Starsector Console Commands Verified

Starsector does not have a built-in "paper" or formal list of console commands within the base game. To access console commands, you must install the Console Commands mod by LazyWizard.

Once the mod is installed and enabled in the Starsector launcher, you can summon the console in-game using Ctrl + Backspace Essential Commands For a complete list of commands available to you, enter

into the console. For detailed information on a specific command, use help

. Below are some of the most verified and commonly used commands: addcredits : Grants the specified amount of credits to your fleet. addship : Adds a specific ship to your fleet. addfuel : Instantly adds fuel to your fleet. : Fully repairs all ships in your fleet. addofficer : Spawns a new officer for your fleet. addcondition

: Adds a specific condition (e.g., cryovolcanic) to a selected planet. destroycolony : Removes a colony from a planet. allblueprints : Unlocks all ship and weapon blueprints. : Toggles system-wide sensor visibility. infiniteammo

: Enables infinite ammunition during combat (combat-specific command). Starsector Technical Tips [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector


What is the Console Commands Mod?

Developed by the modding community (most notably maintained by LazyWizard and updated by the community over the years), Console Commands adds a fully functional development console to the game.

It acts as a "cheat engine" but is much more stable and versatile. It allows you to:

Is it safe to use? Yes. It does not corrupt saves, provided you use it responsibly (don't try to force events that break quest logic). It is compatible with almost every other mod, including Nexerelin and Luddic Enhancement.


Pro Tips for Console Users

Verification Status (as of 2025)

| Starsector Version | Console Commands Mod Version | Verified Working? | |--------------------|-----------------------------|-------------------| | 0.97a-RC11 | 2024 v3.1+ | ✅ Yes | | 0.96a-RC10 | 2023 v3.0 | ✅ Yes | | 0.95.1a-RC6 | 2022 v3.0 | ✅ Yes |

All major modpacks (Nexerelin, Secrets of the Frontier, Tahlan, Diable, etc.) are fully compatible as long as the console mod is loaded after them in mods.json order.


Miscellaneous Commands

  1. clear: Clears the console history.
  2. version: Displays the game version.

Additional Tips and Tricks

Conclusion

Starsector console commands offer a wealth of possibilities for players, from simple gameplay adjustments to complex debugging and testing tools. This guide has verified and compiled a comprehensive list of console commands, providing a solid foundation for players to explore and enhance their Starsector experience. Whether you're a seasoned player or a newcomer, mastering these commands will help you unlock the full potential of this engaging space-exploration simulation game.

To use console commands in Starsector , you must first install the Console Commands

mod, as the base game does not include a native developer console. This guide covers how to set up the mod and the most reliable, "verified" commands used by the community to skip the grind or fix broken save states. 1. Installation & Setup Before you can enter commands, follow these steps: Download the Mod : Get the latest version of the Console Commands mod from the Fractal Softworks forum. : Extract the folder into your Starsector/mods directory. : Launch the Starsector launcher, click , and ensure "Console Commands" is checked. Ctrl + Backspace

(default) while on the campaign map or in combat to open the overlay. 2. Essential Campaign Commands

These commands are the most "verified" in terms of stability. They are used for testing builds or bypassing early-game credit hurdles. : Displays a list of all available commands. Use Help [command] for specific syntax. AddCredits [amount]

: Instantly adds the specified number of credits to your fleet. AddStoryPoints [amount]

: Grants story points used for elite skills and permanent hull mods. FindShip [ship_id]

: Tells you which markets currently have a specific ship for sale. GoTo [target]

: Teleports your fleet to a specific planet, station, or star system.

: Removes the "Fog of War" from the entire star system you are currently in. SetRelation [faction] [value] : Adjusts your standing with a faction (e.g., setrelation hegemony 100 makes you cooperative). 3. Fleet & Ship Customization

Use these to manually tailor your fleet without hunting through bars or black markets. AddShip [ship_id] [amount] : Adds a specific ship to your fleet. AddWeapon [weapon_id] [amount] : Adds weapons to your cargo. List Weapons to find the exact IDs. AddHegemony AddOfficer : Spawns a high-level officer to join your fleet. InfiniteAmmo

: Toggles infinite ammo for all weapons in your current combat session.

