Mylfed 24 11 15 Freya Von Doom And Claire Roos New
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Names and Possible Context:
- Freya von Doom: This name suggests a possible reference to a character from a comic book, movie, or TV show. "Von Doom" hints at Dr. Doom, a well-known villain from the Marvel Comics universe. Freya could be a character with a connection to or inspired by this universe.
- Claire Roos: This could be a person's name or a character from a different context altogether.
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Numbers Provided:
- 24 11 15: These numbers could represent a date (24th November 2015), a time (24:11), or perhaps some form of coding or reference specific to the context of the conversation or post.
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New and Helpful Post:
- The mention of something being "new" and described as a "helpful post" suggests that the information or content provided was both recently created and intended to be beneficial or informative to the audience.
Without more details, here are a few possibilities on what this could be referring to:
- A blog post or article dated 24th November 2015, involving or mentioning Freya von Doom and Claire Roos, possibly within a comic book review or a personal blog.
- A social media interaction where someone shared information (possibly on the 24th of November 2015) about Freya von Doom and Claire Roos, marking it as helpful and new.
- A forum discussion where users with interests in comics, characters, or specific fandoms discuss topics and mark certain posts as helpful.
Title
From MylFed 24‑11‑15 to the Present: A Collaborative Exploration of Narrative Agency in Immersive Media by Freya von Doom and Claire Roos
Authors
Freya von Doom¹, Claire Roos² mylfed 24 11 15 freya von doom and claire roos new
¹Institute for Digital Narrative Studies, University of Nordhaven, Norway
²Department of Media Psychology, Westbridge University, United Kingdom
Corresponding Author: Freya von Doom (freya.vondoom@innordhaven.no)
If You're Referring to a Specific Event or Collaboration:
- Artist Websites or Social Media: Check Freya von Doom's and Claire Roos's official websites or social media profiles for any mention of a collaboration or event on that date.
- News Archives: For November 2015, look into art news websites or blogs that might have covered exhibitions, collaborations, or events involving these names.
6.1 Contributions
- Fine‑grained agency quantification through FGAT demonstrates that agency can be measured at the micro‑action level without over‑burdening designers.
- Adaptive affective mapping reduces misclassification rates from 28 % (static model) to 12 % after the 3‑minute calibration, supporting more reliable emotion‑driven narrative shifts.
- Transparency glyphs increase user acceptance of adaptive systems, mitigating concerns about “hidden manipulation.”
6.2 Limitations
- Biosignal quality – despite careful electrode placement, motion artefacts occasionally triggered spurious affective shifts. Future work will integrate multimodal inputs (voice tone, facial expression) for robustness.
- Scalability – the current Branch Selector operates on a pre‑computed graph of ≤ 2 k nodes; larger story worlds will require hierarchical planning (Riedl & Young, 2010).
- Ethical considerations – real‑time emotional influence raises questions about consent and manipulation. Our Transparency Layer is a first step, but a regulatory framework is needed for commercial deployment.
4.2.1 FGAT Scoring
For each atomic event e at time t:
[ \textAgencyWeight(e_t) = \sigma\bigl( \mathbfw^\top \mathbfx_t + b \bigr) ]
where (\mathbfx_t) encodes lexical, syntactic, and interaction features; (\sigma) is a tanh activation to bound the output between −1 and +1.
1. Introduction
Immersive media—ranging from narrative‑driven video games to virtual‑reality (VR) storytelling platforms—have long wrestled with the tension between authorial control and player agency (Murray, 1997; Ryan, 2001). The MylFed (My Life, Fully Expressed Dynamically) framework, first released on 24 November 2015, offered a novel solution: a procedurally generated narrative engine that adapts plot events according to a player’s in‑game decisions, while simultaneously monitoring physiological affective signals (e.g., heart‑rate variability, galvanic skin response). If you're looking for help with a specific
Two years after its debut, Freya von Doom (computational narrative) and Claire Roos (media psychology) joined forces to address a set of open challenges identified in the original MylFed publications (von Doom, 2016; Roos, 2017):
- Granular agency tracking – how to quantify and preserve the player’s sense of control when narratives branch at sub‑sentence resolution.
- Affective fidelity – how to reliably map noisy biosignals onto discrete emotional states without compromising narrative flow.
- Ethical transparency – how to inform users of adaptive mechanisms while avoiding “meta‑narrative fatigue.”
The present paper introduces Dynamic Agency Modeling (DAM), a set of algorithmic extensions that answer these questions while remaining compatible with the original MylFed architecture.
5.2 Materials
- Two custom‑built narrative scenarios (≈ 30 min each) built on the MylFed engine: “The Archive of Echoes” (science‑fiction) and “The Forgotten Cathedral” (historical mystery).
- Biosignal acquisition via OpenBCI Ultracortex (8‑channel EEG + PPG).
- Questionnaires: Agency Scale (Murray, 1997), Immersion Questionnaire (Witmer & Singer, 1998), and a bespoke Transparency Acceptance Survey (TAS).






