Resident Evil Revelations 2 Save Game 100 Complete ✦ Top-Rated & Ultimate

A 100% complete save game for Resident Evil Revelations 2 serves as a "master key," bypassing approximately 33.5 hours of intensive grinding required to unlock every asset in both the story campaign and the sprawling Raid Mode. For many players, utilizing such a save is less about skipping the experience and more about gaining immediate access to the "sandbox" version of the game, where the full arsenal of survival horror tools is available from the start. The Ultimate Arsenal: Campaign Unlockables

A perfect save file grants instant access to game-breaking weapons and cosmetic rewards that typically require multiple high-skill playthroughs:

Special Weapons: Includes the Infinite Rocket Launcher, Meat Grinder, Katana, and Natalia’s unique Bubble Gun.

Difficulty Tiers: All levels, including the brutal "No Escape" and "Invisible Mode," are fully unlocked.

Visual Enhancements: Exotic screen filters like Classic Horror, Sepia-Toned, and Comic Noir are available for immediate use.

Alternate Costumes: Classic RE1 and RE2 outfits for Claire and Barry are unlocked alongside "Sniper" and "Survivor" variants. How long is Resident Evil: Revelations 2? | HowLongToBeat

If you're a gamer that strives to see all aspects of the game, you are likely to spend around 33½ Hours to obtain 100% completion. How Long to Beat Handgun MPM

Establishing a 100% complete save in Resident Evil Revelations 2

requires mastering both the narrative Campaign and the addictive Raid Mode. This level of completion unlocks powerful infinite weapons and unique visual rewards. 1. Campaign Completion: The Road to Platinum

Total completion in the main story involves more than just reaching the credits. Players must conquer varied difficulty tiers and hunt for elusive hidden objects. Difficulty Tiers & Speedruns:

Normal/Survival: Clear all episodes to unlock basic rewards like the Bowgun or Meat Grinder.

No Escape Mode: Completing this ultimate difficulty unlocks the Infinite Ammo skill, purchasable at workstations.

Speedrun: Finish all four episodes in under 3 hours to unlock the Infinite Rocket Launcher. Collectible Hunting:

Tower Emblems: Hidden blue icons throughout both Claire's and Barry's segments. Kafka Drawings: Scanned by Moira's flashlight. Insect Larvae: Only detectable by Natalia.

Gimmick/Military Boxes: Locked containers requiring Moira’s crowbar or Natalia’s opening skills. Special Modes: Countdown Mode: Finish episodes under a strict time limit.

Invisible Mode: Enemies are only visible when flashed by light or pointed at. 2. Raid Mode: The 100% Grind

Raid Mode completion is significantly longer, often taking over 100 hours for dedicated players.

Here’s a post tailored for a gaming forum, Reddit (like r/residentevil), or a personal blog. It focuses on the journey and the reward of 100% completing Resident Evil Revelations 2, since that game is notoriously grindy.


Title: After 80 Hours of Terror and Grind: I Finally 100%’d Resident Evil Revelations 2 – Here’s What It Actually Takes

Post Body:

I never thought I’d see this day. Save file: 100% Complete. Every medal. Every trophy. Every last piece of BP spent. For Revelations 2, this isn't just "beat the game on Infernal." This is a badge of masochism.

For anyone staring down the barrel of this completion, here’s the brutal truth of what that 100% save file actually means:

1. The Campaign wasn’t the problem. Sure, beating Infernal mode (where one hit from a Revenant sends you to the loading screen) and getting S-Ranks on every episode was tense. But the real boss wasn't Alex Wesker—it was the medal requirements. You haven't lived until you've beaten a timer by 0.3 seconds because you learned to knife a door open instead of shoving it.

2. The Moira & Natalia sections are pure evil. Giving Moira a crowbar and Natalia a brick against a horde of Glasps? That’s not survival horror; that’s a puzzle box of pain. Getting the "I Can Do This!" trophy (clearing a raid stage without switching characters) on the countdown stages nearly broke my controller.

3. Raid Mode: The Real Endgame. The campaign is the tutorial. The 100% save game only pops when you:

4. The Grind is Real (but fair). It took me 80+ hours. The secret? Don't grind for XP. Grind for parts. Once you get a "Full Burst 5" or "S-TR" part on a high-level rifle, you can AFK farm the "Omnipotent" stage on Very Hard. Leave it running, come back, watch the rainbow weapons rain.