: Makes your fleet's ships invincible during the current combat. 4. Advanced "Fix-It" Commands

If your game state becomes bugged (e.g., a quest won't trigger or a planet is missing resources), these "verified" power-user commands can help: AdjustSector

: Forces the game to recalculate economy and faction behaviors—useful if the simulation feels "stuck." ClearCommands

: Wipes the console history if the overlay becomes cluttered. RunCode [code]

: A high-risk command that allows you to execute raw Java snippets. Only use this if following a specific fix from the forums. AllTechnologies : Unlocks every blueprint in the game for your colonies. 5. Troubleshooting Common Issues Console Won't Open : Check if your data/config/settings.json

within the mod folder has a key conflict. You can change the consoleKey value there. "Command Not Found"

: Ensure you aren't misspelling the ID. Many ship IDs use underscores (e.g., hammerhead_Elite Mod Incompatibility

: Most "utility" mods work fine, but total conversion mods (like

) may change faction names, requiring you to use the new faction IDs in your commands. to use with these commands?

The Ultimate Guide to Verified Starsector Console Commands (v4.0.8+)

Whether you are testing a complex mod or just want to skip the early-game grind, the Console Commands mod is the most essential tool in any Starsector player's arsenal. Unlike many games, Starsector does not have a built-in developer console enabled by default; instead, it relies on this community-verified mod to grant players god-like control over the Persean Sector. How to Install and Open the Console

To use these commands, you must first download and install the Console Commands mod from the official Fractal Softworks forum.

Installation: Drag the unzipped folder into your Starsector/mods directory.

Activation: Check the mod in the Starsector launcher before starting your game.

The Keybind: Once in-game, press CTRL + Backspace to open the command overlay. Basic Navigation:

Use the Up/Down arrow keys to scroll through your command history. Press Tab to autocomplete command names.

Commands are not case-sensitive, but their arguments (like ship IDs) often are. Verified Campaign Commands

These commands are used while navigating the sector map to manage your fleet, resources, and faction relations. Usage & Effect AddCredits [amount]

Instantly adds the specified amount of credits to your account. AddShip [ship_id]

Spawns a specific ship into your fleet. Use list ships to find IDs. AddItem [item_id] [amount] Adds items like AlphaCore, supplies, or fuel to your cargo. AddStoryPoints [amount] Grants story points for elite skills or ship hullmods. GoTo [target]

Instantly teleports your fleet to a specific planet or station. Reveal Removes the "fog of war" from the entire star system. AdjustRelation [faction] [amount] starsector console commands verified

Changes your standing with a faction (e.g., adjustrelation hegemony 50). SetCommission [faction] Forces a commission with a specific faction. Verified Combat Cheats

These commands only function during active tactical battles. To run multiple combat cheats at once, separate them with semicolons (e.g., god; reveal; infiniteflux).

God: Makes your flagship (or fleet, if you type god fleet) invincible.

InfiniteFlux: Prevents your flux meter from ever filling up.

InfiniteAmmo: Provides bottomless magazines for all weapons.

Nuke: Instantly destroys all enemy ships on the battlefield.

NoCooldown: Removes the wait time between weapon bursts or system uses.

Repair: Instantly restores the hull and armor of your fleet. Pro-Tips for Advanced Users [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector

A unique feature of the verified Starsector Console Commands mod is the runcode command.

This feature utilizes the Janino library to compile and execute Java code in real-time directly within the running game environment. It allows users to perform complex actions that go beyond standard cheats, such as:

Real-time Scripting: Modifying game variables or executing custom logic without restarting the game.

Deep Debugging: Accessing the game's internal API to troubleshoot mods or game states.

Custom Adjustments: Giving yourself specific ships, weapons, or instantly changing faction reputations.

To use these features, you typically summon the console in-game by pressing Ctrl + Backspace.

Master the Stars: The Ultimate Guide to Starsector Console Commands (Verified)

Starsector is a game of immense depth, but sometimes the sheer scale of the Persean Sector can be overwhelming. Whether you’re looking to bypass a grueling grind, test out a late-game fleet composition, or simply recover a lost save, the Starsector Console Commands mod is an essential tool.

In this guide, we provide a verified list of the most useful commands and explain exactly how to get them running in your game. How to Install and Open the Console

Unlike many RPGs, Starsector does not have a native console built into the vanilla launcher. You must install the Console Commands mod created by the community.

Download: Visit the Starsector Mod Index and download the "Console Commands" mod.

Install: Extract the folder into your Starsector/mods directory.

Enable: Launch the Starsector launcher, click "Mods," and ensure "Console Commands" is checked.

