Pes 6 Preset Face List -
Pro Evolution Soccer 6 (PES 6) , preset faces are categorized by skin color
and specific player IDs. Because the game includes thousands of players, the full "paper" or list is typically managed through PES 6 AFS maps player face databases Key Player Face IDs (Classic & Licensed)
These IDs correspond to the internal game files used for "Preset" faces: England/Stoke Ryan Shotton (Special 457) Fernando Torres Victor Valdes Editing & Custom Presets
If you are looking to recreate specific faces that aren't in the default licensed list, the community uses "Build Face" parameters: Build Faces
: You can find detailed parameter lists (Brows, Eyes, Nose, etc.) for specific players like Mattia De Sciglio on community blogs. : For extensive modding, refer to the comprehensive player face database which maps over 4,700 players to their file paths. Where to Find the Full List
You can access full spreadsheets or "face papers" on sites like or community forums like PES6 Forever or a full list for a particular national team PES 6/14 Faces Requests | Martina22acm's Blog
– Ryan Shotton (England/Stoke) Build Face. 3/+2/-1/+1. Brows: 21/-1/-1/+1. Eyes: 30/-1/+3/0/-1/1/Brown 2. Nose: 7/-2/0. Cheeks: 1/ WordPress.com PES 6 Logo and Kit Details | PDF - Scribd
In Pro Evolution Soccer 6 , Preset Faces (also called Predefined Faces) are high-quality, custom-modeled faces for real-world players, as opposed to the generic faces generated by the game's internal editor. For modders and editors, these are vital for "relinking" faces to ensure players look like their real-life counterparts after transfers or in custom patches. Key Player Preset Face Examples
Below are some of the most notable preset face IDs and names found within the PES 6 database: Player Name Face Index (Approx.) Classic / Special Classic / Special Ronaldinho Z. Roberto Skin Tone 3 (Black) Didier Drogba Skin Tone 3 (Black) Samuel Eto'o Skin Tone 3 (Black) Patrick Vieira Skin Tone 3 (Black) Juan Román Riquelme Skin Tone 2 (Other) Ronaldo (R9) Skin Tone 2 (Other) Lionel Messi Predefined Skin 1 (White) How to Use the Face List
Preset faces are typically organized by Skin Tone (1 for White, 2 for Other/Tan, 3 for Black). To edit or relink them, you will generally use one of the following methods:
The fluorescent hum of the internet café in downtown Cairo was the only sound Ramses needed. It was 2010, the world was moving on to HD graphics and online servers, but Ramses lived in the sanctuary of the past. His fingers danced over the keyboard, minimizing the browser window displaying a mundane work email and maximizing the icon that meant more to him than his paycheck: Pro Evolution Soccer 6.
For the uninitiated, PES 6 was just a game. For Ramses, and the small, fervent cult of purists he belonged to, it was a religion. It was the zenith of gameplay physics—the heavy touch, the weighted pass, the satisfying thud of a volley. But tonight, Ramses wasn't playing. He was curating.
He was deep in the Edit Mode, the digital workshop where reality and memory fused.
"Come on," he muttered, squinting at the generic polygon head on the screen. He was trying to recreate the 2005 AC Milan squad, a task that required surgical precision.
In the modern era of gaming, faces were scanned, 3D-mapped, and perfect. In PES 6, you had two choices: the generic "build-a-face" sliders, which often resulted in players who looked like melted wax figures, or the Holy Grail—the Preset Face List.
Ramses opened the text file he kept on his desktop. It was a document he had spent years compiling, cross-referencing obscure forum posts from 2006, dead links, and Russian fan sites. It was his map to the hidden DNA of the game.
Subject: Claude Makélélé. Current Status: Generic Face 12 (Disaster). Target: Preset Face #284.
He scrolled down the list on his notepad. The PES developers, limited by licensing rights, hadn't given every star their true likeness. But they had hidden the "DNA" of thousands of faces in the game code—faces that belonged to players in other leagues, unused slots, or players from previous iterations.
