Sd Gundam G Generation Cross Rays Unit Tier List 'link'

In the distant reaches of the G-Generation universe, a legendary commander known only as the "Curator" sought to assemble the ultimate strike force. He traveled across timelines—from the war-torn colonies of the After Colony era to the desolate, blood-soaked sands of Post-Disaster Mars—to find the mobile suits that would define the pinnacle of combat. The Divine S-Tier: The Gods of the Battlefield

At the heart of the Curator’s hanger stood the 00 Qan[T] Full Saber. Its GN Drives hummed with a cosmic frequency, a machine so "broken" it could essentially bypass the laws of physics. Beside it, the Gundam Barbatos Lupus Rex loomed, its claws still stained with the red dust of its final stand; it was a "king of critical hits," capable of delivering devastating burst damage that left nothing but scrap in its wake.

Completing this trinity was the Strike Freedom Gundam. Its Multi Lock-On system could light up a starfield, turning entire fleets into stardust with a single, "abusable" MAP attack. These units weren't just tools; they were the "EZ mode" of the multiverse. The Elite A-Tier: The Master Specialists

But a war is not won by gods alone. The Curator maintained a secondary line of elite specialists:

Gundam G-Self Perfect Pack: A rare marvel that completely ignored enemy defenses, piercing through the toughest armor like it wasn't even there.

Wing Gundam Zero (EW): The ultimate symbol of long-range devastation, its Twin Buster Rifles provided a reliable backbone for any offensive.

Gundam Astaroth Origin: While lacking the range of others, its raw stats and development potential into the Rinascimento form made it a sleeper hit in the Curator’s eyes. The Loyal B-Tier: The Tactical Backbone

For the "Inferno" ahead, the Curator knew defense was as vital as offense. He deployed the Dreadnought H, a defensive fortress with its Armure Lumiere barrier that could tank incoming fire indefinitely as long as its energy held. Supporting them were snipers like the Cherudim GNHW, units that could strike from range 9, keeping the enemy at a safe, deadly distance. The Grunt C-Tier: The Hidden Gems

Even the humblest machines had their place. The Curator often spoke of the Graze and Man Rodi units from the IBO era. Though they were "grunts," in the early stages of a conflict, they provided the "Space Tactics" and "Space Pirate" bonuses that allowed even novice pilots to stand their ground against far superior foes.

"Every unit is a masterpiece," the Curator told his crew, "if you have the credits to level its stats to 999". With his tier list finalized, he gave the order to launch, ready to rewrite the history of every Gundam universe at once.

SD Gundam G Generation Cross Rays , while almost any unit can become a powerhouse with enough leveling, certain Mobile Suits (MS) stand out due to their base stats, unique abilities, and weapon ranges. The following tier list categorizes units based on their effectiveness in endgame content and "Inferno" difficulty. S-Tier: The Absolute Elite

These units possess game-breaking stats or unique mechanics (like ELS or Awakening-based weapons) that make them undisputed masters of the battlefield. Highlights Key Pilot Synergy 00 Qan[T] (ELS)

Highest base stats in the game; powerful HP/EN regeneration. Setsuna (ELS Innovator) 00 Qan[T] Full Saber Incredible damage ceiling and versatile ranges. Setsuna F. Seiei (Movie) Barbatos Lupus Rex

Alaya-Vijnana system provides massive accuracy/evasion; ignores armor with physical attacks. Mikazuki Augus Wing Gundam Zero (EW)

The ZERO System is a massive stat booster; high-damage MAP weapon. Strike Freedom Gundam

Multi-lock weapons and METEOR compatibility for screen-clearing. Kira Yamato A-Tier: Heavy Hitters

Strong units that can carry you through most content but may lack the self-regeneration or extreme stat caps of S-Tier. Gundam Bael

: A melee monster with high agility, though it lacks long-range options. Gundam Kimaris Vidar sd gundam g generation cross rays unit tier list

: Excellent physical damage and great weapon range, making it reliable against beam-resistant enemies. Gundam Harute (Final Battle) Gundam Zabanya (Final Battle) : Massive multi-lock potential and movement speed. Tallgeese III

: High mobility and a powerful Mega Cannon that provides consistent high-damage output. Destiny Gundam

: High versatility with its specialized "Wings of Light" and METEOR access. B-Tier: Strategic & Specialized

These units excel in specific roles, such as long-range sniping or defense, but might require more investment in EN (Energy) parts. Cherudim Gundam GNHW/R

