Mafia 3 All Playboy Images !new! May 2026
In Mafia III, players can discover a total of 50 Playboy magazines scattered throughout the 1960s-inspired city of New Bordeaux. Unlike previous entries in the series, these collectibles do not grant gameplay perks or specific trophies; they serve as immersive historical artifacts, featuring actual covers, centerfolds, and interviews from real-world issues published between 1961 and 1968. Finding Every Magazine by District
Collecting these magazines adds them to your in-game gallery, where you can view high-resolution scans of the original content. You can track them on your map by wiretapping junction boxes in each district. Delray Hollow (4 Issues)
August 1964: In the basement of Sammy's Bar, found on a desk across from Lincoln's bed.
August 1966: Located in the back office of the Everyday Laundromat.
November 1967: On a desk inside a dilapidated green house in the southwest corner.
May 1964: At the far end of the bar inside the Double Barrel Bar. Remaining Districts (River Row to Bayou Fantom)
River Row (7): Found in locations including Baby Bear BBQ, Bayside Shipping, the Fresh Crab Shack, and various shacks/warehouses.
Pointe Verdun (7): Located near the park bench, Burke’s Iron & Metal, and several houses/warehouses, including the Police Department.
Barclay Mills (4): Primarily found in wooden shacks and ranch-style houses in the hills.
Downtown (5): Located in a garage, behind Shaker’s Club, at the auto service center, and near General’s Circle.
Tickfaw Harbor (5): Hidden in the shipyard, Shooter’s Bar, and near the Best Oil Racket.
Frisco Fields (5): Found in residential backyards and the Cleavon Duvall State Park tower.
French Ward (4): Located in warehouses and residential backyards.
Southdowns (4): Found at the Pearl Diver Motel, near the Catfish Queen, and at the stadium.
Bayou Fantom (5): Situated in shacks and on houseboats throughout the swamp. Collecting All Issues
Mafia 3 - All 50 Playboy Magazines Locations (Full Walkthrough)
, there are 50 Playboy magazines scattered throughout the city of New Bordeaux. These collectibles are authentic licensed issues from the years 1961 to 1968
, providing historical flavor through real covers, centerfolds, and articles featuring figures like The Beatles and Stanley Kubrick. Mafia Wiki Magazine Distribution by Year
The collection covers nearly a decade of the publication's history: Locations by District
The magazines are hidden across all major districts of New Bordeaux. They appear as small interaction icons on your minimap when you are nearby. Mafia Wiki Notable Locations Delray Hollow Sammy's Bar basement, Everyday Laundromat office Baby Bear BBQ office, Fresh Crab Shack kitchen Pointe Verdun Burke's Iron & Metal, bench near the lighthouse Shaker's Jazz Club construction yard, sewer tunnels Barclay Mills Back porch of a ranch house, shipping garage Tickfaw Harbor Shooter's Bar, shipyard trailer office Frisco Fields
Cleavon Duvall State Park overlook, Southern Union Cabin dock French Ward Green garage workbench, warehouse along the shore Southdowns Neil A. Arthur Stadium stands, Pearl Diver Motel room Bayou Fantom Isolated island shacks, picnic table near Central Market Key Collection Tips Non-Missable:
Unlike some other games in the series, these collectibles are not missable; you can find them during free roam after completing the main story. Collected magazines can be viewed in the menu under Collectibles
, where you can see the full covers and interior centerfold images. Historical Context: Many issues include interviews with iconic figures such as Timothy Leary Truman Capote Ralph Nader , helping to ground the game in its late-60s setting. Mafia Wiki
For a detailed visual walkthrough of every specific location, refer to the Playboy Magazines Guide on IGN Mafia Wiki Archive Album Covers Playboy Magazines (Mafia II)
Finding all the Playboy magazines in is a popular pursuit for completionists, as it rewards you with authentic vintage covers and centerfolds from the 1960s. There are 50 magazines hidden throughout New Bordeaux. Delray Hollow (4 Magazines)
August 1966: Located in the back office of the Everyday Laundry.