The theory was simple: A face that looked exactly like a young Zidane might be hidden under a random Japanese player ID. A face that perfectly mimicked a rugged defender might be found in the "Classic Players" section. pes 6 preset face list
Ramses navigated to the player edit menu. He selected Makélélé. He bypassed the facial structure sliders entirely and went straight to the Base Player option. This allowed him to paste the appearance of one player onto another.
He didn't want to turn Makélélé into another player; he wanted to find the specific Preset ID that contained the facial geometry for a bald, intense midfielder.
He scrolled through the list. Generic. Generic. Dreadlock Model 3. Generic.
Then, he remembered an entry from the underground forums: Preset #341 - Linked to D. Albelda (Valencia) but modified.
He selected it. The screen flickered. The generic, flat-faced substitute vanished. In his place stood the French enforcer. The cheekbones were sharp, the eyes were deep-set, the texture of the skin was unique—it wasn't a blur; it had pores, stubble, scars. It was a specific, hand-crafted model the developers had buried in the code.
Ramses sat back, exhaling a plume of cigarette smoke. "That’s the stuff."
But the Preset Face List was a double-edged sword. It was a labyrinth of "almosts."
He moved to the next player: Ronaldinho. The game had his face by default, of course. But Ramses wanted the classic Ronaldinho, the buck-toothed grin from 2002, not the slightly weary look of 2006.
He consulted his list again. Note: Preset #109 belongs to the 'Unused Classic Brazil' slot.
He applied the preset. Suddenly, the face changed. It was the Ronaldinho of Nike commercials, the vibrant, smiling assassin. The geometry was slightly different—the eyes were wider, the teeth more prominent.
However, the Preset Face List held dangers. Ramses navigated to a young striker he was building for the future: Lionel Messi. In PES 6, Messi was a wonderkid, but his face was often a generic teen model with long hair. Ramses wanted the short-haired, intense Messi that was emerging in La Liga.
He found a recommendation on the list: Preset #456 - resembles young Argentine template.
He applied it. The face morphed. But something was wrong. The head shape was right, the hair was the shaggy mop-top... but the texture was glitched. The skin tone was slightly off, making the Argentine look like he’d spent a week in a tanning bed, and the eyes stared vacantly into space.
"Uncanny valley," Ramses sighed. He hit undo. The Preset Face List was not magic; it was a box of parts. Sometimes you found a treasure; sometimes you found a monster.
He spent hours there, the café emptying out around him. He was a plastic surgeon for pixels.
- Edgar Davids: Preset #88 (Hidden in the 'Players without Club' pool). The glasses were an accessory, but the scowl was the preset. Perfect.
- Johan Cruyff: The game had him in Classics, but the face was inaccurate. Ramses cross-referenced a Danish forum thread. Preset #601, modeled after a generic Scandinavian player, actually had Cruyff’s gaunt cheeks. He copied it. Success.
By 3:00 AM, the AC Milan squad was complete. They stood on the menu screen, a testament to Ramses’ obsession. They weren't just a collection of stats anymore; they had identities. They had history written in their polygon counts.
He highlighted the team. They looked fearsome. They looked real.
Ramses finally clicked "Save." The memory card icon blinked. He exited to the main menu. He didn't play a match. The satisfaction wasn't in the scoring anymore; the satisfaction was in the restoration. Pro Evolution Soccer 6 (PES 6) , preset
He looked at the text file on his monitor, the "Preset Face List." To a casual observer, it was a boring column of numbers: Preset 01, Preset 02, Preset 03... But Ramses knew better. Every number was a soul waiting to be woken up. Every number was a digital ghost looking for a body.
He closed the laptop. The game was saved. The faces were set. History, for one more night, was preserved.