The Verdict: Is it worth it? Yes. Seeing that 100% on the save select screen feels better than any S.T.A.R.S. emblem from the old games. Revelations 2 is janky, low-budget, and brutal—but it’s the most underrated completion in the entire series.

If you’re stuck on a specific medal or need help with a Raid Mode build (SR Rank, Weapon Parts), drop a comment. I’ve got the spreadsheets.

Current stats: 260/260 Medals. 100% Raid Mode. All characters Lv.100. All rewards unlocked.

Now, someone please tell me... what do I do with my life now?


Optional image to include: A screenshot of the in-game "Records" screen showing 100%, or a picture of your fully upgraded weapon loadout (e.g., a Muramasa with Auto-Shot, Full Burst, and Gluttony).

To develop a "100% complete" save game feature for Resident Evil Revelations 2

, you must ensure the save file addresses specific milestones across both the main campaign and Raid Mode. Core Completion Requirements A true 100% save must include the following: Resident Evil Wiki Campaign Mode: All Episodes: resident evil revelations 2 save game 100 complete

Clear all four main episodes plus DLC episodes ("The Struggle" and "Little Miss"). All Difficulties:

S-rank completion on Casual, Normal, Survival, and the unlockable "No Escape" difficulty. Bonus Modes: Clear all episodes in Countdown Mode Invisible Enemy Mode Unlockable Weapons:

Access to the Infinite Rocket Launcher (clear under 3 hours), Chicago Typewriter, and Katana. Raid Mode: Level Caps:

At least one character at Level 100 (ideally all 15 characters).

All 168 missions cleared with all 5 Medals (Completion, No Herb, Lower Level, Genocide, and Trinity). Characters:

All 15 characters unlocked, including Alex Wesker and Cipher. Inventory:

All "Super Rare" (Rainbow/Purple) weapons, such as the Pale Rider, Drake, and Muramasa. Steam Community Technical Implementation (PC/Steam) Save files in this game are typically tied to a specific

, meaning a direct copy-paste often results in "Corrupted Data" errors.

Save migration :: Resident Evil Revelations 2 General Discussions

Here’s a complete content piece for Resident Evil Revelations 2 focusing on a 100% complete save game — what it includes, how to achieve it, and where to find/download such a save (with disclaimers).


100% Complete — Resident Evil: Revelations 2 — Save Game Story

Claire Redfield and Barry Burton’s quiet lives had been a mirage for years. After the calamities in Raccoon City and Terragrigia, peace was a fragile thing they guarded with ritual—small acts of vigilance, a nightly check of doors and shutters, a careful silence about the things they’d seen. But peace never lasts.

It began with a single anonymous transmission: a grainy video showing a desolate island facility, a pale girl’s face pressed to rusted bars, and a handwritten message—SAVE US. They didn’t expect a call to action. They expected old nightmares to finally retreat. Instead, the past opened its mouth and called their names.

Claire arrived first. The ferry disgorged them onto a shoreline choked with black weeds that crawled like oil across the sand. The island smelled of salt, mold, and the metallic tang of blood. The asylum ahead sat like a wound—concrete, chain-link, and glass smeared with grime. Behind the barred windows, silhouettes moved with jerky, rehearsed intent. When the alarms woke, she found Barry already inside, breath fogging in the cold air, familiar tools strapped to his belt and a grim, steady look she’d come to trust.

Their mission was simple, ridiculous, and impossible: find the missing—those taken by a shadowy figure who called himself “The Overseer” in messages broadcast across the island’s crude loudspeakers—and get everyone out. Rescue, they called it. Redemption, they mumbled to themselves in the dark.

The save file called “Q-Complete” sits on a battered memory unit in a sealed office. Inside it, every milestone flickers like a confession. The first entry shows two survivors: Claire and Moira Burton—Barry’s daughter, a frightened photographer who learns to shoot with more than a camera—and their echoes, Natalia Korda and Alex Wesker, both tethered to fate and memory in different ways. Natalia can sense danger with a tug at the gut; Alex Wesker smiles like a wound that hasn’t finished healing. Each save marker is a waypoint in a story of trust, betrayal, and the slow carving of courage.

