Here is the solution for the installation, followed by a paper discussing the topic.
If you currently have 0.8.5 or 0.9.0 installed, follow these steps to migrate safely:
npm install player-animator@0.9.9
on('play') vs onPlay). Refer to the migration guide.<script type="importmap"> "imports": "player-animator": "https://unpkg.com/player-animator@0.9.9/dist/index.esm.js" </script>
<script type="module"> import Player from 'player-animator'; const player = new Player( duration: 60 ); </script>
If you have a version older than 0.9.9, breaking changes may exist. To upgrade:
npm install player-animator@latest
Then consult the changelog (replace with actual repo) for migration notes.
Key changes in 0.9.9+ typically include:
onComplete callback signaturestop() replaced by pause() + seek(0))import PlayerAnimator from 'player-animator';// Create instance const player = new PlayerAnimator( duration: 2000, // 2 seconds loop: false, easing: t => t, // linear onUpdate: (progress) => // progress = 0..1 document.getElementById('box').style.transform =
translateX($progress * 200px); , onComplete: () => console.log('Animation finished'), onPlay: () => console.log('Started'), onPause: () => console.log('Paused') );
// Control player.play(); setTimeout(() => player.pause(), 500); setTimeout(() => player.resume(), 1000);
import PlayerAnimator from 'player-animator';
console.log(PlayerAnimator.version); // "0.9.9" or higher
If you are using the CDN, type in the console:
console.log(window.PlayerAnimator.version);
We will cover three primary scenarios: using a package manager (recommended), direct CDN for prototyping, and manual download.
import useEffect, useRef from 'react'; import PlayerAnimator from 'player-animator';function AnimatedCharacter() const canvasRef = useRef(null);
useEffect(() => const animator = new PlayerAnimator( container: canvasRef.current, versionRequirement: '0.9.9' // built-in check ); animator.loadSpriteSheet('/character.png', frameSize: width: 64, height: 64 ); animator.play('idle');
return () => animator.destroy();, []);
return <canvas ref=canvasRef />;
Here is the solution for the installation, followed by a paper discussing the topic.
If you currently have 0.8.5 or 0.9.0 installed, follow these steps to migrate safely:
npm install player-animator@0.9.9
on('play') vs onPlay). Refer to the migration guide.<script type="importmap"> "imports": "player-animator": "https://unpkg.com/player-animator@0.9.9/dist/index.esm.js" </script>
<script type="module"> import Player from 'player-animator'; const player = new Player( duration: 60 ); </script>
If you have a version older than 0.9.9, breaking changes may exist. To upgrade: install player-animator%2C version 0.9.9 or later.
npm install player-animator@latest
Then consult the changelog (replace with actual repo) for migration notes.
Key changes in 0.9.9+ typically include:
onComplete callback signaturestop() replaced by pause() + seek(0))import PlayerAnimator from 'player-animator';// Create instance const player = new PlayerAnimator( duration: 2000, // 2 seconds loop: false, easing: t => t, // linear onUpdate: (progress) => // progress = 0..1 document.getElementById('box').style.transform =
translateX($progress * 200px); , onComplete: () => console.log('Animation finished'), onPlay: () => console.log('Started'), onPause: () => console.log('Paused') );
// Control player.play(); setTimeout(() => player.pause(), 500); setTimeout(() => player.resume(), 1000);
import PlayerAnimator from 'player-animator';
console.log(PlayerAnimator.version); // "0.9.9" or higher
If you are using the CDN, type in the console:
console.log(window.PlayerAnimator.version);
We will cover three primary scenarios: using a package manager (recommended), direct CDN for prototyping, and manual download.
import useEffect, useRef from 'react'; import PlayerAnimator from 'player-animator';function AnimatedCharacter() const canvasRef = useRef(null);
useEffect(() => const animator = new PlayerAnimator( container: canvasRef.current, versionRequirement: '0.9.9' // built-in check ); animator.loadSpriteSheet('/character.png', frameSize: width: 64, height: 64 ); animator.play('idle'); Here is the solution for the installation, followed
return () => animator.destroy();, []);
return <canvas ref=canvasRef />;
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