The PES 6 Preset Face List remains a cornerstone of the game's enduring legacy, often cited by fans as the peak of player individuality before the series transitioned to the next-gen "HD" era. This list contains the pre-designed, high-fidelity facial models for licensed stars and key players, distinct from the "Edit Mode" faces constructed from generic parts. Review: Why the Preset List Still Matters
Individual Identity: Unlike modern titles where generic players often look like clones, PES 6's preset faces were crafted to capture the specific "aura" of icons like Adriano, Zidane, and Ronaldinho.
Modding Foundation: The preset list is essential for the modding community. Tools like Kitserver use the "GDB/faces" structure, where creators replace original preset IDs with photorealistic 4K face mods, keeping the 18-year-old game visually relevant today.
The "Uncanny Valley" of 2006: While lower in polygon count than current EA FC or eFootball models, the preset faces in PES 6 are praised for their expressive accuracy. They avoid the "dead eye" look of some later iterations, successfully conveying a player's real-life likeness through clever texture work rather than just raw processing power. Technical Breakdown: Preset vs. Edited Preset Faces Edited (Generic) Faces Source Hand-crafted by Konami artists. Player-made using slider menus. Realism High; unique bone structures. Low; built from standard presets. Flexibility Limited in-game editing. Fully customizable skin/eyes. Modding Can be overwritten via Map files. Harder to mod individually. Limitations to Note
Skin Tone Locking: A major quirk of the PES 6 engine is that once a face is applied to a preset slot, you often cannot change the skin tone in the editor. Modders recommend matching the generic skin tone to the face mod before applying it to prevent "floating head" syndrome where the neck and face don't match.
The "Missing" Stars: Due to licensing gaps (like the lack of the German Bundesliga), many top-tier players of that era were relegated to generic faces, requiring community patches to fill the "Preset" database.
In Pro Evolution Soccer 6 (PES 6), preset faces refer to the high-quality, pre-modeled faces for licensed stars, while the internal face editor allows you to create players from scratch. Managing these often involves using external tools like Kitserver to assign specific face files to player IDs. 1. Preset Face List (Examples)
While the full internal list contains hundreds of players, these are some of the most commonly sought preset IDs often found in official and community databases:
France: Henry (1904), Zidane (1905), Desailly (1906), Trezeguet (1915)
England: Beckham (1881), Owen (1882), Rooney (1884), Gerrard (1886) Spain: Fernando Torres (2044), Raul (2045), Fabregas (2047)
Italy: Toldo (2090), Zambrotta (2092), Gattuso (2093), Pirlo (2095)
Brazil: Ronaldinho (1912), Ronaldo (1913), Kaká (1916), Adriano (1917)
You can find comprehensive mapping documents on platforms like Scribd's PES 6 AFS Map and the PES 6 Player Face Database. 2. Guide: How to Assign and Edit Faces
To go beyond the basic in-game editor and use custom faces, follow these steps: Step 1: Identify Player IDs
Every player in PES 6 has a unique internal ID. You need this ID to "link" a face file to a specific player.
Use tools like PES Editor or check the map.txt file in your Kitserver's GDB/faces folder. Step 2: Prepare the Face Files Custom faces usually come in two parts: Edgar Davids: Preset #88 (Hidden in the 'Players
Face Texture: An image file (usually .bin or .png) representing the skin. Hair Model: The hairstyle file associated with that face. Step 3: Using Kitserver (GDB Method)
This is the standard way to add new faces without overwriting original game files: Navigate to your PES 6 installation folder. Go to kitserver/GDB/faces.
Place your new face file in a folder (e.g., Premier League/Arsenal). Open the map.txt file in the faces folder.
Add a line following this format: PlayerID, "Folder Name/filename.bin". Example: 1884, "England/rooney_face.bin". Step 4: Using Game Graphic Studio (AFS Method)
If you want to replace the permanent "preset" faces stored in the game's 0_text.afs file: Open Game Graphic Studio (GGS). Open the 0_text.afs file from your dat folder.
Search for the "unknow" block range for faces (typically unknow_01891.bin to unknow_02937.bin).
