialty retailers and digital platforms. Because they fall into a niche "Adult" or "Special Interest" category in Japan, they are often imported by collectors via sites like Amazon Japan or specialized tokusatsu hobbyist stores.
This blog post explores GSAD-09: SUPER HEROINE Action Wars , featuring the heroine
. This title is part of a specialized Japanese tokusatsu action series that focuses on "heroine-in-peril" tropes, typical of niche studios like GIGA or Zen Pictures. Title: Defeat or Victory? A Look at Lemurina in GSAD-09
The Action Wars series is known for its high-stakes battles where female warriors face overwhelming odds. In volume 09, the spotlight shifts to Lemurina, a character whose design and combat style draw inspiration from classic "metal hero" and sentai aesthetics. What is GSAD-09?
GSAD-09 is a entry in the SUPER HEROINE Action Wars lineup. Unlike mainstream superhero shows where the hero always triumphs with ease, this sub-genre emphasizes the physical and psychological struggle of the protagonist. Viewers often seek out these titles for their elaborate costume designs and "surrender" scenarios. Key Elements of the Lemurina Chapter
The Protagonist: Lemurina is depicted as a powerful cosmic or armored warrior who must defend against a specialized group of combatants or a lead villain.
Action Choreography: As with other entries in the Action Wars series (like GSAD-07 Liberty Girl), the choreography features long-form combat sequences that showcase the heroine’s signature moves before she is inevitably cornered.
Production Style: These dramas are characterized by low-budget but creative practical effects, distinctive spandex or latex "heroine" suits, and dramatic "pinch" scenes. Why It Matters to Fans
For fans of niche tokusatsu, GSAD-09 is a notable entry because it balances traditional action with the "heroine surrender" tropes that define the genre. The Action Wars series specifically highlights the tactical breakdown of these heroes, making it a staple for collectors of titles from Zen Pictures and similar production houses. SUPER HEROINE DRAMA MOVIES | ZEN PICTURES
GSAD 09 SUPER HEROINE Action Wars C: Lemurina – The Last Dawn Protocol
Prologue: The C-Factor Cascade
In the year 2087, the world did not end with fire, but with a frequency. The "C-Factor Cascade," a bio-resonance event triggered by a failed quantum teleportation experiment, flooded Earth’s magnetosphere with chaotic, mutagenic energy. Most lifeforms perished. Some adapted into monstrous, ravenous "C-Symbiotes." And a rare, infinitesimal few… transformed.
These few became the GSAD Units: Genetically Superior Anomaly Defense operatives. Enhanced humans bonded with stabilized C-Factor shards, granting them extraordinary abilities. Among them, GSAD Unit 09 was unique. Her designation was not a number, but a whisper of an extinct world: Lemurina.
Chapter 1: The Ghost of Lemuria
Lemurina did not remember her birth name. She only remembered the White Void—the sensory deprivation tank where her original self was unmade and reforged. Her body, now a lattice of hyper-dense muscle and bio-luminescent neural filaments, stood 6’2” with sharp, elegant features and eyes that shifted between molten gold and deep violet. Her hair, a cascade of silver-white, was not hair at all but thousands of micro-sensor filaments that could detect vibrations in the air, trace pheromones, and even intercept low-frequency telepathic noise.
Her uniform was a living second skin: black and deep amethyst, with circuitry patterns that pulsed like a heartbeat. On her back, two retractable energy blades, forged from stabilized C-Factor crystal, hummed with the sound of mourning whales. The neon lights of Neo-Veridia flickered against the
Lemurina was the last descendant of a pre-human lineage—the Lemurians—a psychic species that had retreated into a pocket dimension millennia ago. The C-Factor Cascade had torn open that dimension, and she had emerged as its sole survivor. Her power was not just physical strength or speed (though she could punch through a tank and dodge bullets). Her true power was Resonance: the ability to match and neutralize any frequency, including the chaotic song of the C-Symbiotes.
Chapter 2: Action Wars – The New Breed
The "Action Wars" were not fought on battlefields. They were fought in collapsing sky-scrapers, underwater hive-cities, and the digital ruins of the old internet. Each GSAD unit was a one-person army, but they operated in loose cells. Lemurina’s cell was "C-Team," known internally as the "Calamity Contingency."
Her partners were:
Their mission: stop the "C-Symbiote Hive Mind" known as The Progenitor from assimilating the last human sanctuary, the Floating Arcologies of Neo-Pangaea.
Chapter 3: Lemurina’s Descent
The story’s crisis begins when Lemurina receives a psychic echo from the ruptured Lemurian dimension. It is not a call for help—it is a warning: "The Progenitor wears a familiar face."
During a raid on a Symbiote Nest in the sunken ruins of Tokyo, Lemurina comes face to face with a high-ranking Symbiote commander. Its form is a twisted mockery of humanoid grace, but its core frequency… she recognizes it. It’s Kaelen, her younger brother, thought lost in the initial Cascade.
Kaelen is no longer a Symbiote puppet. He has become a C-Adapt: a human who chose symbiosis, retaining his intelligence but trading his humanity for raw, chaotic power. He offers Lemurina a deal: join the Progenitor, and he will use his influence to resurrect Lemuria within the Hive—a twisted, shared dreamscape where the dead live as echoes.
"You fight for a world that fears you, sister," Kaelen hisses, his voice layered with a thousand insectoid undertones. "The Director sees you as a weapon. Brass Knell as a burden. Echo Weave as a tragedy. But in the Hive, you will be remembered. Forever."
