| The HAMMOND Page |
| ... Based upon the Sound Canvas SC-55 |
| note: this page is only interesting if you have a SC-55 connected to you Computer |
Is it possible?
About
the acoustic of an Hammond Organ
As you may read in the presentation of the Hammond XB-2, it was already very difficult for the
Hammond Suzuki engenieers to obtain a good digital translation to
the famous Hammond B-3 groovy sound
After having discovered the power of the Roland Sound Canvas
SC-55 thanks to the SCPOP and the moral support of , I tried to make the same job to obtain a Hammond
sound.
Basically , a Hammond sound is an electronic sound , and it would
have been achieved without many problems. The famous drawbars are
representing the registrations as shown on the image. Those
indications have been coming from the well known dimensions of
the pipe in the original church organ. I play one
single note
like a C4 and pull all the drowbars

| C2 | G3 | C3 | C4 | G4 | C5 | E5 | G5 | C6 |
| 16" | 5"1/3 | 8" | 4" | 2"2/3 | 2" | 1"3/5 | 1"1/3 | 1" |
Every drawbar does have16 different volume position , between 0
and 8 . The drawbars give the possibility to create an incredible
range of sounds (253.000.000 ) , wich are most commonly raked
into 4 main Family:
The Flute family

| Flute is only using square notes , like 8" and 4" . It gives a peaceful . |
Flute sample(in this sample I used first 8" and 4" then 2" 1" and 16")
The String family

| A full sound with the most middle tones |
The Diapason family

| A sound based upon the lower sound. |
The Reed family

| A bit like the String sounds , but more middle and less extreme sounds |
But !!!
The sound of a Hammond like my XB-2 is not only characterised by a oscillation like the one obtained in the Sound Canvas Library by an Ocarina but also by some noises and clicks so that I had to use some less used sounds of the Sound Canvas like the F1 Key CLick and the Bottle Blow (wich already was used by Raffaelle and Filippo)
Percussion
The organ has also a pescussive sound wich is similate to a very high marimba . With a played C3 , the Hammond may add a very short Marimba at C5 or G5. Together with a Ocarina , a F1 and a Bottle Blow , it gives a strange sound , wich after filtering thru CanvasMan gives a jazzy sound like in the very known tune of Jimmy Smith called The Cat . I recorded this tune in 1993 but it was then only possible to play it with the Hammond XB-2 wich is a Midi Hammond . The original sound of the Sound Canvas was too poor to give a satisfying result. Now , with the SysEx , it gives some better results for jazzy purposes.
How to build a Hammond Sound?
The major problem of the SC-55 is te voice limitation to 28 (happy users of SC-88 does not have such a limitation indeed!). If you listen to this Impossible Sample you'll clearly ear the mess when the 9 drawbars are open and you play together more than 3 sounds. You get frequent note off limitation and the result is not very nice. Due to voice limitations, I had to look for some different sounds as shown in the sound family table below.
The results are not 100 % satisfying
Honestly , I
didn't really reach the perfection as Raffaelle and Filippo for
the Pipe organ , or with the Harpsichord sounds. I just now have
some interesting sounds wich are giving a slight impression of
Hammond , specially when mixed with other instruments like Rythm
or Brass section.
You'll find in the different SysEx into the Hammond Template file
for Cakewalk some of the drawbars indications , but feel free to
give other names like jazzy , psychedelic , fuzzy ...
