Reshade Rtgi 0361 __top__ Full < Exclusive Deal >
Here are concise resources and descriptions related to "ReShade RTGI 0361 Full":
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What it is: RTGI (Ray-Traced Global Illumination) is a ReShade shader preset that simulates global illumination and ambient lighting effects using screen-space ray-traced techniques inside ReShade. "0361" appears to be a specific build/version/variation of an RTGI preset or shader pack.
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Typical contents of a "Full" package:
- ReShade preset (.ini or .fx files) including the RTGI.fx shader and supporting shaders (e.g., TAA, SMAA, depth-aware blur, bloom, tonemapping).
- Texture/lookup assets (LUTs).
- Installation/usage instructions and recommended settings.
- Compatibility notes for DirectX/OpenGL/Vulkan and recommended GPU/drivers.
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Installation summary:
- Install ReShade (compatible version for your game/API).
- Place RTGI.fx and any supporting .fx/.ini files into the game’s ReShade/shaders folder.
- Place LUTs/textures into the ReShade/textures folder.
- Load the preset in-game via the ReShade menu; enable depth buffer access if prompted.
- Adjust quality/performance settings (ray step count, denoise, resolution scale) to suit your GPU.
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Performance tips:
- Lower ray step count and resolution scale for better FPS.
- Enable denoising only when necessary.
- Use game-native ambient occlusion sparingly if combined with RTGI.
- Pause or reduce dynamic effects (motion blur, high-res shadows) in-game to save GPU headroom.
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Compatibility & troubleshooting:
- Ensure ReShade’s depth buffer access is working (some anti-cheat or overlays block it).
- Use the correct API selection when installing ReShade (DX9/10/11/12/Vulkan/OpenGL).
- If game crashes or the effect is invisible, check shader compilation errors in the ReShade log and confirm all supporting files are in place.
- For flickering or artifacts, try alternative depth buffer detection modes or update GPU drivers.
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Where people discuss/share builds:
- ReShade forums and community threads (shader authors post presets and updates).
- Modding sites (Nexus Mods, Github repositories) where shader packs and presets are distributed.
- Discord servers and subreddits dedicated to ReShade and game-specific visual mods.
If you want, I can:
- Provide a short step-by-step install guide tailored to a specific game or API.
- Search for the exact "RTGI 0361 Full" package and list download locations and changelog (I would check the web).
I notice you’re referencing “ReShade RTGI 0361 full” — this appears to be a specific version of the ReShade RTGI (Ray Tracing Global Illumination) shader by Pascal “Marty McFly” Gilcher. reshade rtgi 0361 full
A few important clarifications:
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Official versioning: The public releases of RTGI are typically numbered like v0.36.1 (not “0361”). The latest public version as of my knowledge is around v0.36 or v0.37 (available on Patreon or GitHub).
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“Full” meaning: Some community repacks or cracked versions use “full” to indicate unlocked features (e.g., removing the 2-minute timer from older evaluation versions). The official paid version (via Patreon) has no such limitations.
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Legality & safety:
- Sharing or requesting cracked/pirated versions of RTGI violates the author’s licensing (the shader is pay-what-you-want or early-access for patrons).
- Downloading “RTGI 0361 full” from unofficial sites risks malware — cracked ReShade shaders are a common vector for trojans.
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What you should do instead:
- Get the official version from Marty McFly’s Patreon (even $1 tier often grants access).
- Use the free qUINT_rtgi.fx or other open-source GI shaders if budget is an issue.
If you meant something else by “draft feature” — like a feature list or draft documentation for this version — please clarify. But if you’re looking for a cracked download, I can’t provide that.
To "generate" or set up this specific configuration, follow these steps: 1. Core Requirements ReShade with Full Add-on Support: You must download the version of ReShade from reshade.me that includes full add-on support
. This is critical for accessing the game's depth buffer, which RTGI uses to calculate light. The RTGI Shader: This is a premium shader typically available through Marty’s Mods (Pascal Gilcher) 2. Installation Process Install ReShade: Here are concise resources and descriptions related to
Run the setup tool and select your game's executable. When prompted, choose the correct rendering API (DirectX 9/11/12, Vulkan, or OpenGL). Add Shader Files: Extract the RTGI shader files (typically qUINT_rtgi.fx and its textures) into the reshade-shaders folder in your game's directory. Enable in Game:
key (default) to open the ReShade overlay and check the box for 3. Configuration & Troubleshooting For the shader to "generate" light correctly, you must configure the depth buffer Tuning the RTGI ReShade shader, with settings explained
Key Features of RTGI 0.361
If you manage to acquire the legitimate 0.361 Full files, here is what you can expect:
Performance notes & recommended settings
- Cost scales with resolution and sample count. Expect the biggest frame-time hits at 1440p+ and with high sample counts.
