Resident Evil Village Directx 11 [better] Page

DirectX 12 (DX12) Only: Capcom officially designed Resident Evil Village for DirectX 12. Unlike Resident Evil 2 Remake or Resident Evil 7, which originally launched with DX11 support, Village was built from the ground up for the more modern API.

System Requirements: To run the game, your hardware must support DX12. This allows the game to utilize advanced features like Ray Tracing and improved multi-core CPU efficiency. The "DX11 vs. DX12" Debate

Many players look for DX11 support because previous RE Engine games often performed more consistently on older hardware using the older API. resident evil village directx 11


Appendix: Key Sources & Further Reading


Report prepared by: Technical Analysis Unit
Date: April 2026
Document ID: RE8-DX11-2026-01

2. Why No DirectX 11?

The game heavily uses DX12-specific features: DirectX 12 (DX12) Only : Capcom officially designed

Backporting to DX11 would require rewriting large parts of the rendering pipeline, which Capcom did not do.

The Performance Benchmarks: DX11 vs. DX12

Based on community testing (conducted on a system with an i7-8700K, GTX 1080 Ti, 16GB RAM), here is what happens when you switch to DirectX 11: Appendix: Key Sources & Further Reading

Average FPS (1080p, High Preset, Shadows High):

1% Low FPS (The "Jitter" test in Heisenberg's Factory):

VRAM Usage (1440p, Max Textures):

Verdict: If you do not own an RTX 2000, 3000, or 4000 series card, DirectX 11 is objectively superior for Resident Evil Village.

2. Graphics & Rendering