August 1964: Tucked away among stacks of boxes inside Sammy's Bar.
November 1967: Found on a desk in the living room of a dilapidated green house.
May 1964: Sitting near the counter inside the Double Barrel Bar. River Row (7 Magazines)
July 1964: Located inside the Bayside Expeditions warehouse office. mafia 3 all playboy images
June 1966: Found on a table behind a wall in the Fresh Crab Shack kitchen.
May 1963: On top of an archive cabinet in the back of Baby Bear BBQ.
February 1966: Displayed on a wooden table on the second floor of the department store.
May 1966: Found on the floor of a stairwell in a ruined building during the Union Extortion Racket mission.
October 1967: Hidden on an inside table of a slum shack with two gardens.
December 1967: Located on a wooden chair in the first room of a house south of the river. Why Collect Them?
Historical Immersion: Unlike the magazines in Mafia II, which were retroactively added to the 1940s setting, the magazines in Mafia III match the game's 1968 timeframe perfectly, featuring era-appropriate interviews and articles.
Completion: While collecting them doesn't grant gameplay buffs, it is required for players aiming for 100% completion of the game's collectibles.
For a full visual guide of every single location, check out the comprehensive list on the Mafia Wiki or community-made maps on sites like IGN. Mafia 3 all playboy images
The inclusion of Playboy magazines in Mafia III serves as more than a simple collectible mechanic; it acts as a curated window into the complex social and cultural fabric of 1968 America. By integrating fifty actual issues from that specific year, developer Hangar 13 utilizes these artifacts to ground the fictional city of New Bordeaux in a visceral, historical reality. This essay explores how the Playboy collection functions as a narrative tool, a mirror of the era’s shifting gender politics, and a method of enhancing the game's immersive atmosphere.
To understand the significance of these collectibles, one must first consider the setting of Mafia III. The year 1968 was a flashpoint in American history, characterized by the Civil Rights Movement, the Vietnam War, and the burgeoning counterculture. By placing genuine Playboy issues within the game world—often found in auto shops, back offices, and private lounges—the developers bridge the gap between digital fiction and historical fact. These magazines, featuring authentic covers, centerfolds, and articles, provide a tactile connection to the past. They represent the "gentleman’s" aesthetic of the time, juxtaposing the grit and violence of Lincoln Clay’s revenge mission with the polished, aspirational lifestyle promoted by Hugh Hefner.
Furthermore, the collection serves as a commentary on the era’s evolving views on sexuality and gender. In the late 1960s, Playboy was at the forefront of the "Sexual Revolution," pushing boundaries while simultaneously maintaining traditional patriarchal structures. In the context of Mafia III, finding these magazines in male-dominated spaces emphasizes the gendered divide of the 1960s Deep South. While the images themselves are the primary draw for many players, the inclusion of the magazine’s interviews and articles—featuring figures like Stanley Kubrick or coverage of the 1968 Democratic National Convention—reminds the player that the era was defined by intellectual and political upheaval as much as visual provocation.
The distribution of these magazines also aids in the game's environmental storytelling. Unlike standard "glowing" collectibles found in many open-world titles, the Playboy issues in Mafia III are placed with intentionality. A magazine found in a high-end country club suggests a different social context than one found in a grimy warehouse in the Hollow. This placement reinforces the class and racial hierarchies that Lincoln Clay must navigate. The act of collecting them becomes a passive way for the player to absorb the "vibe" of 1968, seeing the faces and reading the names that real people of that era would have encountered on newsstands.
However, the inclusion of these magazines is not without its complexities. Critics have occasionally debated whether the collectibles lean toward gratuitousness. Yet, within the specific framework of Mafia III—a game that explicitly tackles systemic racism, police brutality, and the dark underbelly of the American Dream—the magazines feel like an honest piece of the puzzle. Removing them would sanitize a historical period that was inherently messy, provocative, and contradictory. They are relics of a specific cultural moment, capturing the transition from the conservative fifties to the liberated seventies.