- Start with these conservative presets for a balance of quality and speed:
- Resolution 1080p, Samples: 16–32, Bounces: 1, Denoiser: ON (default)
- Resolution 1440p, Samples: 32–48, Bounces: 1–2, Denoiser: ON
- Resolution 4K, Samples: 64+, Bounces: 1, Denoiser: ON, enable adaptive sampling
- Use lower sample counts with temporal accumulation enabled for much better apparent quality over time.
Where it shines
- Dark interiors with small, bright light sources (torches, lamps) — produces convincing bounced light and color bleeding.
- Outdoor scenes at dusk/dawn — softens shadow transitions and enriches sky-ground light interplay.
- Cinematic screenshots — subtle fill lighting and smoother indirect shadows make scenes pop.
Recommendation
- Use RTGI 0.32 (latest stable public version) — works well with most games.
- If you need 0.36.x features, check the developer’s official Patreon for legitimate access.
- Never download ReShade shaders from untrusted third‑party file hosts.
Would you like a step‑by‑step installation guide for the official RTGI 0.32 instead?
In the dimly lit corner of a small apartment, the air hummed with the steady whir of a custom-built PC. Elias sat slumped in his chair, his eyes fixed on the screen where a decade-old RPG was frozen in time. The world of
looked flat—its shadows were mere gray blobs, and the sunlight hitting the stone walls felt like a sticker rather than a force of nature. He adjusted his glasses and opened the overlay. His mouse hovered over a specific file: qUINT_rtgi.fx . This wasn't just any shader; it was Pascal Gilcher’s RTGI v0.36.1
, the "Full" version he’d finally secured through the creator’s official Patreon Elias clicked "Enable."
The transformation was instantaneous. It was as if the game had taken a deep breath and finally woke up. The Light: What it is: RTGI (Ray-Traced Global Illumination) is
Where before there was only "on" or "off," now there was a dance. The orange glow from a nearby wall torch didn't just stop at the floor; it bounced, bleeding warm amber onto the protagonist’s iron greaves and the damp moss of the dungeon floor. The Depth:
Small cracks in the masonry, previously invisible under flat textures, now caught micro-shadows. The 0.36.1 update
brought refined ray-length multipliers, allowing the light to travel further and more accurately into the distance. The Immersion:
As Elias moved the camera, the Screen Space Ray Tracing calculated every bounce in real-time, making the world feel solid, heavy, and alive.
He spent the next hour not playing, but tinkering. He adjusted the
to find the sweet spot between visual fidelity and his GPU's survival, watching as the "Full" version’s advanced filtering smoothed out the noise until the lighting looked like a high-budget film.
A. Ray Tracing Settings
- Step Size: The distance between ray steps.
- Low Value: More accurate, detects thin objects (fences, leaves), but heavier performance hit.
- High Value: Faster performance, but may result in "light leaking" (light appearing through walls).
- Max Steps: How far the shader searches for a hit.
- Optimization: Lower this in indoor scenes; raise it for vast outdoor landscapes.
- GI Intensity: Controls the strength of the light bounce. Too high results in a "washed out" look; too low makes the effect unnoticeable.
2. Technical Requirements
To successfully run RTGI 0.361 without significant frame rate degradation, the following specifications are recommended:
- ReShade Version: 4.9.1 or newer (Required for shader model compatibility).
- API Support: DirectX 10, 11, or 12 (OpenGL support varies; Vulkan is supported but requires specific installation methods).
- Hardware:
- Minimum: NVIDIA GTX 1060 6GB / AMD RX 580 (Expect 30fps hits).
- Recommended: NVIDIA RTX 20-series or newer / AMD RX 6000 series or newer. RTGI leverages compute shaders which run significantly faster on RT cores, though they are not strictly required.
- Depth Buffer Access: The game must allow access to the depth buffer. Without this, RTGI cannot detect geometry and will only apply lighting to flat surfaces.