The Last Of Us Part I Update V1 1 2-rune Access
The update v1.1.2 for The Last of Us Part I on PC, released on August 23, 2023, focused on visual refinements, user experience fixes, and platform-specific stability. Patch Overview
This update primarily addresses environmental blending and minor gameplay bugs that occurred at higher frame rates. Note that installing this patch triggers a full shader rebuild. Key Fixes & Improvements
Visual Refinements: Improved the blending of ground-based environmental effects, such as mud and debris, with the surrounding terrain.
DualSense Support: Resolved an issue where adaptive trigger resistance would stop working if the Triangle button was held while aiming. High Framerate Stability: The Last Of Us Part I Update V1 1 2-RUNE
The Outskirts: Fixed an issue where spotlight speeds increased abnormally at high framerates.
Bus Depot: Corrected camera shake that occurred while traversing across the bus.
Mallrats (Left Behind): Fixed a physics bug with a mannequin head that could block progression at high framerates. The update v1
Localization: Corrected various translation and text-to-speech errors in menus and in-game text. Performance Note
Testing following this patch indicated that while it addresses specific bugs, it did not significantly improve overall frame rates and slightly increased RAM usage in certain scenarios.
For users of the RUNE release, ensure this update is applied to the base game version it specifies (typically v1.1.1 or the base v1.1.0 install) to avoid file conflicts. Back up your save file(s) if your platform
Tips after updating
- Back up your save file(s) if your platform allows it, especially before starting a new playthrough.
- If you experienced a recurring crash or bug previously, try reproducing it after the update to confirm it’s fixed — and report if it persists.
- For any remaining issues, check official channels or community forums for workarounds while awaiting future patches.
1. Texture Streaming and VRAM Optimization
The most glaring issue in earlier builds was the "texture pop-in," where high-resolution assets would fail to load, leaving characters and environments looking muddy. V1.1.2 overhauled the texture streaming system, allowing the game to better manage Video Memory. This resulted in fewer instances of low-res textures and significantly smoother performance for GPUs with 8GB to 12GB of VRAM.
Why these changes matter
- Play continuity: Stability and save fixes reduce the risk of losing progress, which is crucial in a narrative-heavy title where replaying sections to recover lost time is especially frustrating.
- Immersion: Fixing audio and animation glitches preserves the emotional impact of scripted sequences and gameplay beats.
- Accessibility: Subtitles, remapping, and HUD improvements make the game more approachable to players with different needs and setups.
- Completionists: Trophy/achievement fixes ensure players who meet requirements actually get credit.
3. Shader Compilation Improvements
Shader compilation stutter was a major talking point at launch. While V1.1.1 made strides, V1.1.2 refined the backend processes further, ensuring that pre-compilation during the initial launch screen was more efficient. This reduced the mid-game "hitching" that ruined the immersion during cinematic sequences.
2.1 Shader Management Overhaul
Prior to v1.1.2, The Last of Us forced players to wait 20–40 minutes for shaders to build at first launch. This update introduces background shader building. You can now enter the main menu and tweak settings while shaders compile in the background.
- RUNE note: This fixes the "infinite loading screen" bug that many cracked versions suffered from when using old emulators.
