The 60-chapter Anime-style Character Illustration Class ((link)) File

The 60-Chapter Anime-Style Character Illustration Class is an intensive online course hosted by Coloso, designed to take artists from basic fundamentals to professional-level character art. Course Overview & Instructors

This comprehensive program is uniquely structured, featuring four prominent professional illustrators—Ekina, Aibek, Myowa, and GongHa—each bringing their own distinct techniques and perspectives to the curriculum.

Target Audience: It is built for all skill levels, from total beginners to intermediate artists looking to refine their art direction.

Format: The course consists of 60 chapters accompanied by 60 sets of study materials, including mannequinization examples, line art, and texture files. Total Content: Approximately 38 hours of video instruction. Software Used: Adobe Photoshop CC: Primarily used by GongHa. Clip Studio Paint PRO/EX: Used by Ekina, Aibek, and Myowa. Curriculum Breakdown

The class follows a progressive "roadmap" divided into four major learning stages: the 60-chapter anime-style character illustration class

Drawing Striking Faces: Covers stylization basics, anatomy, and how different facial features are interpreted in various anime styles.

Maximizing Character Appeal: Focuses on character design, adding personality, and creating visually engaging outfits and poses.

Setting the Mood with Light & Color: Teaches lighting theory and color composition to alter the atmosphere of an illustration.

Storytelling with Completed Illustrations: Focuses on rendering details and creating narrative-driven full-page illustrations. Key Benefits Act V: Color Theory & Cel Shading (Chapters

Comprehensive Materials: Students receive specialized perks like shortcut lists, colored sketches, and layered PSD files to study the instructors' workflows.

Accessibility: The course is available with English AI Dubbing and subtitles, making it accessible to a global audience.

Skill Transformation: Reviewers and course descriptions highlight it as a "shortcut" for hobbyists wanting to reach professional standards quickly by learning from those who made the same transition.

Tools, resources, and workflow tips


Act V: Color Theory & Cel Shading (Chapters 41-50)

Anime coloring is deceptively complex. It isn't just "filling the lines." Game Design Student

How to Survive the 60-Chapter Grind

Sixty chapters is a marathon. Here is how to finish the course without burning out:

  1. The 1/1/1 Rule: Draw for 1 hour, watch for 1 hour, critique for 1 hour.
  2. Portfolio Milestones: Do not move from Act II to Act III until you have three solid drawings from Act II.
  3. The "Bad Art" Folder: Save your Chapter 1 drawing. Compare it to your Chapter 60 drawing. The contrast will be your motivation.

Act III: Clothing & Folds as Storytelling (Chapters 21-30)

Anime characters are defined by their costumes. This act teaches "Folds Physics"—how fabric reacts to gravity, wind, and tension.

Weekly schedule (example 12-week plan)


Testimonials from Students

"I have taken four different 'anime' courses on other platforms. I always quit by week three because I felt lost. The 60-chapter class holds your hand for the first 20 chapters, then slowly lets go. By chapter 40, I was rendering hair I didn't think I was capable of."Sarah K., Game Design Student

"The chapter on 'Hands in Perspective' (Chapter 18) was worth the price of admission alone. No other tutorial explained the knuckle wedge method like this."Takeshi R., Comic Artist