[ZBX-19141] Zabbix server stopped cannot open IPC socket. Created: 2021 Mar 19  Updated: 2021 Mar 20  Resolved: 2021 Mar 20

Status: Closed
Project: ZABBIX BUGS AND ISSUES
Component/s: Server (S)
Affects Version/s: 5.2.5
Fix Version/s: None

Type: Problem report Priority: Trivial
Reporter: Andrei Gushchin (Inactive) Assignee: Andrei Gushchin (Inactive)
Resolution: Duplicate Votes: 0
Labels: None
Remaining Estimate: Not Specified
Time Spent: Not Specified
Original Estimate: Not Specified

Attachments: Text File crash.log    
Issue Links:
Duplicate
duplicates ZBX-19071 Preprocessing step "Check for not sup... Closed

 Description   

Steps to reproduce:
After updating from 5.2.4 to 5.2.5 server won't running long time. it started and stopped itself after some time. with indicating that IPC socket cannot be open.
At the same time when downgrade to 5.2.4 it works fine.

Result:

Save Data Resident Evil 4 Gamecube [work] <100% Deluxe>

Resident Evil 4 for the Nintendo GameCube, save data represents more than just progress; it is a fundamental mechanic that bridges survival horror tradition with a modern, action-oriented experience. By utilizing typewriters as the primary method for recording progress, the game honors its roots while introducing key changes to the series' resource management. The Evolution of the Save Room For much of the Resident Evil

franchise prior to this entry, saving was a high-stakes decision. Players were forced to find and expend limited "Ink Ribbons" to use a typewriter. In the GameCube version of Resident Evil 4 , this restriction was removed, allowing for unlimited manual saves at any typewriter encountered.

While the tension of running out of ribbons was gone, the placement of these typewriters remained strategic. They often signaled a "safe haven"—frequently appearing alongside the Merchant or immediately before major boss encounters. For many players, the save data acted as a record of achievement, capturing precise moments of inventory management and weapon upgrades. System Data and Unlocked Content

The save architecture on a GameCube Memory Card is divided into two primary types of data: System Data

: This overarching file tracks global achievements and unlocks across all playthroughs. Individual Game Saves

: These are specific slots (up to 20 per card) that record Leon’s current chapter, inventory, and health. Completing the game for the first time creates a "Cleared Game" Save Data Resident Evil 4 Gamecube

save. Loading this file allows players to start a "New Game Plus," where they retain all weapons and money from their previous run. It also triggers significant unlocks in the System Data, such as: The Mercenaries : A high-speed combat minigame. Assignment Ada : A side story featuring Ada Wong. Special Weapons

: Finishing the game or its minigames unlocks powerful items like the Chicago Typewriter (for 1,000,000 Pesetas) and the Infinite Rocket Launcher Technical Management Maintaining these files required a dedicated Nintendo GameCube Memory Card

inserted into Slot A or B. Unlike modern platforms, these saves were region-locked; for example, a save file created on a Japanese (NTSC-J) copy of the game would not be compatible with a North American (NTSC-U) disc.

Why is there a typewriter right before a Chapter end? : r/residentevil4

Resident Evil 4 for the GameCube, save data is managed through typewriters found in safe rooms Resident Evil 4 for the Nintendo GameCube, save

. While the phrase "interesting paper" does not appear as a specific in-game item or menu label related to save data, you might be thinking of one of the following: 1. In-Game Documents (Files) The "Our Plan" File:

Often found in or near save rooms, these documents provide lore about the Los Illuminados. Luis's Memos:

These papers detail the biological nature of the Las Plagas parasites. Save Room Interaction:

When Leon interacts with a typewriter, he often comments on his surroundings. In some versions or localizations, inspecting nearby objects (like a desk or scattered papers) might trigger a generic text box describing them as "just some paper" or "research notes." 2. Physical Save Data Management Memory Card Files: On the GameCube's internal memory management screen, Resident Evil 4 creates a unique icon for its save data. It often features Leon's face green herb System Data:

Aside from individual save slots, the game creates a "System Data" file to track unlocked extras like The Mercenaries Assignment Ada 3. Technical Papers or Essays Reverse Engineering: There is a well-known technical paper mentioned in the book Hacking the Xbox Method 2: Third-Party Backup Devices Devices like the

regarding "building trustable computers," which is sometimes discussed by fans interested in game security and save data manipulation. Academic Analysis: Some academic papers, such as " Uneasy Humanity: Perpetual Wrestling with Evils ," use the Resident Evil series as a case study for the nature of evil in media. Academia.edu lore document found near a save point, or are you trying to find a technical guide on how to modify GameCube save files?

where's the saving data file(s) located - Resident Evil 4 - GameFAQs


Method 2: Third-Party Backup Devices

Devices like the Memory Card 59/251 to SD Card adapters (e.g., GC2SD or SD Media Launcher) let you dump save files to a PC. You can then store them on a hard drive or share with friends. This requires homebrew software like GCMM (GameCube Memory Manager).

How Saving Works in the GameCube Version

  • Save medium: GameCube memory card (memory card blocks).
  • Save points: In-game typewriters (mechanical typewriter icons). Approach and interact to access the save menu.
  • Auto-save: None. Progress must be manually saved at typewriters; critical events (cutscenes, chapter transitions) may not auto-save.
  • Multiple save files: The game supports multiple independent save files per memory card, limited by available free blocks.
  • Save frequency recommendation: Save often—before and after boss fights, when you acquire important items, and before exiting the game—to avoid losing progress.

Part 8: Ethical and Practical Advice for Today’s RE4 GameCube Players

You are playing a 19-year-old game on a console that is two generations removed from current standards. Here is how to respect the hardware and your time:

Basic Specifications

  • File Size per Save: 59 blocks (approximately 7.5 MB on a standard 59-block memory card, or 11% of a 251-block card).
  • Maximum Saves per Card: Limited by free blocks. A standard 59-block card can hold only one Resident Evil 4 save file. A 251-block card can hold up to 4 saves, and a 1019-block card can hold 17.
  • File Name: Displayed as RESIDENT EVIL 4 on the Memory Card screen.
  • Icon: The save icon features a small, pixelated image of Leon S. Kennedy.

Verdict for save data experience

“Classic, punishing, but fair — rewards planning. Frustrating only if you’re used to modern autosaves.”

If you meant something else — like a corrupted save, emulator save states, or a specific review of the game itself — just clarify and I’ll refine the answer.


2. Missable Treasures and Side Quests

Certain treasures (like the Elegant Mask with all gem slots) require backtracking. With separate save files, you can revert to an earlier chapter without losing 5+ hours of progress.

crash.logSave Data Resident Evil 4 Gamecube



 Comments   
Comment by Vladislavs Sokurenko [ 2021 Mar 19 ]

Thank you for your report, closing as a duplicate of ZBX-19071

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