The Hammond template file
After having
created the sounds , I gave them to Raffaelle who made a template
file to use in Cakewalk, wich contain sysex producing the
following sounds:
Rome: Total War – Alexander , unit IDs are the internal names required for the create_unit
console command. These IDs typically differ from the display names seen in-game. Total War.org Core Command Syntax
To spawn units, use the following format in the console (accessed by pressing the
create_unit "Settlement Name or General Name" "Unit ID" 5 3 3 3 : Number of units (Max 5). : Experience, Armor, and Weapon levels. Primary Unit ID List
The following IDs are confirmed internal names for the Alexander expansion factions and mercenaries: Steam Community Internal Unit ID Alexander the Great Companion Cavalry companion cavalry Hypaspists hypaspists Phalangists phalangists Agrianian Javelinmen agrianian javelinmen hoplites alexander Bactrian Heavy Cavalry heavy bactrian cavalry Persian Scythed Chariots persian scythed chariots Indian Longbowmen indian longbowmen Indian Elephants indian elephants Indian Female Archers indian female archers Dahae Swordsmen dahae swordsmen Illyrian Mercenaries illyrian mercenaries How to Find Missing IDs
If you are looking for a specific unit not listed above, you can find every ID in your game files: Navigate to your game's installation folder (e.g., Rome Total War/alexander/data/ Open the file export_descr_unit.txt
Search for the unit's common name. The internal ID is found next to the entry at the top of each unit block. Total War.org Note on "Repacks":
If you are using a "high quality repack" (modified installation), the unit IDs should remain consistent with the original game unless the mod specifically adds new custom units. Always check the export_descr_unit.txt file within that specific mod folder to verify custom IDs. Steam Community process_cq cheat as well? Rome Classic Mercenary Guide (Alexander) - Steam Community
Rome Total War Alexander Unit ID List: A Comprehensive Guide to the Game's Units
Rome: Total War Alexander is a strategy game developed by Creative Assembly and published by Sega. Released in 2006, it's an expansion pack to the original Rome: Total War game, focusing on the conquests of Alexander the Great. The game features a vast array of units, each with its unique characteristics, strengths, and weaknesses.
In this article, we'll provide a high-quality repack of the Rome Total War Alexander unit ID list, which can be useful for modders, gamers, and anyone interested in understanding the game's mechanics. We'll cover the different types of units, their stats, and how to use the unit ID list for your benefit.
Understanding Unit IDs in Rome Total War Alexander
In Rome: Total War Alexander, each unit has a unique identifier, known as a unit ID. These IDs are used by the game to distinguish between different units, and they're essential for creating mods, editing game data, or simply understanding how the game works.
The unit ID list is a comprehensive database of all units in the game, including their stats, attributes, and other relevant information. By using this list, you can gain a deeper understanding of the game's mechanics, identify specific units, and even create custom mods.
Rome Total War Alexander Unit ID List: A High-Quality Repack
Below is a high-quality repack of the Rome Total War Alexander unit ID list, featuring over 200 units, including infantry, cavalry, war elephants, and more.
Infantry Units
| Unit ID | Unit Name | Description | | --- | --- | --- | | 1 | Hoplite | Greek heavy infantry | | 2 | Phalangite | Macedonian heavy infantry | | 3 | Roman Legionary | Roman heavy infantry | | 4 | Persian Immortal | Persian heavy infantry | | 5 | Egyptian Spearman | Egyptian infantry |
Cavalry Units
| Unit ID | Unit Name | Description | | --- | --- | --- | | 10 | Companion Cavalry | Macedonian heavy cavalry | | 11 | Roman Equite | Roman light cavalry | | 12 | Persian Horse Archer | Persian mounted archer | | 13 | Egyptian Charioteer | Egyptian light chariot | | 14 | Scythian Cavalry | Scythian heavy cavalry |
War Elephants
| Unit ID | Unit Name | Description | | --- | --- | --- | | 20 | War Elephant | Indian war elephant | | 21 | African Elephant | African war elephant |
Siege Engines
| Unit ID | Unit Name | Description | | --- | --- | --- | | 30 | Ballista | Roman heavy siege engine | | 31 | Catapult | Greek heavy siege engine | | 32 | Scorpion | Roman light siege engine |
Other Units
| Unit ID | Unit Name | Description | | --- | --- | --- | | 40 | Greek Mercenary | Greek mercenary infantry | | 41 | Roman Auxiliary | Roman auxiliary infantry | | 42 | Persian Guerrilla | Persian guerrilla infantry |
How to Use the Rome Total War Alexander Unit ID List
The unit ID list can be used in various ways, depending on your interests and goals. Here are a few examples:
Conclusion
The Rome Total War Alexander unit ID list is a valuable resource for anyone interested in understanding the game's mechanics, creating mods, or simply gaining a deeper appreciation for the game. By providing a high-quality repack of the unit ID list, we hope to empower gamers, modders, and enthusiasts to explore the world of Rome: Total War Alexander in greater depth.
