They Are Billions Reset Tech Tree !full!

Technical Report: Research & Technology Tree Reset Capability 1. Executive Summary Currently, in the campaign mode of They Are Billions

, there is no official in-game mechanic to reset or "respec" the Research Tree. Once Research Points (RP) are spent on a technology, the decision is permanent for that save file. This report outlines the implications of this design and the manual workarounds available to players. 2. Current Gameplay Constraints

Irreversibility: Technology choices are locked in immediately upon selection.

Resource Scarcity: Research Points are a finite resource earned through mission completion and finding hidden caches. Making "suboptimal" early-game choices (e.g., ignoring Soldiers or Farms) can make late-game missions mathematically impossible on higher difficulties.

Save File Integrity: The game utilizes a single-slot "Ironman" style saving system for campaigns, preventing players from reloading an earlier state to change a tech choice. 3. Alternative Solutions (Workarounds)

Since a native "Reset" button does not exist, players typically use the following methods to rectify build errors:

Campaign Restart: The only official way to change your tech path is to restart the campaign from the beginning.

Manual Save Backups: Players can manually navigate to the save folder (typically %Documents%\My Games\They Are Billions\Saves) and back up files before spending points.

Save Editing: Third-party tools or hex editors can be used to modify the Saves file to refund Research Points, though this carries a risk of file corruption.

Community Maps/Mods: Some custom scenarios in the Survival mode offer different progression styles, but these do not apply to the official "New Empire" campaign. 4. Strategic Recommendations

To avoid the need for a reset, the following "Core Tech" path is widely recommended by the community: Logistics: Increased gold and resource storage. Soldiers: Essential for clearing the map. Farms: Critical for sustaining population growth.

Shock Towers: Necessary for defending against mid-to-late game swarms. If you’d like, I can:

Recommend a specific build order based on your current difficulty level.

Provide a guide on how to find the hidden Research Point caches in tactical missions.

Explain the pros/cons of specific late-game units like Lucifers vs. Thanatos. How would you like to proceed with your campaign strategy?

A very specific topic!

After conducting a thorough search, I found a few papers and resources related to the "They Are Billions" game and its reset tech tree. Here are a few:

  1. Official Wiki Post: The game's official wiki has a post on the Tech Tree, which includes information on the reset tech tree. While not a traditional paper, it provides a comprehensive overview of the tech tree and its mechanics.
  2. They Are Billions Tech Tree Guide by Steam Community: This guide provides an in-depth look at the tech tree, including the reset tech tree. It's a detailed resource that covers the different tiers, technologies, and strategies.
  3. They Are Billions: A Study on the Optimal Tech Tree Progression by GitHub user xDarthar: This paper presents a study on the optimal tech tree progression in They Are Billions. Although it's not a traditional academic paper, it provides an interesting analysis of the game's mechanics and offers insights into the reset tech tree.

Unfortunately, I couldn't find any peer-reviewed academic papers specifically focused on the They Are Billions reset tech tree. The game's community-driven resources and guides seem to be the most comprehensive sources of information on this topic.

In the "They Are Billions" campaign, there is no official button to reset your tech tree once a mission is successfully completed. Decisions are permanent for that save file to encourage replayability and strategic planning. 💡 Official Ways to "Soft Reset"

Before Completing a Mission: Your technology choices are only "locked in" once you finish a mission. If you realize you made a mistake during a mission or while still on the world map, you can exit and re-choose before winning.

Failing a Mission: Some versions of the game allow you to reset spent points if you fail a mission, though this is often limited to points spent immediately before that specific failure. 🛠️ Third-Party & Community Workarounds

If you are stuck and don't want to restart the entire campaign, the community has developed tools: they are billions reset tech tree

Reset Tech Tree :: They Are Billions 総合掲示板 - Steam Community

Here’s a concise review of the “Reset Tech Tree” feature in They Are Billions (campaign mode):


✅ Method 2: Edit the Save File (Manual Respec) – Advanced

Using a text editor (Notepad++) or a hex editor.

