Starcom: Unknown Space , console commands (accessible via ) allow you to bypass certain grinds or reveal map secrets. While a full official list is not publicly documented, community-sourced commands cover the most common needs. Getting Started Open Console while in-game to bring up the text prompt. Case Sensitivity : Most game-specific functions use PascalCase ), while general Lua functions are often lowercase. Key Exploration & Gameplay Commands Reveal the Map MarkAllDiscovered()
to instantly uncover the entire map. This is particularly useful when entering new sectors. Grant Technology AddTech("TechName")
to unlock specific research. If a technology has narrative requirements, this will bypass those hurdles. Set Game Flags SetFlag("FlagName", Value)
to manually trigger or bypass story-related events and quest progression. Resource & Ship Management Alternatives
Because many console commands can be finicky, users often prefer Save File Editing for precise resource management: : Found in
%AppData%\LocalLow\Wx3 Labs, LLC\Starcom Unknown Space\saves : Search for "playerResources"
file to manually edit mineral counts (e.g., setting them to 999,999).
: You can also manually edit ship size constraints and warp capabilities within these files. Combat & Strategy Tips
If you are using commands to overcome difficult enemies like the , consider these gameplay strategies first: Shield Overpower
: At 5 Shield Generators, you can survive heavy fire and even take out medium ships by ramming them. Thruster Placement
: Keep thrusters separated. If they are all clustered and get destroyed, your ship becomes a stationary target. Sephariel Encounter
: Instead of a slow fight, you can pay a Guild diplomat or even copy the diplomat's ship design and color scheme to lie your way through. specific technology internal names Guide :: Tips and things I would suggest for a new player.
Note: Console commands can only be used in the game's debug mode. To enable debug mode, press Ctrl + Shift + ~ (tilde) to open the console, then type debug 1 and press Enter.
Basic Commands:
teleport [x] [y] [z] - Teleports your ship to the specified coordinates.
Example: teleport 100 200 300giveShip [ship_id] - Spawns a ship with the specified ID.
Example: giveShip Dreadnoughtdamage [amount] - Deals damage to your ship.
Example: damage 1000heal [amount] - Heals your ship.
Example: heal 1000speed [multiplier] - Changes your ship's speed multiplier.
Example: speed 2 (doubles your ship's speed)Unknown Space Specific Commands:
gen_anomalies [count] [type] - Generates anomalies in the Unknown Space.
Example: gen_anomalies 5 1 (generates 5 anomalies of type 1)clear_anomalies - Removes all anomalies in the Unknown Space.set_sector_difficulty [difficulty] - Changes the difficulty level of the Unknown Space sector.
Example: set_sector_difficulty 3 (sets the difficulty to level 3)Other Useful Commands:
invincibility [1/0] - Toggles invincibility on/off.
Example: invincibility 1 (enables invincibility)noclip [1/0] - Toggles no-clip mode on/off.
Example: noclip 1 (enables no-clip mode)showFPS [1/0] - Toggles FPS display on/off.
Example: showFPS 1 (enables FPS display)Tips and Precautions:
To reset the console and disable debug mode, simply type debug 0 and press Enter.
Enjoy exploring the Unknown Space with these console commands!
To master the deep-space exploration of Starcom: Unknown Space, players often look to console commands to bypass the grind or fix game-breaking bugs. While the game's focus is on discovery and modular ship building, these dev tools provide a "better" way to experience the universe when resources are tight or you want to experiment with high-tier tech early. How to Enable the Console
In Starcom: Unknown Space, the console is typically accessed by pressing the tilde key (~) located just below the Escape button. starcom unknown space console commands better
Steam Users: If the console doesn't open, you may need to right-click the game in your library, select Properties, and add -allowconsole or -console to the Launch Options.
In-Game: Once the black bar appears at the bottom of your screen, you can begin typing commands. Essential Console Commands for a Better Experience
The following commands are the most effective for enhancing your gameplay without breaking the core progression:
AdjustResearchPoints [number]: Use this to skip the long grind for research data. Adding a few thousand points allows you to unlock crucial systems like Tractor Beam Splitters or Plasma Fire Support immediately.
GiveAllTechs: If you want a "sandbox" experience to test ship designs, this command unlocks the entire tech tree instantly.
SetFlag("[Tech Name]"): This is a surgical way to give yourself specific modules. For example, SetFlag("DEFAULT.ARMOR_2") or SetFlag("DEFAULT.BATTLESTATIONS") gives you specific tier-upgrades without needing the research points.
AwardXP [number]: Instantly rank up your Command Crew to improve their efficiency in away missions and ship handling.
