In the late 4th century, the frontiers of the Roman Empire aren't just lines on a map—they are a desperate struggle for survival. As a commander in Rome: Total War—Barbarian Invasion
, your success depends on mastering the specialized units that define this era of chaos. The Roman Shield Wall
The Western and Eastern Roman Empires rely on heavy professional infantry, though they are fewer in number than the legions of old. Plumbatarii
: These are the backbone of a late Roman army. Unlike standard legionaries, they carry lead-weighted darts ( ) that have a much greater range than traditional javelins. First Cohorts
: Rare and powerful, these units carry the eagle of Rome, providing a massive morale boost to nearby troops. Scholae Palatinae
: The elite cavalry of the late Empire, these heavy riders are designed to counter the burgeoning threat of barbarian horsemen. The Terror of the Steppes Nomadic factions like the
bring a different kind of war—one of speed and overwhelming numbers. Hunnic Elite Warriors : Widely considered the best horse archers rome total war barbarian invasion units
in the game, they can pepper an enemy with arrows and then transition into light shock cavalry for a finishing charge. Mounted Aryan Priests
: While not heavy hitters, they are used as mobile support units to chase down routing enemies and keep friendly morale high. Horde Units
: When a barbarian faction loses its last city, its entire population becomes an army. While units like Horde Infantry Horde Horsemen
are individually weak, they don't require upkeep, allowing you to overwhelm enemies through sheer weight of numbers. Barbarian Powerhouses
Settled barbarian tribes offer elite infantry that can go toe-to-toe with Roman steel.
In Rome: Total War – Barbarian Invasion , units are defined by the era's transition from professional legionaries to more diverse, often Germanic, "barbarian" influences within and outside the empire. Elite & Game-Changing Units In the late 4th century, the frontiers of
Certain units are widely regarded by players at the Total War Wiki and community forums like Reddit as powerhouses:
Clibinarii Immortals (Sassanids): Frequently cited as one of the most "broken" units in the game. These heavy cavalry are nearly immune to missiles and can charge frontally into spears with minimal casualties.
Carriage Ballistae (Eastern Rome): A late-game artillery unit that is mobile and devastatingly accurate, often considered hilariously overpowered in the right hands.
Plumbatarii (Roman Empires): Unlike their mediocre counterparts in other titles, these heavy infantry are excellent, using armor-piercing lead-weighted darts (plumbata) before engaging in melee.
Graal Knights (Romano-British): The carry unit for the emergent Romano-British faction, providing heavy cavalry superiority where the rest of the roster may struggle.
Lombard Berserkers: Fearsome infantry that can rip through enemy lines, though they are vulnerable to missiles due to a lack of armor. Unit Comparison by Faction Type In the late 4th century
Military rosters in the expansion generally fall into three categories: Faction Type Key Unit Characteristics Standout Examples Roman Empires
Heavily armored infantry; transition from Legions to Comitatenses. Comitatenses, Auxilia Palatina, Plumbatarii. Barbarian Tribes
High-offense infantry, often with unique cultural units like Berserkers or Druids.
Saxon Hearth Troops, Frankish Axe Heerbann, Celtic Gallowglasses. Nomadic Hordes Heavily reliant on horse archers and shock cavalry. Hunnic Elite Warriors, Sarmatian Armored Archers. Notable Faction Specifics Category:Rome: Total War: Barbarian Invasion units
When a faction becomes a horde (loses its last settlement), it spawns free, high-morale units like Horde Warband and Horde Cavalry. These are not good units (think peasant stats), but they are free to maintain. The strategy is to swarm: 10 horde units versus 4 Roman units will win through sheer mass.
Light infantry units in BI can swim across rivers during battle.