Level 1: “The Prison” — The first crossings are measured in trembling steps and gun clicks. Claire hunts through cells whose doors hang open, the floors sticky with old disinfectant and new blood. There’s a journal—a desperate scribble from someone who believes the island will save them if only they obey. The save point is a whisper of relief: two unlocked doors, a bunkroom cleared, a map folded like a promise. The entry reads: “Found Moira. She’s scared, but alive.”

Level 2: “The Sewers” — The lights fail and the water runs quick and cold. Here, the monsters are more than shambling bodies: they are experiments that think, that wait in ambush with glass-fed teeth. Natalia’s small hand leads the way through narrow pipes while Barry, steadier now, covers the rear. Recording the save is a ritual of breath: ammo conserved, puzzles solved, a distinct sense that someone watched them from the dark and found their game entertaining.

Level 3: “Broadcast Tower” — Static and voice. They decipher a message that spells out names and times—every rescue is a checkmark on The Overseer’s ledger. Alex Wesker appears not as a villain fully formed but as an idea: a scientist who loved her work more than her subjects. The save shows choices: free the prisoners, or use them as bait to reach the Overseer faster. They choose rescue. The file notes a casualty—a man named Daniel who died providing cover. His name is scribbled into the save’s margin like a benediction.

Level 4: “The Greenhouse” — Plants have gone feral, vines threading through broken glass like fingers through ribs. The bio-organic menace here is elegant and terrible: cultured spores that bloom into living traps. Natalia’s senses save them twice; Moira, learning to aim, saves them once with a shot through a glass heart. The save timestamp is late—03:12—because they couldn’t leave until they found the botanical key hidden in an office that reeked of antiseptic and regret.

Level 5: “The Ashen Hall” — Fire has come, either by design or accident. Corridors burn, smoke stings, and the Overseer’s voice taunts them over a ruined PA. The revelations deepen: The Overseer had been a project manager for someone who wanted to cure death by making it repeatable. Each victim teaches a lesson; each resurrection writes a new manual. The save file grows heavier with notes: “Alex’s lab — signs of cloning. Subject IDs: repeated sequences.” The decisions here ripple outward. They free a small group of captives who gift them information and a keycard.

Final Act: “The Control Room / The Truth” — The Overseer is not a single man but a system, an ideology given flesh through people who thought playing god required no consent. Here the puzzle is ethical as well as mechanical: Do you shut the facility down and risk killing those trapped in a looping experiment, or you attempt to salvage what you can and drag the machinery into the light? They choose to destroy the core. Explosions are merciful in their noise; the facility roars like an animal with its ribs broken.

The final save, “100% Complete,” is less a file and more an epitaph. It lists survivors and losses, the weapons and items collected, the collectibles found and catalogued—photographs, scattered letters, audio diaries from people who once thought the island could save them. Among the collectibles: a child’s drawing pinned to a wall; a faded photograph of a family smiling in sunlight they’d thought they’d never see again; a half-burned mass of research notes with equations that look like prayers.

The ending is quiet. They escape on the last lifeboat while the island collapses behind them like a bad memory finally consumed by fire and sea. Moira holds onto Barry’s arm; Natalia stares out at the horizon, though she cannot fully say if what they left is behind them or simply waiting beneath the waves. Alex Wesker chooses a path that is neither wholly redemption nor simple villainy—she walks away into the fog with a device that might yet complicate tomorrow.

The save file’s final line reads: “We saved who we could. We remembered those we couldn’t. We keep going.” It’s not triumphant. It’s not neat. It is a ledger of survival: scars accounted for, moral debts noted, faces recorded so they can be named later. The save’s checksum matches reality not because everything ended, but because they kept a record—evidence that when the world asked for saints, imperfect people showed up and did what they could.

In the months after, each of them carries a small thing from the island: a shard of glass, a seed pod, a dog-eared journal. They sleep, poorly. They write letters. They testify in forums and quiet rooms. They know the files they unpacked will be copied, leaked, misread, and weaponized. They know the monsters will be catalogued and accidentally loved by other hands with less caution.

And yet, for a brief spell after the save reaches 100%, they let themselves a single honest night without dreams—just silence, a candle, and the knowledge that for that moment, the ledger balanced and a small, fragile victory was theirs.

Resident Evil Revelations 2 Save Game 100% Complete: A Comprehensive Guide

Resident Evil Revelations 2, developed by Capcom, is a survival horror game that was released in 2015. The game follows the story of Claire Redfield and Moira Burton as they navigate through a terrifying zombie-infested world. The game features a campaign mode with 12 episodes, each with its own unique challenges and puzzles. For players who are looking to achieve a 100% complete save game, this article will provide a comprehensive guide on how to do so.