ResetAllSkillChecks: Useful if you failed a critical story interaction or anomaly and want a second chance to pass the roll.
Discover: Instantly marks local points of interest on your map, which is excellent for finding elusive Artifact Spotters or hidden mission targets. Optimization & Troubleshooting
Recovering from Bugs: If a mission seems stuck, commands like ActivateMission [MissionName] or AnomalyIncomplete can help trigger missing scripts.
Relationship Management: If you accidentally angered a peaceful faction, AdjustFactionDisposition [Faction] [Value] can reset their attitude toward you so you can continue trading.
Warning: Always save your game before using console commands. Some triggers, like GiveAllTechs, can occasionally interfere with story-based unlocks or achievements.
For more detailed shipbuilding guides or mission walkthroughs, you can visit the Starcom: Unknown Space Wiki. All Console Commands / All Research :: Starcom
The developer console in Starcom: Unknown Space is a powerful tool for players looking to experiment with ship designs, bypass difficult mission bottlenecks, or simply explore the vast galaxy without the grind. While the game encourages organic exploration, certain commands can significantly enhance your experience by providing immediate access to research and resources. How to Enable and Open the Console
To access the developer console in Starcom: Unknown Space, follow these steps: Open the Console: During gameplay, press the F11 key.
Inputting Commands: A text field will appear where you can type specific functions. Note that many commands are case-sensitive and may require specific syntax (e.g., using quotation marks for tech names). Essential Console Commands
Below are some of the most useful commands for enhancing your gameplay:
Add Research Points: Use AdjustResearchPoints(number) or GetRP(number) to instantly add points for unlocking new technologies.
Unlock All Technology: The command UnlockAllTechs() grants you every tech in the game immediately.
Grant Specific Tech: Use AddTech("tech_name") to give yourself a specific upgrade without spending points. Starcom: Unknown Space , console commands (accessible via
Reveal the Map: Type MarkAllDiscovered() to reveal planetary locations on your map, though it may not clear all foggy "gray" areas of the nebula.
Manage Crew: Commands like AwardXP(amount) or CrewAutofill() help you manage your crew's proficiency and station staffing.
Teleportation/Navigation: While specific "warp" commands are limited, you can use Discover() or HasDiscovered() to manipulate exploration flags. Key Technology IDs for AddTech
When using AddTech or SetFlag, you often need the internal ID for specific modules. Some common ones include: DEFAULT.ARMOR_1 / DEFAULT.ARMOR_2 DEFAULT.BATTERY_2 / DEFAULT.BATTERY_4 DEFAULT.BATTLESTATIONS DEFAULT.BEAMS_1 Tips for Better Console Usage
Case Sensitivity: Commands in Title Case (e.g., AddTech) are generally game-related, while lowercase commands are often underlying Lua functions.
Save First: There is no "forget" command for individual technologies; once added, you must edit your save file or reload a previous save to remove them.
Avoid Over-Cheating: The developer and community recommend at least one "blind" playthrough to savor the intended progression before using the console to "melt" through the game.
dev. or unsafe.spawn.ship, give.resource, set.time.--silent and --log FILE for quieter runs and persistence.Summary
Important note
~) press it to open the console once enabled. If that key doesn't work try F1, F2, or Shift+~.god / invincibility
noclip / fly / ghost
warp / teleport
give / addresource / additem
spawn / summon
settime / timestop / timescale
killall / destroyall
reloadscene / reload
debug.* family (logging, tracers)
save/load quicksave
[HarmonyPatch(typeof(ConsoleManager), "Init")]
static class Patch_Init
static void Postfix(ConsoleManager __instance)
__instance.RegisterCommand("givecredits", (args) => Player.Instance.Credits += int.Parse(args[0]); return "OK"; );
Quick testing loop
Troubleshooting
Appendix: Quick command checklist (try these variants)
If you want, tell me which platform/store (Steam, GOG, Epic) and whether you want instructions to extract exact command names from your installed files; I’ll provide a targeted step-by-step.
Title: Bridging the Final Frontier: The Case for Better Console Commands in Starcom: Unknown Space
In the vast, silent expanse of the cosmos, the difference between a triumphant discovery and a catastrophic hull breach often comes down to a split-second decision. Starcom: Unknown Space, the sequel to the acclaimed Starcom: Nexus, offers players a rich tapestry of exploration, narrative depth, and satisfying ship-to-ship combat. However, as the complexity of the game’s systems grows, so too does the need for more robust player tools. While the game excels in atmosphere and progression, the current implementation of developer console commands—or the lack of accessible, documented tools—represents a significant missed opportunity. Implementing "better" console commands would not only enhance the quality of life for players but would also serve as a vital resource for modders, beta testers, and content creators, ultimately extending the lifespan of the game.