Activate In-Game: By default, press Ctrl + Backspace while on the campaign map to open the command overlay. Verified Essential Commands

These are the most common commands verified to work with the latest stable releases of Starsector. 1. Resource & Currency Commands

If your colony is starving or you’re short on credits for that new Capital ship:

addcredits [amount] – Instantly adds the specified amount of credits to your account.

addmarines [amount] – Adds marines to your fleet for raiding or planet capture.

addsupplies [amount] – Adds supplies to prevent your fleet from breaking down.

addfuel [amount] – Adds fuel so you don't get stranded in deep space. 2. Fleet & Ship Management

Perfect for players who want to skip the "salvage" phase and jump straight into fleet commanding:

addship [ship_id] – Adds a specific ship to your fleet. (Example: addship onslaught_Elite).

repair – Instantly repairs all ships in your fleet and restores their combat readiness (CR).

addaptitude [aptitude_id] [amount] – Increases your character's aptitude levels.

addskillpoints [amount] – Gives you points to spend on your skill tree. 3. Campaign & Exploration

Tired of slow travel or fog of war? Use these to speed up your expansion:

reveal – Reveals the entire star system map, showing all planets and points of interest.

gotosector [system_name] – Instantly teleports your fleet to a specific star system.

setmarketcondition [condition_id] – Useful for fixing or buffing your player-owned colonies.

respec – Allows you to completely reset your character’s skills. 4. Quality of Life (Technical)

list ships – Displays a list of all ship IDs available in your current installation (including modded ships).

help [command] – Provides a brief explanation of what a specific command does. clear – Clears the console history. Pro-Tip: Finding Internal IDs

Many commands require a specific ID (like ship_id or item_id). If you don't know the exact name, use the list command. For example, typing list weapons will provide a text file or in-console list of every weapon ID currently loaded in your game. Warning: Use Sparingly

While Starsector console commands are excellent for testing or recovering from bugs, using them excessively can strip the challenge out of the game's unique "survival" economy. We recommend using them to enhance your fun—not to skip the gameplay entirely!

Based on the Console Commands v4.0.8 mod , you can create an "Instant System Overhaul" feature using verified commands and the powerful Starsector Instant System Overhaul Feature

This feature allows you to terraform or customize a system on the fly. Spawn a Custom Planet : In an empty system, use

to create a gas giant ("Gigantus") using specific parameters to set its position, type, and size based on the player's location. Add Advanced Conditions : Once at your new planet, add rare resources with addcondition volatiles_plentiful addcondition ruins_vast Generate a Stable Point : Use a specific Starsector does not have a built-in "paper" or

snippet to add a command entity (e.g., for a Comm Relay) that orbits the star. Starsector Verified Core Commands Quickly set up your empire using these commands: Starsector Blueprint Acquisition addspecial [blueprint_id] to instantly learn blueprints. Officer Generation addofficer for instant recruitment. Story Progression addstorypoints [number] for instant progression. Starsector If you'd like, I can: Show you how to spawn specific ships with exact hullmods Provide code to change faction relations Give you a list of Dev Mode hotkeys for combat testing How would you like to customize your playthrough [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector

Master the Stars: Verified Starsector Console Commands Guide

Whether you're looking to bypass a grueling grind or test out experimental fleet builds, the Console Commands mod

by LazyWizard is an essential tool for any Starsector captain. In this post, we’ll dive into how to set up the console and a list of verified commands to give you total control over the Persean Sector. Getting Started: Installation & Activation

Before you can start warping reality, you need to install the mod correctly. Download Requirements : Most Starsector mods, including the console, require to function. : Place the unzipped mod folder into your Starsector/mods directory. : Launch the game, click the

button, and ensure "Console Commands" is checked before starting your save. Open the Console : While in-game, press CTRL + Backspace to bring up the command overlay. Verified Campaign Commands

These commands are perfect for managing your fleet and resources without the headache. AddCredits [amount] : Instantly bolsters your bank account. Use AddCredits 1000000 for a cool million. AddShip [ship_id] : Spawns a specific ship into your fleet. You can use the List Ships command to find the correct ID. AllBlueprints

: Unlocks every blueprint in the game, allowing you to manufacture any ship or weapon if you have a colony. InfiniteFuel / InfiniteSupplies

: Toggles whether your fleet consumes these vital resources while traveling. GoTo [target]

: Teleports your fleet directly to a planet, station, or star system. FindItem [item_id]

: Locates where a specific item (like an Alpha Core) is being sold in the Sector. Verified Combat Cheats

If a battle isn't going your way, these commands can turn the tide instantly.

The most detailed "paper" on verified Starsector console commands isn't a formal academic document, but rather the official mod documentation and forum repository for the Console Commands mod by LazyWizard.

This resource serves as the "source of truth" for the community, providing a verified list of commands and technical implementation details. Key Technical Aspects of the Mod

Access Mechanics: Once installed, the console is accessed via Ctrl+Backspace in-game.

Code Execution: A unique feature is the runcode command, which uses the Janino library to compile and execute Java code in real-time within the running game environment.