Understanding the Save System

Before diving into the guide, it's essential to understand the save system in Resident Evil Revelations 2. The game features an autosave system that saves the player's progress at specific points throughout the game. However, players can also manually save their progress using typewriters and ink ribbons, which are scattered throughout the game.

Achieving 100% Completion

To achieve a 100% complete save game in Resident Evil Revelations 2, players must complete the following tasks: A 100% complete save game for Resident Evil

  1. Complete the campaign mode: Finish all 12 episodes of the campaign mode on any difficulty level.
  2. Collect all collectibles: Find and collect all the collectibles, including item boxes, treasure chests, and upgrade manuals.
  3. Unlock all upgrades: Unlock all upgrades for Claire and Moira, including character skills and item upgrades.
  4. Complete all side missions: Complete all side missions and optional objectives, including finding all files and records.

Walkthrough and Tips

Here is a brief walkthrough of each episode, along with some tips and tricks to help players achieve a 100% complete save game:

Episode 1: The Jail Cell

Episode 2: The Corridor

Episode 3: The Laboratory

Episode 4: The Greenhouse

Episode 5: The Graveyard

Episode 6: The Mansion

Episode 7: The Elevator Shaft

Episode 8: The Bathroom

Episode 9: The Tunnels

Episode 10: The Control Room

Episode 11: The Server Room

Episode 12: The Final Showdown

Additional Tips and Tricks

Conclusion

Achieving a 100% complete save game in Resident Evil Revelations 2 requires dedication and skill. By following this comprehensive guide, players can complete the campaign mode, collect all collectibles, unlock all upgrades, and complete all side missions. With additional tips and tricks, players can make the game easier and achieve a 100% complete save game. Whether you're a seasoned gamer or a newcomer to the series, this guide will help you navigate through the game and achieve a 100% complete save game.

FAQs

Q: How do I save my game in Resident Evil Revelations 2? A: You can manually save your game using typewriters and ink ribbons, which are scattered throughout the game.

Q: What are the collectibles in Resident Evil Revelations 2? A: The collectibles in Resident Evil Revelations 2 include item boxes, treasure chests, upgrade manuals, and file records.

Q: How do I unlock all upgrades for Claire and Moira? A: You can unlock all upgrades for Claire and Moira by finding upgrade manuals and completing side missions.

Q: Is it possible to achieve a 100% complete save game on the hardest difficulty level? A: Yes, it is possible to achieve a 100% complete save game on the hardest difficulty level, but it will require more skill and strategy.

Finding a Resident Evil Revelations 2 save game with 100% completion is the ultimate shortcut for players who want to skip the grind and dive straight into the endgame content. Whether you're looking to mess around with infinite ammo in the main campaign or want a fully decked-out roster for Raid Mode, a complete save file unlocks the full potential of Capcom’s episodic survival horror hit.

In this guide, we’ll cover what a 100% save file includes, how to install it, and why it's a game-changer for both Claire and Barry’s adventures. What’s Included in a 100% Complete Save?

A true "platinum-tier" save file for Resident Evil Revelations 2 offers more than just a finished story. Here is what you can typically expect:

Campaign Unlocks: All episodes cleared on all difficulties, including "No Escape" and "Invisible Enemy" modes.

Infinite Ammo: The holy grail of Resident Evil. Most 100% saves have the Infinite Ammo skill purchased and ready for all weapons.

Bonus Weapons: Access to the Chicago Typewriter, Meat Grinder, and the Short Sword.

Costumes Unlocked: All alternative outfits for Claire, Moira, Barry, and Natalia.

Raid Mode Mastery: All characters unlocked (including HUNK and Wesker), all stages cleared at Gauntlet Level 9, and a massive collection of Level 100 "Rainbow" weapons and rare parts.

Collectibles: All Tower Emblems, Kafka Drawings, and Military Boxes found. How to Install a Resident Evil Revelations 2 Save Game

Because Revelations 2 uses Steam Cloud or console-specific profiles, installing a downloaded save requires a few specific steps to ensure the game recognizes the new data. For PC (Steam) Title: After 80 Hours of Terror and Grind:

Backup Your Data: Always copy your remote folder (usually found in C:\Program Files (x86)\Steam\userdata\[YourID]\287290\) to a safe location first.