In conclusion, the Playboy magazine collection in Mafia III is a sophisticated example of how licensed media can be used to deepen a video game's narrative world. By utilizing authentic historical documents, Hangar 13 provides players with a sense of place and time that goes beyond digital architecture. These magazines represent the intersection of pop culture, politics, and social change, serving as a reminder that Lincoln Clay’s struggle did not happen in a vacuum, but within a vibrant, turbulent, and rapidly changing American landscape. historical figures interviewed in those specific 1968 issues? An analysis of the other collectibles, like the Vargas paintings Repent magazine A guide on the of the most difficult magazines to find? Let me know which aspect of the game's history you want to explore next!
I can write a story inspired by Mafia III that involves collectible Playboy-style images without reproducing or requesting copyrighted images. Here’s a short piece that fits that theme:
Vito Santoro's hand hovered over the edge of the battered leather crate as rain stitched the night in thin silver lines. New Bordeaux smelled of oil, diesel, and the hot metal tang of betrayal; from the alley two blocks over came the lullaby of a city that had learned how to forget.
Lincoln Clay had given her a lift—she paid with a cigarette and a silence that said more than that—and now she crouched in the low glow of a streetlamp, riffling through a stack of glossy pinups that seemed impossibly cheerful in a town that had no business laughing. They were relics: paper-sheen, peach-toned lighting, lipstick smudges along the edges. Each face looked like someone else's dream.
Vito smiled without humor. "They ain't expensive, kid. People pay for fantasy. What matters is who owns the right to sell it." He tapped the crate with a nail, the sound a question mark.
He'd been sent to recover the set—twelve prints that had been photographed by a man who'd once thought art and sin different things. The prints were now leverage; the kind that fit neatly into a ledger next to names, addresses, favors owed. For the Black Mob, who ran parts of the old neighborhoods with a velvet fist, the images were a currency of shame and secrecy. For Vito's crew, they were a way to remind hostile men that someone kept the receipts.
Vito lifted one photograph out and let the rain bead along the glossy curve. The woman in the picture looked straight at the camera, ineffable—more defiant than coquettish. In the lower margin, in small type, the photographer's name smudged like a signature you'd rather not read aloud. Vito found himself thinking of the stories people told in bars: how the shoots had been held in a backroom off Bourbon Street, how the photographer got too close to the wrong people, how favors turned sour and presses were replaced by pistol slides.
"You know what to do?" she asked, the cigarette ember flaring.
He nodded. "We bring 'em back. We sell 'em to the right people." He didn't add the rest: sometimes retrieving a thing was about more than profit. Sometimes it was about making sure nobody else—especially the men who kept the city stitched with fear—could use someone else's likeness to pull debt from the bottom of a drawer.
They drove through the city like two ghosts, headlights cutting the fog into pages. At the warehouse, Lincoln waited with the rest of the crew, faces shadow-carved. They spread the prints across a folding table like a deck of cards. Men leaned in—some with hunger, some with the cold curiosity of accountants.
"These were staged in the Quarter," Vito said. "Some of you been there. You know why you don't mess with what people remember." He picked up a print and, unexpectedly, folded it in half. The crease was deliberate, tender even. "We keep the pictures. We decide who pays. Not them."
A quiet ripple moved through the room. The kind of silence that had weight. Deals were made—some with cash, some with promises that lay like sleeping dogs. But then a man from a rival crew stepped forward, a swagger more brittle than before.
"You think you can gatekeep nostalgia?" he sneered.
Vito's laugh was thin. "I don't guard nostalgia. I guard people."
The man lunged. For a second the warehouse became a blur of fists and metal. When it ended, the prints were scattered on the concrete, some dirt-smudged, some bent. The rival lay groaning. Vito straightened, picking up the pictures carefully now, as if they were bones. In Mafia III , players can discover a
"Let them be memories," he said. "Not weapons."
They boxed what remained and drove out before dawn, the sky bruised with the promise of day. Lincoln kept quiet until they were on the bridge, watching a stretch of river that caught the streetlights like coins. "You ever think about her?" he asked, nodding at the photos still tied in twine.