Verification & Safety: The mod is designed to be "safely untaggable," meaning it can be removed from a save file without corrupting the game data. Verified Essential Commands

According to the Starsector Wiki and community guides, these are the most reliable commands for players: Information Gathering:

help [command]: Provides specific documentation for any verified command.

list blueprints: Displays all available blueprints and packages in the current game version.

showloc: Displays the player's current exact coordinates in the sector. Campaign Utilities:

addspecial [item_id]: Spawns specific items (like blueprints) directly into your inventory.

findship [hull_id]: Locates where specific ships are currently being sold in faction markets. reveal: Toggles system-wide sensor visibility. Technical/Dev Mode:

devmode: Toggles the game's native developer mode (independent of the mod), which allows for instant combat victories using the Backspace key. Deep Dive for Developers

For those interested in the technical architecture, the Console Commands GitHub repository contains the source code and build instructions using Gradle, offering an "under the hood" look at how these commands interface with the Starsector engine. Intro to Modding | StarSector Wiki

A guide to StarSector console commands! Here are some verified console commands for StarSector:

Note: These commands are case-sensitive and should be entered into the console without the quotes.

General Commands

  1. help - Displays a list of available console commands.
  2. exit - Closes the console.

Gameplay Commands

  1. addmoney [amount] - Adds a specified amount of credits to your account. Example: addmoney 10000
  2. addrep [faction] [amount] - Adds a specified amount of reputation with a faction. Example: addrep player 10 (adds 10 reputation with the player faction)
  3. setrep [faction] [amount] - Sets your reputation with a faction to a specified amount. Example: setrep pirates 50 (sets your reputation with pirates to 50)
  4. givecrew [amount] - Adds a specified amount of crew members to your flagship. Example: givecrew 100
  5. heal - Restores your flagship's hull and shield to maximum.

Ship Commands

  1. spawn [ship id] [x] [y] - Spawns a ship at the specified coordinates. Example: spawn player_frigate 10 20
  2. remove [ship id] - Removes a ship from the game. Example: remove hostile_ship

Map Commands

  1. goto [x] [y] - Teleports your flagship to the specified coordinates. Example: goto 30 40
  2. revealmap - Reveals the entire map, including unexplored areas.

Debug Commands

  1. toggledebug - Toggles debug mode on/off.
  2. showFPS - Displays the game's frame rate.

Other Commands

  1. takeoff - Cancels docking and undocks your flagship.
  2. dock - Docks your flagship at the current station.

Verified Sources:

Keep in mind that some commands might be removed or changed in future updates. Always check the official sources for the most up-to-date information.

This guide outlines verified methods and commands for using the console in Starsector. 1. Setup and Activation

Standard Starsector does not have a built-in console for players. To use these commands, you must install the Console Commands mod (authored by LazyWizard). Requirements : Most versions require the mod to function correctly. Activation : Once installed, open the console in-game using in the console to list all available commands, or help for specific syntax. 2. Essential Campaign Commands

These commands allow you to modify your fleet, resources, and relationships during the campaign. Description AddCredits AddCredits 1000000 Grants the specified amount of credits. AddShip AddShip onslaught_Elite Adds a specific ship to your fleet. AddItem AddItem fuel 500 Adds items like fuel, supplies, or AI cores (e.g., SetRelation <#> SetRelation hegemony 100 Adjusts reputation with a faction (-100 to 100). AddStoryPoints <#> AddStoryPoints 5 Grants story points for upgrades and events. Survey all Automatically surveys every planet in the sector. 3. Utility and Cheat Commands

Commands for world-building, exploration, and fixing gameplay hurdles. [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector


The I.H.S. Audacity shuddered, a deep, resonant groan echoing through her irradiated hull. Captain Elara Vance gripped the armrest of her command chair, her knuckles white. On the main viewscreen, the planet Sphinx—a churning, purple cyst of a world—hung against a sea of dead stars.

“Status report,” she said, her voice calm despite the acrid smell of burnt coolant.

“Bad, Captain,” her XO, Kael, replied. His voice was tight. “The Phase Telemetry spike we followed? It was a trap. Four Prometheus-class fuel carriers just dropped out of phase. They’re not tankers. They’ve been refitted into incendiary bombers.”

Elara saw them. Four bloated, monstrous shadows detaching from Sphinx’s upper atmosphere. Behind them, a swarm of D-modded frigates, their hulls scarred and crackling with malfunctioning energy weapons. The pirate lord known as the “Luddic Shadow” had lured them here.

“Shields?” she asked.

“At 18%. The上一次 jump through the corona fried the flux capacitors.” Kael turned, his face pale. “We can’t take one bomber, let alone four. They’ll cook us alive.” What is the Console Commands Mod

The comms crackled. A grating, synthetic voice oozed through.