Disable Steam Cloud: Right-click the game in your Steam Library > Properties > General > Toggle off "Keep games saves in the Steam Cloud."

Replace Files: Copy the downloaded save.bin or folder into the directory mentioned in step 1.

Run the Game: Launch the game to confirm the unlocks. Once verified, you can re-enable Steam Cloud, but choose to "Upload Local Files" if prompted.

Note: Some save files may require a "Save Editor" to match your specific Steam ID, otherwise the game may report the data as corrupted. Why Use a 100% Save File?

While the joy of Resident Evil often comes from the tension of limited resources, Revelations 2 is uniquely designed for replayability.

Skip the Raid Mode Grind: Raid Mode is incredibly fun but notoriously grindy. A 100% save allows you to experiment with high-level builds and "Soul Eater" weapons immediately without spending hundreds of hours farming the same maps.

Practice for Speedruns: If you want to practice specific segments of the game without worrying about ammo management or unlocking doors, having everything available from the start is a massive advantage.

Relive the Story with Power: There is a unique satisfaction in taking the Infinite Ammo Rocket Launcher back to Episode 1 and showing the Afflicted who really runs the island. Final Thoughts

Using a Resident Evil Revelations 2 100% save game transforms the experience from a desperate struggle for survival into an action-packed power fantasy. It’s the perfect way to see everything the game has to offer without the stress of the initial unlock requirements.

A 100% complete save game for Resident Evil Revelations 2 removes the need for hours of grinding by providing full access to all story content, secret weapons, and Raid Mode rewards. What is included in a 100% Save File?

A "perfect" save typically features the following unlocks across both the Campaign and Raid Mode:

Resident Evil: Revelations 2 - 100% Complete Save Game Guide

Resident Evil: Revelations 2 is a survival horror game developed by Capcom. The game follows the story of Claire Redfield and Moira Burton as they navigate through a terrifying ordeal in a desolate mansion. If you're looking for a 100% complete save game for Resident Evil: Revelations 2, you've come to the right place.

Save Game Overview

The save game for a 100% complete playthrough of Resident Evil: Revelations 2 is quite large, with multiple files and a significant amount of data. The game features a variety of collectibles, including:

Save Game Details

Here's a breakdown of what you can expect from a 100% complete save game:

Save Game File

The save game file for a 100% complete playthrough of Resident Evil: Revelations 2 can be downloaded from various online sources. However, you can also create your own save game file by completing the game and saving your progress.

How to Create Your Own Save Game File

To create your own 100% complete save game file, follow these steps:

  1. Play through the game: Complete the story mode on any difficulty.
  2. Unlock all badges: Earn all 17 badges by completing specific tasks and achievements.
  3. Unlock all concept art: Unlock all 12 concept art pieces by finding and collecting them throughout the game.
  4. Unlock all extra costumes: Unlock all 4 extra costumes by completing specific tasks and achievements.

Once you've completed these steps, your save game file should be 100% complete.

Conclusion

A 100% complete save game for Resident Evil: Revelations 2 is a valuable resource for players who want to experience the game with all its content unlocked. By downloading or creating your own save game file, you can explore the game's world, characters, and story with ease.

Achieving a 100% complete save in Resident Evil Revelations 2

is a comprehensive undertaking that spans both the story-driven Campaign and the extensive, arcade-style Raid Mode. A "perfect" save file represents hundreds of hours of gameplay, requiring mastery of various difficulty levels and thorough exploration. Campaign Mode: The Path to Perfection

To reach 100% completion in the campaign, players must clear every episode across multiple specialized modes and collect every hidden item.

Here’s a clean, informative text about a 100% complete save game for Resident Evil Revelations 2, suitable for a game FAQ, forum post, or guide.


Q: Can I use a PC save on PlayStation?

A: No. The file structure and encryption are entirely different.

Resident Evil Revelations 2: 100% Complete Save Game – Everything Unlocked

A 100% complete save file for Resident Evil Revelations 2 represents the ultimate achievement for survival horror fans. It unlocks every campaign chapter, bonus mode, costume, and infinite weapon. Below is exactly what a perfect save contains, plus tips on installing one.

Step 1: Locate Your Current Save Folder

Resident Evil: Revelations 2 – 100% Complete Save Game

Release Year: 2015 Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch Genre: Survival Horror / Action