Lemurina refuses. The fight that ensues is the "Action Wars C" event—a brutal, non-stop battle that spans three environmental zones: the Shattered Arcology (a collapsing vertical city), the Crimson Shallows (a sea of mutated algae that corrodes organic matter), and the Frequency Graveyard (a desert of broken transmission towers where sound and light behave erratically).
Chapter 4: The Resonance Gambit
Kaelen overpowers her not with strength, but with emotional precision. He broadcasts their childhood memories—playing in bioluminescent gardens, learning the old Lemurian frequencies, their mother’s lullaby—directly into her mind. The sweetness of the memories is a weapon. Lemurina freezes, weeping golden tears, and Kaelen’s claws pierce her side, injecting raw C-Factor venom.
She is dying. Her own resonance is being consumed by the venom.
But Echo Weave phases through the ground and whispers, "Your pain is a frequency too. Amplify it."
Lemurina understands. Her power has always been about harmony, balance, matching the enemy’s song. But to defeat a brother, she must sing a song that cannot be matched: the frequency of pure, unconditional loss.
She screams. Not in agony, but in resonance. The scream contains every Lemurian funeral hymn, every human wail of grief, every sound of a dimension closing forever. It is the sound of goodbye.
Kaelen’s Symbiote armor cracks. His human face emerges beneath, tears mixing with black ichor. He smiles. "There you are… sister."
Then he crumbles into crystalline dust.
Chapter 5: Dawn Protocol
Lemurina collapses. Brass Knell carries her out of the Frequency Graveyard, humming an old Adele song. The Progenitor’s Hive, deprived of Kaelen’s adaptive intelligence, begins to fragment.
But The Director’s satellite logs a new threat: the scream Lemurina unleashed has not faded. It is propagating through the magnetosphere, and if it reaches the ruptured Lemurian dimension, it will permanently seal it—trapping any surviving Lemurians inside forever. Or it will amplify and tear it open again.
The Director orders a kill-shot on Lemurina to stop the frequency.
Echo Weave destroys the satellite link with a sound-illusion of The Director’s own deletion code, sacrificing their connection to the GSAD network. They become a ghost in the machine, hunted by their own organization. GSAD 09 SUPER HEROINE Action Wars C: Lemurina
Lemurina wakes in a hidden cave, the venom now integrated into her system, changing her. Her gold-violet eyes flicker to a deeper, sorrowful blue. She can no longer just neutralize frequencies—she can create them. She can sing new realities into being.
Epilogue: The Unnamed Heroine
The story ends not with a victory, but a choice. Lemurina stands at the edge of a cliff overlooking Neo-Pangaea. Behind her, Brass Knell waits with a stolen transport. Above, the sky ripples with The Director’s remaining orbital weapons. Inside her, the echo of her brother whispers: "What will you name yourself now?"
She looks at the broken, beautiful world. The war is far from over. The Action Wars will continue. But for the first time, she is no longer GSAD 09, no longer the last Lemurian.
She is simply Lemurina—a super heroine forged by loss, armed with grief, and destined to fight not for humanity or the Hive, but for the right to mourn.
She steps off the cliff into the waiting transport, and the last line of the story is:
“The frequency of hope is just a memory that refuses to die.”
END
C Lemurina: engineered to break the rules—rebuilding humanity one saved life at a time.
Would you like a shorter blurb, a scene, or a character dialogue from this world?
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For collectors, this is a "Grail" item.
Warning for Beginners: This is not a toy. The GSAD 09 requires careful handling. Joints are stiff, and paint transfers easily. If you buy a used unit, check for "sticky" PVC leaching or broken tail segments.
C Lemurina springs from the neon-soaked alleys of Sector Nine: a lithe, silver-furred vigilante with eyes like polished amber and a tail that moves with its own sharp intelligence. Once a top bio-engineer at the Arclight Consortium, Dr. Celeste Mnriva—code name C Lemurina—turned her brilliance and a forbidden genetic graft into a mission to dismantle the corporate war machines that turned people into weapons.
After uncovering Arclight’s clandestine program to create combat-augmented civilians, Celeste sabotaged the project and vanished. The consortium declared her a traitor; the city called her myth. Under the alias C Lemurina she re-emerged: a shadowy protector who moves between rooftop gardens and underground clinics, using stolen tech to heal as much as she fights.
Without specific details on GSAD 09 SUPER HEROINE Action Wars C Lemurina, here are some general pros and cons to consider:
Articulation and Design: For action figures or collectibles, especially those labeled as "SUPER HEROINE," the detail in design, paint application, and articulation are crucial. Look for how well the figure is articulated (how many points of articulation it has) and if the design accurately represents Lemurina.
Material and Build Quality: Assess the material used. Is it durable? Are there any signs of cheap plastic or poor construction that might affect longevity?
Accuracy to Character: For fans of the character, accuracy to the source material (be it from a comic, anime, or video game) is vital. Does Lemurina look as she does in her appearances?
Accessories: Often, figures come with accessories. Evaluate the quality and relevance of these accessories to the character and the overall value they add.
Packaging: For collectibles, packaging can be a significant part of the appeal, especially if you're planning to keep the item in its original condition. Look for any notable features or defects.
Brand Reputation: If GSAD is a known brand, consider their reputation within the collectibles community. Brands often have a standard of quality they're known for.
Price vs. Value: Determine if the price you paid (or are considering paying) aligns with the value you perceive from the product. Compare with similar items or figures from the same series.