The primary argument for improved console commands lies in the preservation of player time and the mitigation of frustration. Starcom: Unknown Space is a game defined by travel and resource management. In a playthrough where a player might spend hours scavenging for a specific rare element or traveling back and forth across the map to resolve a questline, the inability to quickly test or rectify issues can be draining. For instance, if a player encounters a progression-blocking bug—something not uncommon in early-access or complex RPGs—having the ability to teleport to a specific coordinate, spawn a required item, or reset a quest flag is invaluable. Better console commands transform the game from a potentially broken state into a fixable experience, acting as a safety net that allows players to enjoy the narrative without being penalized by technical glitches or poor luck.
Furthermore, the modern gaming landscape has shifted toward a culture of player agency and customization. Gamers today often view single-player experiences as sandboxes to be tailored to their preferences. Better console commands would allow players to bypass the "grind" if they so choose, focusing instead on the story or the combat mechanics. Commands that allow for the adjustment of damage multipliers, engine speeds, or resource yields cater to a diverse audience. Some players wish to roleplay as an invincible dreadnought captain, while others prefer a hardcore survival experience that they tune themselves. By providing these tools, the developers empower the community to curate their own experiences, increasing accessibility for those who might be deterred by the standard difficulty curve.
Beyond the immediate gameplay benefits, robust console commands are the bedrock of a thriving modding community. Starcom: Unknown Space relies heavily on its unique assets and scripting. To modify these elements effectively, modders need a way to test their changes in real-time without restarting the game or reloading saves repeatedly. Commands that toggle wireframe modes, display hitboxes, or list active variables are essential debugging tools. If the developers intend for the game to have longevity, fostering a modding ecosystem is key. When modders have easy access to the game's backend via a console, they can create new ships, storylines, and mechanics that keep the game fresh long after the official content has been exhausted.
Critics might argue that console commands can be used to "cheat" and undermine the intended progression system. This is a valid concern regarding game design, but it is one that is easily mitigated by implementation choices. The existence of commands does not necessitate their constant use. Developers can disable achievement tracking when commands are used, ensuring that the integrity of the "leaderboard" or standard progression remains intact. Additionally, keeping the console hidden by default (requiring a specific key combination to access) ensures that casual players are not tempted to break their immersion, while power users have the tools they need readily available.
In conclusion, the implementation of better console commands in Starcom: Unknown Space is not a request for an "easy mode," but a call for utility, flexibility, and future-proofing. By giving players and creators the keys to the engine, the developers can foster a more resilient and engaged community. Whether it is used to bypass a game-breaking bug, to capture the perfect cinematic screenshot, or to build the next great total conversion mod, a robust command console is an essential feature for any deep space explorer. In a game about conquering the unknown, having the right tools at one's fingertips makes all the difference.
Unlike many PC games, Starcom does not have a traditional developer console that you open with the tilde (~) key to type in cheats. Instead, the developers (Wx3 Labs) have implemented a Debug Menu system. Accessing this requires enabling "Cheat Mode" through the game’s settings or launch options.
Here is how to access these tools, the commands available, and the best ways to use them to enhance your gameplay (or break your save file).
Use the Debug Menu’s "Unlock All Tech" function (if available) or give yourself massive Science points via save editing.
These commands fix progression without breaking the economy.
| Command | Effect | Better Use Case |
| :--- | :--- | :--- |
| unlock | Unlocks all warp gates. | Use only if a gate refuses to activate after meeting requirements. |
| additem [ID] [qty] | Adds specific quest items. | Add datapad 1 if an alien datapad despawns. |
| resetquest [name] | Resets a specific quest stage. | Use resetquest scanner if the scanner tutorial fails to trigger. |
The standard revealmap shows everything, ruining discovery. The better approach is:
fullmap 0.5
This reveals 50% of the star map, mimicking an upgraded long-range scanner, preserving the thrill of finding hidden anomalies.
If the in-game Debug Menu isn't enough, Starcom saves its data in accessible files. You can effectively use a text editor as your console to grant yourself resources.
Location of Save Files:
C:\Users\[YourUsername]\AppData\LocalLow\Wx3 Labs\Starcom Unknown Space\Saves\
How to Edit:
.json file in a text editor (like Notepad++)."resources", "science", or "crew"."alloys": 500 and change it to "alloys": 50000.Why this is better: The in-game debug menu often grants "infinite" resources, which removes the fun of balancing your economy. Editing the save file allows you to give yourself a massive starting boost without breaking the game mechanics entirely. You still have to manage logistics, you just have a bigger bank account.