Here’s a professional, engaging write-up for The Headmaster Walkthrough Game Guide (v0.15) – formatted for maximum clarity and appeal to players looking for the “BEST” version.
2.3 Hidden Stats
- School Rebellion Level (0–100) – Triggers riots if too high.
- Trust (per character) – Unlocks backstories.
- Evidence – Collected items for the “Secret Ending.”
2.1 Daily Schedule
Each day is split into:
- Morning Briefing (staff interactions)
- Teaching Period (stat checks)
- Lunch (student bonding)
- Afternoon Patrol (discipline events)
- Evening (personal upgrades / research)
Day 2
- Morning: Back the Deputy Head in an argument (+Authority, -Rebellion).
- Teaching: Choose “Physical Training” – requires Stamina >10 (do 10 pushups in minigame).
- Lunch: Eat with Marcus (rebel leader) – choose “I understand your frustration” (+Empathy, +Trust Marcus).
- Afternoon: Break up a fight – use “Verbal warning” (Empathy check) or “Physical restraint” (Intimidation). Pick based on your higher stat.
- Evening: Patrol dorms (unlock hidden item: torn notebook page – Evidence #1).
Ending D: Secret / Expose Corruption
- Requirements: All 5 Evidence pieces, Intelligence ≥80, avoid expulsion events.
- Final choice (Day 28, not 30): “Call the press and police” – triggers unique epilogue.
Day-by-Day Walkthrough (First Week – Critical Path)
1. Introduction
The Headmaster places you as a disgraced teacher forcibly reassigned to a strict, isolated reform school. Your goal is not simply to survive but to rise through the ranks, discipline students, uncover conspiracies, and shape the institution’s future. Version 0.15 is considered a milestone release, offering:
- 10+ main story chapters
- 6 student routes (including secret paths)
- Staff loyalty system
- 4 distinct endings (Discipline, Rebellion, Authority, Secret)
Day 3 – Major Branch Point
- Morning: Headmaster’s office → Receive “Special Assignment”.
- Choice: Accept strict path OR lenient path.
For 100% completion, save here.
- Choice: Accept strict path OR lenient path.
- Afternoon: Detention Hall (new in v0.15) → Scene with Chloe.
- Evening: Secret event – Go to Gym after 8 PM. Only triggers if you studied Rulebook on Day 1.
8. Conclusion
Version 0.15 “BEST” offers the most complete Headmaster experience before major overhauls in later builds. To achieve your desired ending:
- Plan your stat growth weekly.
- Balance discipline with hidden empathy gains.
- Always patrol for evidence if aiming for Ending D.
- Save before key choices (Days 12, 20, 26, 28, 30).
With this guide, you can unlock all routes, avoid early riots, and experience every narrative branch the game has to offer.
Disclaimer: This guide is for informational purposes regarding game mechanics in a fictional interactive story. Always follow platform guidelines and age restrictions.
In the v0.15 update of The Headmaster , the story shifts from establishing your authority to navigating the complex interpersonal web of Saint Mary's Academy. This version focuses heavily on the "Mid-Term Transition," where your previous choices regarding the staff and students begin to have permanent consequences on the school's trajectory. Core Story Beats in v0.15
The narrative in this version is driven by three primary pillars: The Board’s Ultimatum
: The school board, led by the enigmatic Mr. Sterling, puts pressure on your leadership. You must choose between becoming a strict disciplinarian to satisfy their metrics or a more empathetic reformer. This choice dictates which "path" (Corruption vs. Reform) the story locks into for the latter half of the game. The New Arrival
: A major plot point involves the arrival of a "Troubled Transfer" student. Unlike previous students, her story is tied to the school's hidden history. Investigating her background reveals that Saint Mary’s was built on secrets that the previous Headmaster died trying to keep. Staff Loyalty Quests
: v0.15 introduces deep-dive loyalty missions for the core faculty. You are no longer just managing their schedules; you are intervening in their personal lives. For example, helping the Librarian recover lost documents isn't just about points—it unlocks a sub-plot regarding a secret society within the academy. Key Choice Branching The Gala Event
: This is the climax of v0.15. Your success at the school gala determines your standing with the local community. Failing to prepare leads to a "Probation" ending, while a perfect score opens up the "Expansion" arc. The Confidential Files
: Early in the update, you find a locked safe in the office. Deciding whether to use the information inside to blackmail the staff or to protect them represents the largest moral split in the v0.15 storyline. Progressing the Plot To advance the story in this version, you must balance
The Headmaster v0.15 walkthrough guide focuses on balancing school management, maintaining high grades and discipline, and navigating specific punishment sequences to advance character quests. Key strategies involve managing resources, unlocking events through specific item purchases, and utilizing JoiPlay for Android play. For detailed walkthrough steps, visit the Studocu guide. JoiPlay Setup for The Headmaster on Android | PDF - Scribd
The Headmaster , the game expands significantly into "Chapter 2," transitioning from a simple school management sim into a deeper mystery involving the previous headmaster's death and complex character-driven quests. The Headmaster Game Guide
for this version is essential for balancing the school’s core stats while unlocking new story-heavy scenes. 1. Core School Management Strategy
Early game success depends on stabilizing your discipline and grades immediately to prevent daily stat penalties. Prioritize Discipline : Aim for a score above 32 to maximize grade gains. Class Actions In-Class Punishment
: Grants +2 Discipline but halts grade growth for that period. After-School (Public) : Grants +1 Discipline and +1 Grade point. After-School (Private) : Earns money from school owners but yields no stat points. Miss Potts Training
: Visit her apartment every evening (except Wednesday) to train her. Completing her first quest reduces weekly discipline loss from 4–6 points to just 1–2. 2. Key Quest Walkthroughs (v0.15) Quest Name Requirements Key Actions Many Hands for Many Bottoms New in v0.15
Focuses on group punishment mechanics and new staff interactions. Teaching Miss Potts (Part 2) Finish Part 1
Includes Claire’s punishment for the twins and repeatable sex scenes. Taming a Prefect (Part 2) Raise Debbie to Lvl 5
Leads to a lesbian threesome and a second threesome with Rachel. A Troublesome Inspector Pass board rule "?"
Unlock the old headmaster's pass and search the sports locker room. 3. Unlocking Secret Locations & Features
: Hold a Friday board meeting to unlock the lake. Visit Jimmy the groundskeeper on weekday mornings to find clues about the old headmaster’s body.
: Check the bookcase in your office after finding the wallet and number at the lake. New v0.15 Mechanics Cafeteria Mini-Scenes : The headmaster can now eat lunch for unique interactions. Hot Night Dorm Event : Occurs based on the students' horniness levels. Punishment System Upgrades : You can now punish Amy in the nude. 4. Essential Items to Buy (PC)
Use your office computer to purchase critical progression items: Digital Camera ($500 - Easy Mode)
: Required for Priti’s photoshoot and higher-level student punishments. : Necessary to raise student punishment levels from 2 to 3. Science Upgrades
: Essential for Miss Chang’s quests to hire a lab technician (Trixie). Are you stuck on a specific character's punishment level or looking for the cheat menu codes for v0.15?
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The Headmaster v0.15 walkthrough focuses on balancing school discipline above 32 while training staff, such as Miss Potts, to manage weekly decay. Key updates in this version include new quests like "Many Hands for Many Bottoms" and expanded storylines for characters like Debbie. For more details, visit Altosandherdone (itch.io) The Headmaster Game Walkthrough Guide | PDF - Scribd