: One of the best snipers in the game with a massive 9+ range. Gundam Flauros (Ryusei-Go)

: Boasts an insane physical ranged attack (range 9) and a powerful MAP weapon. Gundam Astaroth (Origin/Rinascimento)

: High stats for their level, though they can be energy-hungry. Psycho Haro

: A "secret" unit with massive HP and a high-damage physical attack, though its size (XXL) makes positioning tricky. Essential Support Units

Don't overlook these non-MS units that are vital for high-level operations. Ptolemaios 2 Kai

: Widely considered the best Warship due to its extra movement and powerful Link Attacks. : Essential for

stages; its aura negates "Mobile Doll" armor, making difficult enemies significantly easier to kill. best character skills to pair with these units to maximize their damage output?

SD Gundam G Generation Cross Rays , while any unit can technically become viable through high-level stat investment, the "best" units are defined by their unique abilities (like Nanolaminate Armor or the ZERO System), weapon versatility, and range. S-Tier: The Meta Kings

These units possess overwhelming stats and special abilities that make them "god-tier" for endgame content like Inferno Mode.

00 Qan[T] Full Saber: Widely considered the best unit in the game due to its incredible terrain adaptation (flying and space-ready) and powerful "Awaken" weapons.

Wing Gundam Zero (Endless Waltz): Features the ZERO System, which provides significant stat boosts and high versatility. It is arguably the most efficient value jump from basic units.

Gundam Barbatos Lupus Rex: A melee powerhouse. Its Nanolaminate Armor makes it nearly immune to beam-heavy stages in the SEED and 00 timelines, though it often requires a Sub-Flight System (SFS) to fly.

Strike Freedom Gundam: The peak of the SEED development tree, offering high mobility and long-range multi-lock weapons. A-Tier: Specialized Powerhouses In the distant reaches of the G-Generation universe,

Units that are top-tier in specific scenarios or require specialized pilots to shine.

Gundam Kimaris Vidar: An exceptional end-of-line unit for the IBO series with high physical damage output.

Tallgeese III / Tallgeese F: These offer high mobility and powerful ranged attacks (Dober Gun) that remain relevant throughout the mid-to-late game.

Gundam Gremory: A unique tank with a special version of Nanolaminate Armor that reduces damage from almost all non-"Special" type attacks.

Akatsuki Gundam: Famous for its ability to reflect beam attacks, making it a "hard counter" for beam-reliant enemies. B-Tier: Reliable Workhorses

Great for mid-game progression or building toward S-tier units.

Astray Red Frame (Kai/Powered Red): Highly effective melee units that are easy to develop early on.

Deathscythe Hell (EW): Excellent defensive animations and high evasion, making it a solid front-line unit.

Virgo II: One of the few non-Gundam units worth using due to its strong Planet Defenser shields. Core Gameplay Tips

Prioritize Attack: When upgrading stats, focus on Attack first to clear enemies faster, followed by Mobility to increase both accuracy and evasion.

Unlock Late-Game Units Early: You can "jump" to endgame units by completing the final stage of 00 Trailblazer on Extra difficulty using guest units; this grants quick access to some of the game's best Gundams.

Warship Meta: For efficient leveling, focus on a large warship (like those from late IBO) and use Link-up Attacks to sweep multiple enemies at once.

In SD Gundam G Generation Cross Rays, while you can eventually level almost any unit to "one-shot" status, certain Mobile Suits stand out due to their unique abilities, specialized armaments, and initial stat distributions. This tier list focuses on units that dominate from the early game through the most difficult Inferno mode challenges. God Tier (The "Broken" Units)

These units possess mechanics that essentially bypass standard game balance, often featuring specialized damage types or massive range.

ELS Quanta: Widely considered the single best Mobile Suit in the game at low levels. It features incredible regenerative abilities and becomes virtually untouchable when its pilot reaches high tension.

Knight Superior Dragon: A secret unit that requires significant effort to unlock but rewards you with some of the highest potential in the game. While its base stats start "trash," it gains more upgrade points per level than standard units, making it a monster at level 99.

Barbatos Lupus Rex: The ultimate melee juggernaut. Its physical damage is massive, and it becomes truly ridiculous when in Super High Tension mode. The Support Tank

Turn A Gundam (DLC): Its Moonlight Butterfly attack is the only move in the game that completely ignores an enemy's armor, defenses, and defensive abilities, making it an essential tool for high-difficulty bosses. S-Tier (Top Metagame Staples)

Units in this category offer high utility or specific defensive traits that make them indispensable for late-game content like Inferno mode.

