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Fixed - Mineski Hotkey

I understand you're asking for a Mineski hotkey feature — likely referring to a feature similar to the famous "Mineski hotkey" from Dota 2 (or other RTS/MOBA games), where one key press controls multiple units or performs a specific macro action.

Since you said "make a feature", I'll assume you want a conceptual design + pseudo-code / AHK script that replicates a "Mineski-style" smart hotkey.


3. The "Mineski Hotkey" Configuration

While exact personal binds varied, the commonly cited "Mineski-style" hotkey setup includes:

| Action | Hotkey | Notes | |--------|--------|-------| | Select Hero | 1 | Standard | | Select All Units | 2 | Standard | | Select All Other Units | 3 | Standard | | Item Slot 1 | Spacebar | Most unusual – typically used for panic/critical items (Blink, BKB) | | Item Slot 2 | 4 | Standard | | Item Slot 3 | 5 | Standard | | Item Slot 4 | T | Rare for items | | Item Slot 5 | G | Very rare | | Item Slot 6 | V | Uncommon | | Stop | S | Standard | | Hold | H | Standard | | Attack Move | A | Standard | | Quickbuy | F9 | Uncommon | | Level Up | O | Extremely inefficient by modern standards | mineski hotkey

Legacy Keys: Some Mineski players used DotA 1 legacy keys (e.g., R for Sven’s Storm Bolt, C for Crystal Nova), overriding modern QWER.

🎯 Feature Definition: Mineski Smart Hotkey

Behavior:

  • Press F1 → Selects all controllable units + issues a "move and attack" command to cursor location
  • Press F2 → Selects only non-hero units (summons, illusions, creeps) and sends them to a location
  • Press F3 → Micro-stutter step: issues stop → move → attack rapidly for orb-walking

This helps with multitasking like old Mineski pro players. I understand you're asking for a Mineski hotkey


The Problem: The Inventory Grid

In Warcraft III Dota, inventory management was a nightmare. The default keys for the six inventory slots were the Numpad keys (Num7, Num8, Num4, Num5, Num1, Num2).

This created a massive ergonomic issue. To use an item like a Dagon or a Blink Dagger, players had to take their hand off their mouse or contort their left hand awkwardly across the keyboard to reach the numpad. This slowed down reaction times and made active items a liability rather than a power spike.

⚙️ AutoHotkey Script – Mineski Hotkey Feature

; Mineski Hotkey Feature for Dota 2 / RTS games
; Press F1, F2, F3 for smart unit control

#HotIf WinActive("ahk_exe dota2.exe") ; Only active in Dota 2 Press F1 → Selects all controllable units +

; F1: Select all units + attack move F1:: Send "2" ; Select all other units (customize hotkey) Sleep 20 Send "a" ; Attack move Sleep 20 Click ; Issue command at cursor Send "1" ; Return to hero (optional) return

; F2: Select only non-hero units (e.g., control group 3) F2:: Send "3" ; Control group with summons/illusions Sleep 20 Send "a" Sleep 20 Click return

; F3: Stutter step helper (move → stop → attack) F3:: Send "m" ; Move command Sleep 10 Click ; Move to cursor Sleep 50 Send "s" ; Stop Sleep 10 Send "a" ; Attack Sleep 10 Click ; Attack ground/cursor return

#HotIf


Step 2: Remap Abilities

  • Ability 1: T
  • Ability 2: G
  • Ability 3: H
  • Ultimate Ability: J
  • If your hero has extra abilities (e.g., Morphling’s Attribute Shift), use U and I.
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