Right-click the existing face and select "Import" to replace it with your custom .bin file. 3. Community Resources
For the latest high-definition facepacks and patches, the most active communities are:
Evo-Web: The primary hub for PES 6 editing and retro patches.
Facebook Groups: Look for creators like Alegor PES 6 Faces who provide detailed tutorials and modern face updates. Create your own face/anyone in the game : r/SPFootballLife
In Pro Evolution Soccer 6, Preset Faces are high-fidelity models assigned to real-world players, organized by four distinct skin tones, with thousands of IDs available for editing. Community-compiled databases map these IDs to specific players—such as Totti (ID 318) and Pirlo (ID 314)—facilitating PC Face Server customization. A comprehensive mapping of player faces is available through the Scribd database at scribd.com/document/482471354/map-faces-pes-6. PES 6 Logo and Kit Details | PDF - Scribd
3. How the Community Fixed It (Option Files)
This is the most important part for PES 6 players. The community created Option Files (OF) that edit the game database. Modders realized that PES 6 had many "hidden" preset faces in the game files that were not assigned to the correct players. Additionally, they created Face Servers (external files loaded by the game) to add thousands of new faces.
If you download a popular Option File (like "Smoke Patch" or "Fire Patch"):
- The "Preset Face List" becomes massive.
- Players like Fernando Torres or Didier Drogba (who had generic faces in the original PES 6) are automatically assigned high-quality preset faces.
- You do not need to manually assign them; the save file does it for you.
Tier 6: Classic & Master League "Fake" Presets (IDs 181-210)
PES 6 had fictional "Classic Players" hidden in the Master League. These faces are often used by modders to represent Maradona, Pelé, or Best because they are historically accurate models with generic names like "Castro" or "Minanda".
| ID | Fake Name | Resembles | Use Case | |----|-----------|-----------|----------| | 181 | Castolo | Generic white #1 | Mediocre generic | | 182 | Minanda | Spanish playmaker | Used for Xabi Alonso by modders | | 183 | Iouga | Eastern European | Used for Shevchenko alt | | 184 | Ximelez | Brazilian-ish | Used for Romário | | 185 | Espimas | Fast winger | Used for Overmars | | 186 | Valeny | Young midfielder | Generic | | 190 | Maradona (hidden) | Diego Maradona | Yes – Konami hid a Maradona preset! ID 190 is a stunning Maradona face. | | 191 | Pelé (styled) | Black, 70s afro | Used for Pelé/Beckenbauer | | 192 | Zico styled | Brazilian legend | Used for Zico/Sócrates | | 193 | Cruyff styled | Dutch 1970s | Used for Cruyff | | 199 | Beckenbauer styled | German sweeper | Used for Beckenbauer |
Important: ID 190 (Maradona) is the holy grail. It is locked in the original game but can be unlocked via hex editing or using a patched option file.
How to install a preset face list (typical workflow)
- Back up your original GDB and game files.
- Extract the face pack archive to a temporary folder.
- Read the included readme for pack-specific instructions and compatibility.
- Copy face image files into your PES 6 face folder (often a faces or data/faces path depending on mod installer).
- Place the preset face list (mapping file) into the proper directory expected by the face manager or installer.
- If using an installer, run it and follow prompts; otherwise use a face manager or manual replacement tool to link faces to player IDs.
- Launch PES 6 and verify in Edit mode; reassign any mismatches manually if needed.
English Premier League
| Club | Preset Players | | :--- | :--- | | Arsenal | Henry, Bergkamp, van Persie, Fabregas, Lehmann, Gallas | | Chelsea | Terry, Lampard, Shevchenko, Ballack, Drogba, Cech, Robben | | Manchester United | Rooney, Ronaldo (Cristiano), Giggs, Scholes, Ferdinand, van der Sar, Saha | | Liverpool | Gerrard, Carragher, Alonso, Crouch (unique tall model), Reina | | Newcastle | Owen, Given | | Tottenham | Keane (Robbie), King |
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