The 60-chapter Anime-style Character Illustration Class ((link)) File
The 60-Chapter Anime-Style Character Illustration Class is an intensive online course hosted by Coloso, designed to take artists from basic fundamentals to professional-level character art. Course Overview & Instructors
This comprehensive program is uniquely structured, featuring four prominent professional illustrators—Ekina, Aibek, Myowa, and GongHa—each bringing their own distinct techniques and perspectives to the curriculum.
Target Audience: It is built for all skill levels, from total beginners to intermediate artists looking to refine their art direction.
Format: The course consists of 60 chapters accompanied by 60 sets of study materials, including mannequinization examples, line art, and texture files. Total Content: Approximately 38 hours of video instruction. Software Used: Adobe Photoshop CC: Primarily used by GongHa. Clip Studio Paint PRO/EX: Used by Ekina, Aibek, and Myowa. Curriculum Breakdown
The class follows a progressive "roadmap" divided into four major learning stages: the 60-chapter anime-style character illustration class
Drawing Striking Faces: Covers stylization basics, anatomy, and how different facial features are interpreted in various anime styles.
Maximizing Character Appeal: Focuses on character design, adding personality, and creating visually engaging outfits and poses.
Setting the Mood with Light & Color: Teaches lighting theory and color composition to alter the atmosphere of an illustration.
Storytelling with Completed Illustrations: Focuses on rendering details and creating narrative-driven full-page illustrations. Key Benefits Act V: Color Theory & Cel Shading (Chapters
Comprehensive Materials: Students receive specialized perks like shortcut lists, colored sketches, and layered PSD files to study the instructors' workflows.
Accessibility: The course is available with English AI Dubbing and subtitles, making it accessible to a global audience.
Skill Transformation: Reviewers and course descriptions highlight it as a "shortcut" for hobbyists wanting to reach professional standards quickly by learning from those who made the same transition.
Tools, resources, and workflow tips
- Recommended tools: pencil, mechanical pencil, fineliners, marker for flats, Cintiq or tablet for digital.
- Suggested software: Clip Studio Paint, Photoshop, Krita, Procreate.
- Reference habit: build a library of photo and art refs; use figure/pose sites for timed practice.
- File organization: name files by chapter_date_subject and keep layered PSD/CLIP files.
Act V: Color Theory & Cel Shading (Chapters 41-50)
Anime coloring is deceptively complex. It isn't just "filling the lines." Game Design Student
- Skin Tones: Avoiding the "clay" look by using specific HSV values for shadows (hue shifting towards red or purple).
- Hair Rendering: The four-step process (Base, Shadow, Soft Light, Specular/Star reflections).
- Cel-Shading vs. Soft Shading: When to use hard edges for shadows (typical anime) versus soft brushes (modern visual novel style).
How to Survive the 60-Chapter Grind
Sixty chapters is a marathon. Here is how to finish the course without burning out:
- The 1/1/1 Rule: Draw for 1 hour, watch for 1 hour, critique for 1 hour.
- Portfolio Milestones: Do not move from Act II to Act III until you have three solid drawings from Act II.
- The "Bad Art" Folder: Save your Chapter 1 drawing. Compare it to your Chapter 60 drawing. The contrast will be your motivation.
Act III: Clothing & Folds as Storytelling (Chapters 21-30)
Anime characters are defined by their costumes. This act teaches "Folds Physics"—how fabric reacts to gravity, wind, and tension.
- School Uniforms: The pleats of a seifuku and the drape of a blazer.
- Fantasy Armor: Balancing historical accuracy with the "cool factor" of spaulders and belts.
- The Wind Effect: Creating dynamic movement through flowing scarves, hair, and cloaks.
Weekly schedule (example 12-week plan)
- Weeks 1–2: Chapters 1–10 (daily short practices + one weekly deliverable)
- Weeks 3–4: Chapters 11–20
- Weeks 5–6: Chapters 21–30
- Weeks 7–8: Chapters 31–40
- Weeks 9–10: Chapters 41–50
- Weeks 11–12: Chapters 51–60 + capstone
Testimonials from Students
"I have taken four different 'anime' courses on other platforms. I always quit by week three because I felt lost. The 60-chapter class holds your hand for the first 20 chapters, then slowly lets go. By chapter 40, I was rendering hair I didn't think I was capable of." — Sarah K., Game Design Student
"The chapter on 'Hands in Perspective' (Chapter 18) was worth the price of admission alone. No other tutorial explained the knuckle wedge method like this." — Takeshi R., Comic Artist