Pro Evolution Soccer (PES) 2013 folder is the core repository for all game assets, ranging from player faces and kits to stadium textures and menu graphics. These assets are typically stored in container files (like
), which act as archives containing thousands of individual "unnamed" Core IMG File Directory The following table outlines the primary
files found in the PES 2013 directory and their respective contents: Primary Content Type Key Assets Included Equipment & Balls Match balls, goalkeeper gloves, and related icons. Kits & Footwear Player and referee kits, boots, and 3D equipment models. Faces & Hair Thousands of unique 3D player faces and hairstyle textures. Database & Settings Team names, league structures, and global game settings. Commentary Audio files for match commentary (varies by language). UI & Menus Main menu graphics, fonts, icons, and league logos. Match Interface Scoreboards, replay transitions, and in-game HUD elements. Stadium 3D models, pitch textures, and goal nets. Match Atmosphere Crowd sounds, fan chants, and stadium ambient audio. Key Asset Mapping (Unnamed .bin IDs) Modding tools like PES Ultimate Data Explorer
allow users to browse specific "unnamed" files within these containers. Below are common ID ranges for major assets: Player Kits : Typically found within , with IDs often ranging from unnamed_6360 to unnamed_6819 Faces & Hair : Located in ; face IDs often fall between 131 and 2007 , while hair IDs range from 4206 to 6082 Footwear (Boots) : IDs such as unnamed_6206 to unnamed_6278
correspond to specific real-world brands like Adidas and Nike. Essential Modding & Exploration Tools
To view or modify these lists, the community primarily uses these specialized utilities: AFS Explorer: Used to open, extract, and re-import files into the containers. Kitserver 13:
A crucial tool for bypassing internal file limits, allowing you to add unlimited faces, kits, and stadiums without replacing original PES 2013 Editor: Ideal for managing the
file to relink specific player faces or team chants to their corresponding
To turn a list of PES 2013 .img files into a story, we have to look at them as the "DNA" of the game's world. These files aren't just data; they are the building blocks of the football universe. The Ghost in the Machine: A PES 2013 Story pes 2013 img file list better
The stadium was silent, but inside the server, dt00.img was waking up. This was the "Heartbeat" file—the sound of the crowd, the whistle of the ref, and the thud of the ball. Without it, the world was a vacuum. The Construction
First, dt01.img laid the foundation. It didn't care about glory; it handled the physics. It calculated the wind and the friction of the grass. Then came dt04.img, the "Architect." It mapped out the stadiums, from the grand heights of the Santiago Bernabéu to the gritty local pitches. The Life Forms Then, the "Soul" files initialized:
dt0c.img: The faces of legends. Thousands of digital eyes blinked open at once.
dt0f.img: The kits. Pristine jerseys wrapped around wireframe bodies, colors blooming in the dark.
dt07.img: The AI brains. Suddenly, Ronaldo knew how to run, and Buffon knew how to dive. The Conflict
As the match loaded, dt06.img—the Menu system—acted as the gatekeeper. It waited for the "User," the god of this digital realm, to press Start. When the command hit, dt09.img (the graphics engine) fired a billion pixels into the monitor.
The whistle blew. The .img files weren't just code anymore. They were a Champions League final, frozen in a loop of 2012 glory, waiting to be played one more time. File Legend for your Story dt00.img: Sound effects (the atmosphere). dt01.img: Commentary and core audio. dt04.img: Stadium data and lighting. dt06.img: Menus and UI (the skin). dt0c.img: Player faces and hair (the identity). dt0f.img: Kits and boots (the armor).
If you'd like to dive deeper into this "digital world," I can: Explain the technical purpose of a specific .img file. Pro Evolution Soccer (PES) 2013 folder is the
Help you find tools to open and edit these files (like GGS or AFS Explorer).
Write a detailed tutorial on how to "mod" the story by changing the textures.
Here’s a post tailored for a forum, blog, or social media group focused on Pro Evolution Soccer 2013 modding.
Title: 📂 The Ultimate PES 2013 img File List: A Modder’s Cheat Sheet 🎮
Post:
Hey PES 2013 faithful! 👋
We all know that the heart of any great patch lies inside the img folder. Whether you're cleaning up a broken kit, swapping stadiums, or just trying to understand why your scoreboard looks like it's from 2005—knowing which .img file does what is half the battle.
I’ve compiled a cleaner, better-organized file list than the scattered ones you usually find. Bookmark this for your next modding session. Title: 📂 The Ultimate PES 2013 img File
This is where most players fail. To have a truly better IMG file list, you need to prevent ID Conflicts.
If you download a face for Ronaldo (ID 4241), but you already have a generic boot file assigned to ID 4241, the game will crash. You need to re-ID the file.
assign.bin (via Kitserver configuration) or rename the file to a slot that isn't occupied.Pro Tip: Keep a spreadsheet or a text file in your mod folder listing which IDs you have used. This "map" makes your file list scalable.
config.txt OptimizationIn your kitserver folder, create a config.txt file or edit the sider.ini. Add these lines to load files logically:
# Better IMG Loading Order
img.dir = "faces"
img.dir = "kits"
img.dir = "stadiums"
img.dir = "boots"
img.dir = "scoreboard"
Step 4: Regular Maintenance (Cleaning the List)
A "better" file list is a lean file list.
- Remove Duplicates: If you have a high-res stadium server, do you really need the low-res background crowds from the
dt06.img? Delete unnecessary bins to free up memory.
- Consolidate: If you have 50 different loose
.bin files for boots, consider packing them into a single downloadable dt0f.img via AFS Explorer. Loading one larger file is often faster for the engine than scanning 500 tiny loose files in a folder.
The Problem: The Default IMG Mess
In PES 2013, graphics and audio are stored in AFS container files with the .img extension (e.g., dt0c.img, dt0f.img). Inside these containers are .bin files (unnamed files identified only by ID numbers).
A "bad" file list usually looks like this:
- Loose Files Everywhere: Thousands of loose
.bin files cluttering your kitserver folders.
- ID Conflicts: Installing a new face pack that overwrites an existing player ID, causing the game to crash or show the wrong face.
- Unoptimized Loading: The game has to search through hundreds of unnecessary files, leading to slower menu navigation.
1. Introduction
The img folder (typically found in KONAMI/Pro Evolution Soccer 2013/img/) contains the majority of the game’s repackaged data. Unlike folder-based asset systems, PES 2013 uses encrypted or containerized .img files. A clear file list enables modders to:
- Replace kits, faces, boots, and balls.
- Edit menu graphics and scoreboards.
- Modify commentary and sound effects.
- Avoid conflicts between patches.