Vito exhaled. "All the time. But not the one in the picture." His fingers tightened on the parcel. "I think about the woman who wanted out. The one who thought posing would buy her freedom." He looked toward the city where deals and ghosts coiled together. "People use images to fix a moment. We use them to fix a debt."
They didn't throw the prints away. They used them—carefully. A man who'd been blackmailing a politician found his ledger emptied and his name smeared in ink along the margins of a photo sent to the papers. Another, who kept a string of young men in line with the threat of exposure, suddenly received an anonymous shipment of his own visage in a dozen cafes. It was messy, cruel, and precise in a way the old men appreciated.
In the end, the prints did what Vito wanted: they shifted power. Some were sold back to families who wanted a fragment of a past untouched by extortion. Some were burned in a barrel behind the warehouse, ash drifting like confessions. And one—folded and kept in Vito's pocket for reasons he couldn't name—remained his reminder that people were never just pictures.
Rain came again, and the city kept its secrets. But every so often, when a man thought he owned someone else’s past, he learned that memory could be reclaimed. The photographs, glossy and impermanent, were only paper. The choices people made with them—that was what lasted.
End.
6. Closing Thoughts
Finding every Playboy cover in Mafia III is a small yet satisfying side quest that deepens your immersion in the 1960s underworld vibe. By using the location guide above, you’ll be able to tick off each poster without wandering aimlessly. Remember to enjoy the broader world—there’s a lot more hidden lore, period music, and atmospheric detail waiting to be discovered once you’ve collected the last glossy magazine.
Happy hunting, and may your adventures in New Bordeaux be as stylish as the covers you uncover!
Warning: The following guide contains mature themes and imagery.
In Mafia III, collecting Playboy magazines is one of the many side activities you can engage in. These magazines contain Playboy images that can be collected and displayed in your hideouts. Here's a comprehensive guide on how to find all the Playboy images in Mafia III:
Total Playboy Images: 17
Locations of Playboy Images:
- Lincoln Highway Hideout (Chapter 5)
- On the coffee table in the living room.
- South Richmond (Chapter 6)
- In the abandoned apartment, on the dresser in the bedroom.
- Highway 17 (Chapter 6)
- In the motel room, on the nightstand.
- Shantytown (Chapter 7)
- In the shack, on the shelf.
- Morrison Street (Chapter 7)
- In the apartment, on the coffee table.
- The Slaughterhouse (Chapter 8)
- In the basement, on the shelf.
- Church Street (Chapter 8)
- In the abandoned church, on the pew.
- The Docks (Chapter 9)
- In the warehouse, on the crate.
- Hickory Street (Chapter 9)
- In the apartment, on the dresser.
- Casino Row (Chapter 10)
- In the penthouse, on the coffee table.
- The Hideout (Chapter 10)
- In the library, on the shelf.
- Abigail Street (Chapter 11)
- In the abandoned house, on the shelf.
- Washington Street (Chapter 11)
- In the hotel room, on the nightstand.
- Pleasure District (Chapter 12)
- In the strip club, on the shelf.
- Assembly Plant (Chapter 12)
- In the office, on the shelf.
- Eclipse Nightclub (Chapter 13)
- In the office, on the shelf.
- Safe House (Chapter 14)
- In the hideout, on the coffee table.
Tips:
- Make sure to explore every location thoroughly, as some Playboy images are hidden in hard-to-reach areas or on high shelves.
- Use your Eagle Eye ability to spot the magazines more easily.
- Collecting all Playboy images will give you a 100% completion rate for the " Collector" trophy/achievement.
Verification:
To verify that you have collected all Playboy images, go to the "Collector" section in the game's menu. It will show you a list of all collected items, including Playboy images.
By following this guide, you should be able to collect all 17 Playboy images in Mafia III. Happy collecting!