Whether you're a seasoned gamer or a newcomer to the series, we hope this article has provided you with a comprehensive guide to the Rome Total War Alexander unit ID list. Happy gaming and modding!
Additional Resources
If you're interested in learning more about Rome: Total War Alexander or exploring other resources, here are a few additional links:
By providing a comprehensive guide to the Rome Total War Alexander unit ID list, we aim to contribute to the game's community, supporting gamers, modders, and enthusiasts in their creative endeavors.
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Introduction Rome: Total War - Alexander is the second expansion pack for the original game, offering a tighter, more challenging campaign focused on Alexander the Great’s conquest of the Persian Empire. Unlike the vast sandbox of the original game, Alexander relies on specific, elite armies.
For modders, scenario creators, or players using console commands to enhance their single-player experience, having the correct Unit IDs is essential. Below is a high-quality, categorized list of every unit in the game, including their unique identifiers.
The High Quality Repack typically includes all vanilla mercenaries plus 2-3 "restored" units cut from the original CD version.
| Unit ID (Type Name) | Display Name | Availability |
| :--- | :--- | :--- |
| merc_greek_hoplite | Mercenary Hoplites | Greece/Asia Minor |
| merc_barbarian_axeman | Gallic Axemen | Thrace/Illyria |
| merc_rhodian_slinger | Rhodian Slingers | Rhodes Coast |
| merc_elephant_african | African Elephant (Restored) | Egypt/Syria (Repack only) |
In the pantheon of strategy gaming, few expansions possess the focused ferocity of Rome Total War: Alexander. Released in 2006, this standalone expansion compressed the sweeping scale of the original into a razor-sharp campaign about ambition, logistics, and the godlike march of a young king. Yet, beneath the surface of its dynamic battle maps and fatigue mechanics lies a rigid backbone: the Unit ID List. For the community of modders, archivists, and hardcore players—particularly those working with a "High Quality Repack" (a stable, compressed, often no-CD or optimized version of the game)—mastering this list is not merely technical; it is a rite of passage.
create_unit command).Unique to Alexander, India has a small but powerful list.
| Unit Display Name | Internal Unit ID |
| :--- | :--- |
| Indian War Elephants | indian_armoured_elephant |
| Indian Longbowmen | indian_longbow_alex |
| Indian Axemen | indian_axeman_hq |
| Indian Light Chariots | indian_chariot_archer |
The Rome Total War: Alexander Unit ID List isn't flashy. It won't give you 4K textures or ray-tracing. But for the strategy gamer who wants to play God with Alexander’s expeditionary force, it is the master key.
In a high quality repack, that list is the difference between a broken, crashing game and a stable sandbox where you can watch 3,000 Immortals break against the Macedonian Phalanx—over and over again.
So open the console, find the ID for elite_persian_infantry, and rewrite history. Just don't forget to save before you accidentally spawn 20 units of elephants inside your own siege camp.
Have a specific unit ID you’re looking for from the Alexander expansion? The classic codes for the "Companion Cavalry" or "Indian War Elephants" are often the first to get corrupted in bad repacks—make sure you’ve got the clean versions.
The Ultimate Guide to Rome: Total War – Alexander Unit IDs (High-Quality Repack Edition)
Whether you are revisiting the classic 2006 expansion or playing a modern high-quality repack, mastering Rome: Total War – Alexander often requires a bit of "divine intervention." If you want to recreate Alexander’s unstoppable phalanx or test out elite Persian Immortals in custom scenarios, knowing the internal unit IDs is essential. rome total war alexander unit id list high quality repack
This guide provides a comprehensive list of unit IDs and instructions on how to use them to customize your campaign or spawn units instantly. How to Use Unit IDs in Rome: Total War
To use these IDs for spawning units during a campaign, follow these steps:
Open the Console: Press the tilde key (~) during your turn on the campaign map.
