Inazuma Eleven Go Strikers 2013 Tier List
Here’s a detailed review of the concept “Inazuma Eleven GO Strikers 2013 tier list” — not of an existing, official tier list (since the game doesn’t have one from the developers), but of the fan-made tier lists you’ll find online, typically on GameFAQs, Reddit, or YouTube.
The Official Tier List
4. Hakuryuu (White Hurricane – Armed)
- Role: Forward
- Strengths: White Hurricane shot travels in an arc, ignoring defenders. Armed form gives him Zero Magnum – a shot that splits into 3 projectiles. Excellent spirit recovery on goal.
- Weaknesses: Predictable – everyone knows his combo. Easy to foul (ref calls fouls more often on him due to animation length).
B Tier (Niche / Story Mode Favorites)
These characters are fun for the campaign or against friends who are casually playing, but they fail in competitive ranked matches. inazuma eleven go strikers 2013 tier list
- Arion Sherwind (Tenma – No Mixi-Max): Base Tenma is too weak. His shots bounce off S-tier keepers.
- Xavier Foster (Hiroto – Original): His Space Penguin is cool, but the animation is too long. You will get tackled mid-shot.
- Caleb Stonewall (Kabeyama): The Wall is good, but he is slow. Any SS-tier dribbler walks around him.
- Goldie (Kinako): A great joke character. Her Mochi Mochi moves are unpredictable, but her kick power is a 3/10.
- Sol Daystar (Taiyou – no mixi-max): Without the speed boost, he is just a glass cannon.
Warning: Do not use Midfielder Richie (Amagi) . His Keshin is a turtle. He moves like one too. Here’s a detailed review of the concept “Inazuma
3. Zanark (Awakened / Diabolus Form)
- Role: Forward
- Strengths: Highest base kick in the game (97/100). Devil Burst is unblockable without a Keshin. Armed form gives him hyper armor (cannot be staggered).
- Weaknesses: Slow movement. Terrible defensive AI if left in own half.