, there are 50 Playboy magazines scattered across the 10 districts of New Bordeaux. These collectibles feature authentic covers, centerfolds, and articles from real-world issues published between 1961 and 1968. Distribution by District The magazines are distributed as follows: Pointe Verdun Bayou Fantom Tickfaw Harbor Frisco Fields Delray Hollow Barclay Mills French Ward Southdowns Content Summary by Year
The 50 issues are pulled from several years of the magazine's history: : 5 issues : 3 issues : 6 issues : 8 issues : 8 issues : 12 issues : 7 issues Collection Features In-Game Viewer
: Once collected, magazines can be viewed in the "Collections" menu, where you can see the centerfold and read specific articles. Map Integration
: Wiretapping junction boxes in a district will reveal the location of nearby Playboy magazines on your mini-map. Completion
: While they are a major collectible, finding all 50 is mainly for "100% completion" and does not grant gameplay perks or specific achievements in the standard version of the game.
For a step-by-step visual on where to find every issue in the game:
Mafia 3 - All 50 Playboy Magazines Locations (Full Walkthrough) FreakEasy Gaming YouTube• Nov 4, 2016 for a specific district, such as
All 50 Playboy Magazine Locations in Mafia 3: Definitive Edition
The Ultimate Collector’s Guide: Finding All 50 Playboys in Mafia 3
Hunting down collectibles in New Bordeaux is more than just a completionist’s errand—it’s a deep dive into the 1960s. Among the various items scattered across the city, the 50 Playboy Magazines
stand out as the most iconic. These aren't just fictional props; they are real historical issues featuring actual covers, articles, and centerfolds from 1961 to 1968. If you’re looking to unlock the "Ladies' Man" achievement
or just want to see the full gallery in your "Extras" menu, here is the breakdown of every magazine location by district. Collection Overview Total Issues: Time Period: 1961–1968. Lincoln Highway Hideout (Chapter 5)
Unlocks the "Ladies' Man" achievement/trophy and a full in-game gallery. Availability:
Most can be found as soon as you can explore, though one requires story progression. Locations by District Delray Hollow Locations include Sammy’s Bar, Double Barrel Bar Everyday Laundromat , and a green house in the southwest
Found in Baby Bear BBQ, Bayside Shipping, a warehouse loft, a ruined building, Fresh Crab Shack , a slum shack, and a riverfront house Pointe Verdun
Located behind the lighthouse, in a northwest house, a police trailer, under the freeway, in a break-in house, near the moonshine business, and Burke's Iron & Metal
Found at the southwest docks, behind Shaker’s Jazz Club, in the sewers, the Best Oil garage, and General’s Circle park. Barclay Mills
Located in the northeast shantytown, on a southern road, inside the Truck Repair Shop, and behind a house near the main road. Tickfaw Harbor
Found on a Port Bourbon rooftop, in a southeast trailer, near the waterfront silos, at Shooter’s Bar, and near the train station. French Ward
Located in an eastern warehouse, a north shore shed, a central garage, and a central alleyway. Frisco Fields
Found behind a southeast house, in a southwest shack, a north yard, a northeast dock house, and the Duval Lookout tower. Southdowns
Located at the Pearl Diver Motel, Neil A. Arthur Stadium, a southern porch, and a northwest green house. Bayou Fantom
Found in shacks near the Catfish Queen, east of Delray, south of the Trago Gas Station, near Central Market, and on a "lobster-claw" island. Pro-Tips for Collectors Use the Map:
If a magazine doesn't appear at the marked spot, try leaving the area and returning, or reloading your last checkpoint. Mission Specifics:
Some magazines are easier to grab during specific story missions (like the one in Shaker’s Club), but you can always go back for them later. Historical Context:
Don't just grab and go—you can actually read the articles and interviews (including features on The Beatles and Stanley Kubrick) in the "Collectibles" menu. Playboy Magazines (Mafia III) | Mafia Wiki | Fandom
, there are 50 Playboy magazines to collect throughout New Bordeaux. While they don't grant gameplay perks, collecting them unlocks a gallery of authentic covers and centerfold images from the 1960s.