00 Qan[T] Full Saber: A "melee monster" that is exceptionally difficult for enemies to hit. It excels at energy management, allowing for long-sustained combat without needing to return to a warship.

Gundam Gremory: One of the best tanking units in the game. It features a unique version of Nanolaminate Armor that reduces damage from almost every source except "Special" type attacks.

Strike Freedom Gundam: Highly valued for its "abusable" MAP (Multi-Area Attack) and overall versatility. It also features 10% energy regeneration per turn, a rarity in this title.

Gundam Kimaris Vidar: A powerhouse that combines high melee damage with surprisingly good range (up to 9 spaces), making it a safer alternative to pure melee suits. A-Tier (Strong Specialized Options)

These units are excellent for specific roles, such as long-range sniping or clearing stages from alternate timelines.

Gundam Flauros (Ryusei-Go): The premier long-range unit. It can reach up to range 9 with its railguns and has a powerful 10,000 POW MAP attack, though it is very EN-heavy.

Wing Gundam Zero (EW): Strong due to the ZERO System, which significantly boosts pilot stats. While it lacks the raw damage output of top 00 or IBO units, its defensive capabilities make it very safe.

Gundam Aquarius: A niche but powerful unit for Gundam Wing stages; its 10-space aura negates the annoying Mobile Doll Armor of enemy Virgo units.

Mercurius Suivant: An exceptional defensive unit featuring a combination of Gundanium Alloy, Shield Defend, and Planet Defensers that soak up massive amounts of ranged physical and beam damage. Strategy & Development Tips

To maximize these units, focus on the following core mechanics:

Stats to Prioritize: Attack is generally the best stat to upgrade first to ensure quick kills. Mobility should follow, as it increases both your accuracy and your ability to evade incoming fire.

Warship Dominance: The Ptolemaios 2 Kai is arguably the best "unit" in the game because its extra movement and Link Attacks are completely "bonkers" for clearing entire maps in single turns.

IBO Superiority: Mobile Suits from the Iron-Blooded Orphans series are naturally strong against enemies from the SEED and Wing series because their Nanolaminate Armor renders most beam-based weapons ineffective.


13. Gundam Sandrock (EW)

  • The Support Tank. It has a move that forces enemies to target it. Combine it with Defense+ parts to distract bosses while A-Tier units flank. Underrated utility.

4. Turn A Gundam (Dark History) – (Post-launch DLC / Hidden)

  • Why it’s S-Tier: The Moonlight Butterfly is a screen-clearing MAP weapon that reduces EN to zero. It also has the I-Field and Nanomachine repair. This is the "Easy Mode" button. It is slow to start, but once it reaches the enemy line, the battle is over.

The Golden Rule of Cross Rays: Get Bonuses

Before we dive into the list, remember the "Get" Gauge. Filling it unlocks the unit for purchase. The best way to fill the gauge? Use units from that series together.

  • Team Synergy Bonus: Using 4+ units from the same series (e.g., 00 Gundam) gives massive stat buffs.
  • Production Lv. 5: Always prioritize unlocking the highest production level to access the top tiers.

A-Tier (The Workhorses)

If S-tier is overkill, A-tier is your main army for 90% of the game.

1. Gundam Astraea Type-F (Trans-Am)

  • Why it’s broken: This is the ultimate Glass Cannon. With its absurdly high attack stat scaling and a 1-6 range special weapon, it clears entire waves without getting touched. The Trans-Am state gives it a movement boost that outruns most dedicated scouts.
  • Best Pilot: Setsuna F. Seiei (Awakened).
  • Verdict: Farm two of these. One for damage, one for farming low-tier missions.

10. Gundam Deathscythe Hell (EW)

  • The Stealth Assassin. Hyper Jammers give it massive evasion. It has no ranged game, but its Double Beam Scythe makes it the best "clean up" unit for low HP survivors.

Honorable Mentions (DLC Units)

The Sisterly Gundam (from the DLC) is a meme. Don't use it.

However, the Mobile Worker (Iron-Blooded Orphans) is unironically the best early-game unit. It costs 0 capital to produce, has a 4-range missile, and you can deploy 12 of them to zerg rush the first map.