GUN&SLINGER is a post-magic tabletop RPG designed for two to three players where one player is a wandering "Slinger" and the other is their sentient, magical weapon, the "Gun". A third optional player, the "Maestro," facilitates the world-building and narrative. Game Overview
The Setting: Players explore a "dead planet" mutated by ancient magic and strange existential threats. The world is bespoke, meaning you use prompts at the table to build your own version of this twisted reality.
Mechanics: Rather than dice, the game uses a standard deck of playing cards for its "GO FISH!" resolution system. It also incorporates elements of Blackjack for high-tension conflicts.
Character Options: There are 7 unique character types and 3 different settings available to mix and match. gun and slinger rpg pdf
Format: The PDF is a 161-page document that supports episodic, short-session play. Where to Find the PDF
You can purchase the digital version of GUN&SLINGER directly from the following platforms:
Itch.io: Available for $25.00. This page also occasionally offers "Community Copies" for those facing financial hardship. GUN&SLINGER is a post-magic tabletop RPG designed for
Dinoberry Press: The official publisher often provides links to both digital and physical copies through their storefront.
If you are looking for related content, such as character and reference sheets, you can find a free demo download on the main Itch.io page that includes these resources. GUN&SLINGER by Nova - Itch.io
Purchase. Buy Now$25.00 USD or more. In order to download this game you must purchase it at or above the minimum price of $25 USD. Gun & Slinger | Actual Play | Part 1 Set Up What is Guns & Slingers
At its core, Guns & Slingers answers one question: What if the Wild West was colonized by wizards?
The setting is The Cinder Expanse—a dusty, sun-bleached continent where ley lines run like rivers of gold beneath the dirt. Six-shooters are forged with runic barrels. Train robberies involve teleportation circles. And the local sheriff isn’t just a fast draw; he’s a geomancer who can turn the main street into a maze of stone pillars.
The PDF (clocking in at 248 beautifully illustrated pages) avoids the clunky, overcomplicated rules of 90s RPGs. Instead, it uses a d10 Dice Pool system called The Quickdraw Engine.
How do you handle who shoots first? The best systems use a "Speed" stat or a playing card draw. Avoid systems that use standard initiative (Dexterity + d20), as that is too slow for a western duel.