“Captain Vance. Surrender your nano-forge blueprints, and I’ll let your crew take the escape pods. Refuse, and your atoms will become part of Sphinx’s ammonia clouds.”

Elara didn’t answer. She turned her chair and keyed a private frequency to a terminal in the captain’s ready room—a terminal that, according to the Audacity’s manifest, did not exist.

She walked into the small, dark room. On the screen was a simple command line interface, pulsing with a soft, forbidden amber light. Above it, a single line of text:

Starsector Console v.9.2a – DEV OVERRIDE ACTIVE

Her mentor, the old, half-mad Admiral Zhao, had given her the access codes on his deathbed. “Use it only when the codex is wrong,” he’d whispered, blood bubbling on his lips. “When the universe you’re in is about to end. Because that’s what you’ll be doing. Ending a universe.”

Outside, the first bomber began its attack run. A siren whooped.

Her fingers flew across the keyboard.

> List ships within 2000su

The console spat back data instantly. Dozens of pirate frigates, the four bombers… and the Audacity, a battered but proud Conquest-class battlecruiser.

> Select ship "IHSAudacity"

> Set flux_capacity 1000000

A low hum filled the ship. The overload warning on Kael’s panel flickered and died. He blinked, staring at his display. “Captain? Flux levels just… normalized. No, that’s not normal. We have a capacity of a… a space station?”

Elara didn’t reply. She typed again.

> Set weapon_group 1 autofire true

> Set weapon_flux_cost MjolnirCannon 0

On the viewscreen, the first bomber loosed its payload: a wave of shimmering, thermite-laced fuel canisters. They streaked toward the Audacity.

“Brace!” Kael yelled.

But the canisters splashed against the shields. The shields didn’t even flicker. The flux gauge, now reading 0.00001% of capacity, remained serene. Then, the Audacity’s four Mjolnir Cannons—normally so flux-hungry they could only fire in short bursts—opened up. They didn't burst. They screamed. A continuous, deafening stream of hyper-velocity slugs tore through the first bomber. Its fuel tanks ignited, turning it into a momentary sun.

The remaining three bombers tried to scatter. It was useless.

Elara’s hands were steady. She had one last command.

> Add ship "Paragon_class" "IHSAudacity" 1

She hit enter.

There was no flash, no dramatic sound. One moment, empty space to port. The next, a Paragon-class battleship—a fortress of blue-white energy shields and four plasma cannons—simply existed. It had no crew, no history. It was a perfect, newborn ghost of a ship.

Its IFF automatically synced with the Audacity.

The pirate lord’s voice came back, stripped of its bravado. “What… what have you done? That’s not… there’s no fleet there!”

Elara finally leaned into the comm. “There is now.”

The Paragon, slaved to her console commands, moved with impossible precision. Its four plasma cannons charged and fired as one. The second bomber was bisected. The third, attempting to phase jump, was caught mid-transition by the Audacity’s renewed missile swarm and detonated in a cascade of quantum shrapnel. The fourth tried to flee, but the Paragon simply blinked—a short-range phase jump of its own—and appeared directly in its path. The collision was final.

Within ninety seconds, the pirate fleet was a debris field. The frigates that survived were running on emergency burn, their comms filled with panicked screams about “ghost ships” and “impossible guns.”

Silence fell on the bridge of the Audacity. Kael stared at the Paragon, then at his captain’s closed ready-room door.

Elara emerged. She looked exhausted, older.

“Captain,” Kael whispered. “What the hell was that?”

She walked past him, back to her command chair, and sat down heavily. She pulled up the console log on her personal datapad one last time. At the bottom, a new line had appeared.

> Command history logged. Anomaly detected. Verifying paradox integrity…

A pause.

> Starsector console commands verified.

> Reality check: FAIL.

> Initiating cascade rollback in 72 hours.

Elara read the lines three times. Seventy-two hours. Then the universe would “roll back” to a state before she ever touched the console. The Audacity would be burning in Sphinx’s corona. The crew would be dead. The pirates would win.

Unless…

She looked at the Paragon still floating silently beside them. At the limitless flux capacity. At the list of every ship, weapon, and resource in the sector, all waiting for a single line of text.

She had three days. Not to save her crew—that was already done. But to break the cycle. To find a way to make the console’s verification mean something permanent.

She turned to Kael and smiled. It was not a kind smile.

“Helm,” she said. “Set a course for the Galactic Hyperspace Bazaar. I have a few commands to enter.” She tapped her datapad. “And a god to kill before the universe decides I never existed.”