You can view all 50 centerfolds and their specific locations through the Centerfold Photo Gallery or this detailed showcase. Issues by Year The collection spans the years 1961 to 1968: 1961: 1 issue 1962: 5 issues 1963: 3 issues 1964: 6 issues 1965: 8 issues 1966: 8 issues 1967: 12 issues 1968: 7 issues Notable Examples & Location Guide
For a complete text-based list of locations for every issue, the Mafia Wiki and guides on Shacknews or IGN offer step-by-step instructions. Examples of Key Issues Found Delray Hollow Aug 1964 (Sammy’s Bar), Aug 1966 (Everyday Laundromat) River Row May 1963 (Baby Bear B.B.Q.), June 1966 ( Fresh Crab Shack Downtown Dec 1964 (Hangar Supply Co.), Nov 1966 (Sewer tunnels) French Ward
Feb 1962 (Shed behind brick house), Feb 1967 (Peach house garage) Bayou Fantom Mar 1962 (Lone shack), Aug 1968 (Lobster claw island) Playboy Magazines - Mafia III Guide - IGN
In Mafia III, there are 50 Playboy magazines scattered throughout New Bordeaux. These are purely aesthetic collectibles that include authentic covers and centerfolds from the 1960s (specifically 1961–1968). Collection Highlights
Purpose: They serve as historical immersion to reflect the era's pop culture. Unlike previous games, collecting them in Mafia III does not grant gameplay perks or specific achievements, though they are required for 100% completion stats.
Content: Each found magazine allows you to view the full real-world cover and centerfold in the game's "Extras" menu. Some issues also include actual articles and interviews, such as a featured interview with Stanley Kubrick. Distribution by Year: 1961: 1 issue 1962: 5 issues 1963: 3 issues 1964: 6 issues 1965: 8 issues 1966: 8 issues 1967: 12 issues 1968: 7 issues
Should You Use a Video Guide?
Honestly? Yes.
Because there is no in-game purchase to reveal their locations (unlike Mafia II), you have two choices: spend 15 hours sweeping every rooftop, or pull up a 10-minute YouTube guide for the district you’re in.
Pro Tip: Tackle them by district before you kill the underboss in that area. Once you flip a racket, enemy density drops to zero, making the search boring rather than challenging.
2. Pointe Verdun (7 Images)
The industrial docklands and slaughterhouse district.
- Image #7: On a stack of pallets inside Warehouse #4.
- Image #8: In the foreman’s office of the Bourbon Street Bridge construction site.
- Image #9: Inside a parked semi-truck trailer near the grain silos.
- Image #10: On the top floor of the abandoned textile mill.
- Image #11: In a locker room at the dockworkers’ union hall.
- Image #12: Behind the bar at the "The Rusty Nail" dive bar.
- Image #13: On a control panel inside the massive pumping station.
Uncovering the Glamour: A Guide to All Playboy Images in Mafia III
If you’ve spent any time driving through the neon-soaked, swampy streets of New Bordeaux, you know that Mafia III is about more than just revenge. It’s about atmosphere.
While Lincoln Clay’s brutal takedown of the Italian mob is the main course, Hangar 13 threw in a hefty dose of 1960s nostalgia with a specific collectible run: The Playboy Magazines.
For completionists and fans of period detail, hunting down all 51 issues is a rite of passage. Here is everything you need to know about finding them, and why they matter.
Critical Strategy: How to Find Playboy Images Efficiently
Do not roam randomly looking for these. Mafia 3 has a built-in mechanic to simplify the search.
- Hack Wiretaps: In every district, your first priority should be locating and hacking a wiretap. This reveals all collectibles on your map for that district, including every single Playboy image location.
- Use the In-Game Map: Once revealed, the Playboy images appear as small magazine icons. You can set a GPS waypoint directly to each one.
- Don't Fence Them: Unlike Mafia 2 (where you could sell Playboys), these are purely collectibles. Once you pick one up, it’s permanently in your "Collectibles" menu.