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Starsector Console Commands Repack Access

God Mode in the Sector: A Guide to Starsector Console Commands

The Persean Sector is a harsh and unforgiving place. Your logistics chain is fracturing, your credits are dwindling, and the Hegemony is inspecting your fleet for AI cores you definitely shouldn't have. Sometimes, you just want to bypass the struggle and play space god.

For those moments, the Starsector community has provided a powerful tool: Console Commands.

Unlike many modern games that have built-in cheat codes, Starsector requires a specific mod to access the developer console. Whether you are a veteran looking to test a new ship build or a new player who just lost their save file to a buggy pirate armada, here is everything you need to know about the Starsector Console Commands mod.


Conclusion: With Great Power...

The Starsector Console Commands mod is the ultimate expression of player freedom. It respects your time, allowing you to skip the grind and focus on massive fleet battles or perfect colony layouts.

However, the Persean Sector is beloved because of its stories—the narrow escape from a Pirate armada, the discovery of a pristine Legion XIV in the edge of the Abyss, the desperate struggle against a High-Tech bounty. If you use the console to delete those moments, you delete the soul of the game.

Use the console as a scalpel, not a sledgehammer. Add the credits to fix a mistake. Spawn the Alpha Core when RNG is cruel. But when that final battle against the Doritos arrives? Close the console. Fight it fair. That victory is worth more than any line of typed code.

Now, open the console with Ctrl+Backspace, type addship paragon 2, and go show the Hegemony what a real admiral looks like.

stared at the flickering tactical display of the Wayfarer-class freighter, The Lucky Break. Her fleet was a ragtag collection of rust and hope, currently surrounded by a Hegemony blockade in the Samarra system. Fuel was low, supplies were gone, and her crew was eyeing the airlocks with desperate thoughts.

"Captain," the XO whispered. "They’re hailing. Demand for unconditional surrender and cargo inspection."

Elara didn’t answer. Her fingers weren’t on the comms; they were hovering over an old, unauthorized terminal she’d recovered from a derelict Domain-era research station. It didn't look like standard Tri-Tachyon tech. It looked older—fundamental.

She hit Ctrl + Backspace, a key combination she’d found etched into the station's bulkhead. A thin, neon-green line appeared across her vision, floating in the air like a crack in the universe. ">" She typed with trembling fingers: FindShip Onslaught_XIV.

There was no sound, but the sensors suddenly shrieked. A massive shadow eclipsed the Lucky Break. A XIV Legion Onslaught, pristine and terrifying, had simply... appeared. It wasn't drifting; its engines were hot, and its Gauss cannons were already tracking the Hegemony cruisers.

The Hegemony commander's voice crackled over the radio, no longer smug. "Where did—what is that signature? Identify yourself!" starsector console commands

Elara didn't stop. She felt a cold, electric thrill. AddCredits 1000000.

The digital account on her HUD blurred as the numbers spun upward, millions of credits flooding into a ghost account that shouldn't exist. She looked at her crew. They were staring at their personal tablets in shock.

"Captain," the XO gasped, "The bank... the Sector-wide ledger just updated. We’re richer than the Sindrian Diktat."

But Elara was looking at the green line again. She thought of the long years of struggle, the friends lost to pirate raids, and the constant hunger. She typed: SetLevel 15 and AddStoryPoints 50.

Knowledge flooded her mind—tactical maneuvers she hadn't studied, engineering secrets of the Domain era, and the charisma to lead an empire. She felt like she could see the code of the stars themselves.

"Captain, what are your orders?" the XO asked, his voice now filled with a strange, unnatural loyalty.

Elara looked at the Hegemony fleet. She could type Kill. She could type DevMode and simply erase them from existence. But she looked at the Onslaught she’d summoned—a ship with no history, no crew, just a hull made of math and will.

She realized then that the console wasn't a tool; it was a cage. If she could rewrite the sector with a keystroke, nothing mattered. The struggle was the only thing that made the stars bright. She reached for the terminal. ">" She typed: AllStop.

The green line vanished. The Onslaught remained, a gift of iron to help them survive the night, but the credits remained frozen. She would lead them, not as a god with a keyboard, but as a captain who knew exactly how much a single Story Point was worth. "Engage burn drive," she commanded. "We’re going home." What specific command or mod [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector

Once in the game, you can summon the console with control+backspace and enter your commands. Starsector Story point | StarSector Wiki | Fandom

To use console commands in Starsector , you must first install the Console Commands mod, as the game does not have a native, accessible developer console in standard play. Once installed, the console is typically opened by pressing Ctrl + Backspace during gameplay. Essential Resource Commands

These commands are used to quickly modify your fleet's status or resources. God Mode in the Sector: A Guide to

AddCredits [amount]: Grants the specified number of credits to your account.

AddStoryPoints [amount]: Adds story points, which are crucial for permanent fleet and colony upgrades.

AddXP [amount]: Grants experience points to the player character to level up faster.

AllShips: Temporarily grants access to all ship blueprints in the game. Fleet and Combat Management

Commands to adjust your fleet composition or bypass difficult encounters.

AddShip [ship_id]: Spawns a specific ship and adds it directly to your fleet.

AddWeapon [weapon_id] [amount]: Adds the desired weapon to your fleet's cargo.

InfiniteFuel: Toggles infinite fuel, allowing for long-distance exploration without logistics management.

InfiniteAmmo: Toggles infinite ammunition for your ships during combat encounters.

God: Activates "God Mode," making your ships invincible in battle. World and Faction Manipulation

Use these to change the political landscape or teleport across the Sector.

SetRelationship [faction_id] [amount]: Directly changes your standing with a specific faction. Conclusion: With Great Power

GoTo [target]: Teleports your fleet instantly to a specific planet, station, or star system.

Reveal: Removes the "Fog of War" from the current star system, showing all hidden entities.

SpawnPlanet: A technical command used to generate a new planet within the current system. Installation & Troubleshooting

Requirement: You must download the mod from the Fractal Softworks Forum or community mod managers like TriOS.

Activation: Ensure the mod is checked in the "Mods" menu before launching the game.

Help: Typing help in the console will list every available command and its syntax.


Faction IDs for setrelation


Important Notes

  1. Mod Installation – Requires LazyLib and MagicLib (common dependencies). Install via unzipping into Starsector/mods/ and enabling in the launcher.
  2. Case Sensitivity – Item/ship IDs are case-sensitive. Use list ships or list weapons in console to see exact IDs.
  3. Saving – Using console commands does not mark your save as "modified" in a way that blocks achievements, but it can break intended progression or story flags if used carelessly.
  4. Targeting – Many commands (like kill, damage, addhullmod) apply to the currently targeted object (ship in combat, planet in campaign, etc.).
  5. Faction IDs – Examples: hegemony, tritachyon, luddic_path, pirates, independent, sindrian_diktat, player (for player faction).

Overview

Starsector (formerly Starfarer) includes an in-game console used for debugging, testing, and modifying game state. The console accepts commands typed into the game's console window (opened by pressing ~ / backquote by default). Commands can spawn ships/fleets, modify factions, give items, change player stats, manipulate market/state, and execute custom scripts. Use with caution—many commands can break saves or unbalance play; back up saves before extensive use.

Part 8: Troubleshooting & Common Pitfalls

"The console won't open!"

"I typed 'addship battleship' and nothing happened."

"My save file is massive and laggy now."

"I broke a quest."