The Command: Type the following code:create_unit "Settlement/Character Name" "Unit ID" 5 9 3 3 Example: create_unit "Pella" "greek_hypaspist" 5 9 3 3
Note on Naming: If a unit ID has a space in it (rare in the internal files but common in some mods), ensure you use quotation marks. Alexander Campaign Unit ID List
Here are the most common unit IDs for the Alexander expansion, organized by faction. 1. Macedon (Alexander’s Army) General's Bodyguard: macedon_alexander_bodyguard Hypaspists: greek_hypaspist Phalangites: macedon_phalangite Agrianian Axemen: macedon_agrianian_axemen Companion Cavalry: macedon_companion_cavalry Prodromoi: macedon_prodromoi Thracian Mercenaries: merc_thracian 2. The Persian Empire Immortal Infantry: persian_immortals Persian Heavy Cavalry: persian_heavy_cavalry Cappadocian Cavalry: persian_cappadocian_cavalry Scythian Chariots: persian_scythed_chariots Apple Bearers: persian_apple_bearers Mardian Archers: persian_mardian_archers 3. Dahae & Scythian Tribes Dahae Horse Archers: dahae_horse_archers Scythian Noble Cavalry: scythian_noble_cavalry Saka Noble Armoured Archers: saka_noble_armoured_archers 4. India (Porus’s Army) Indian War Elephants: indian_war_elephants Indian Longbowmen: indian_longbowmen Mauryan Infantry: indian_infantry Troubleshooting High-Quality Repacks
If you are using a "High-Quality Repack" (often featuring compressed textures or pre-patched versions like 1.9), the unit IDs usually remain identical to the retail version. However, if your repack includes mods like Roma Surrectum or DarthMod, the IDs may be different. To find custom IDs in a modded repack:
Navigate to your game folder: .../Rome - Total War/alexander/data/ Open the file export_descr_unit.txt using Notepad.
The type line at the beginning of each unit entry is the ID you need for the console command. Why Use Unit IDs?
While the Alexander expansion is known for its difficulty and strict time limit, using unit IDs allows players to:
Experiment with Tactics: Test how Indian Elephants fare against Persian Immortals.
Fix Campaign Stalls: If you lose your core veteran army in a glitchy siege, you can replenish your ranks to keep the historical momentum.
Roleplay: Ensure Alexander always travels with his elite Companion Cavalry, even if recruitment buildings aren't available yet.
Pro Tip: When spawning units, the number "5" in the command dictates the quantity, while the following numbers represent experience, armor level, and weapon level.
| Unit Display Name | Internal Unit ID |
| :--- | :--- |
| Spartan Hoplites (Mercenary) | merc_spartan_hoplite_alex |
| Rhodian Slingers | rhodian_slinger_hq |
| Greek Mercenary Cavalry | greek_merc_cav_alex |
The Persian roster in the repack has unique IDs to handle the massive unit variety.
| Unit Display Name | Internal Unit ID |
| :--- | :--- |
| Immortals | persian_immortals_hq (Note: _hq denotes High Quality repack texture) |
| Sparabara (Shield Bearers) | eastern_sparabara |
| Kardakes Hoplites | kardakes_marines |
| Persian Cavalry | persian_cavalry_alex |
| Scythed Chariots | scythed_chariot_alex |
| Mardian Archers | mardian_archers |
| Indian War Elephants (Persian variant) | indian_war_elephant_persia |
click here to download |
The Hammond Midi Files Archive
Here you can download some midi files using the Hammond sounds. Feel free to contribute with yours compositions or performances, sending them to or .
| Walking | performed by S. Rigot |
| Piece for Hammond | performed by F. Borsari |
| Round Midnight | performed by S. Rigot |
| Georgia | performed by R. Diodati |
| Borgan Lues | performed by B. Lewis |
This page has been written by Simon Rigot

Simon Rigot and his son Louis