  1. Open TechTree.sav (it’s a binary file, but partially readable).
  2. Look for patterns like "ResearchedTechs":[1,5,12,23] (not exactly this format; data is encoded).
  3. Remove specific tech IDs manually. Risk of corruption – always back up.

Better alternative: Use a third-party save editor (community-made, e.g., TAB Save Editor on GitHub) which provides checkboxes for all techs.

Resetting the Tech Tree — A Short Scene

The lab's shutters slammed shut as the siren's wail cut through the colony. Workbenches that once hummed with clever designs lay half-cleared; schematics were stacked like memories to be burned. Colonel Vega stood before the central console, fingers hovering over the fail-safe key.

"Once we reset it, everything we've unlocked goes dark," she said. "We rebuild from bare copper and rust."

She pulled the key. For a heartbeat the colony held its breath. Then, one by one, holographic icons blinked out—advanced turrets, steam tanks, arcologies—reverting to their primitive roots: wooden palisades, simple ballista frames, smoldering forges. The tech tree collapsed into a single trunk of survival: gather, craft, defend.

It wasn't loss but recalibration. The reset stripped comfort and complacency, exposing skill. Engineers scrubbed back to basics, relearning metallurgy and pressure valves they had long outsourced to automated lines. New research nodes sprouted where old ones had fallen, forcing decisions none had to make in decades. Do we invest scarce biomass into improved sawmills or into refining gunpowder? Do we risk early steam drives to reclaim territory, or fortify the walls and wait?

Outside, the infected pressed against the barricades, twice as eager now that the colony's edge had faltered. Inside, a new map glowed on the console—no more shortcuts, no more tech debt. The reset wasn't punishment. It was a gamble for ingenuity. Whoever re-claimed the branches would define the colony's future.

Vega tapped a fresh node into the queue: “Rebuild the basics. Prioritize power. Reinforce the perimeter.” Around her, the colony bent to the work—because in a world of billion mouths, survival required starting over.


Method 2: The "Restart Campaign" Button

Inside the Campaign menu, there is a "Restart Campaign" option. This does not reset your tech tree. It simply resets the mission order. You will keep all the tech you already researched. This is useless for a full reset.

1. Overview: The Tech Tree in They Are Billions

In Survival Mode (the main single-player mode), the Tech Tree is a progression system where you earn Tech Points (Research Points) by completing missions and achieving high scores. You use these points to unlock:

Once a tech is unlocked, it cannot be manually locked or reset within the game’s official interface.


Review: Reset Tech Tree – A Necessary but Costly Tool

Concept:
Allows you to refund all research points spent in the campaign tech tree and reallocate them. Useful if you’ve made inefficient choices (e.g., skipping farms or soldier upgrades).

Pros:

Cons:

Verdict:
7/10 – Useful but clunky. It saves you from a bricked campaign, but the gold penalty discourages natural experimentation. Better design would allow free resets between missions. Use it if you’re stuck on a swarm mission or realize you forgot farms. Otherwise, plan your tree in advance.

Tip: Before resetting, check online for “essential campaign techs” – you’ll probably need fewer resets that way.

In the campaign mode of They Are Billions you cannot natively reset your technology tree

once a mission has been successfully completed. Tech choices are intended to be permanent to encourage replayability and strategic planning. Steam Community Native Mechanics & Workarounds Mission Locking : Tech choices only become permanent after you

a mission. If you fail a mission or realize your recent tech picks aren't working, you can "undo" them and re-spend those points before attempting the mission again. Manual Backups Official Wiki Post : The game's official wiki

: Players often create manual backups of their save files before entering a mission. If the tech path chosen proves ineffective, they revert to the old save state. Soft-Locking Protection

: While there is no official respec, most campaign levels remain beatable even with suboptimal tech, provided you have core economy buildings like Steam Community Third-Party Solutions

For players who do not wish to restart their entire campaign, community-developed tools can force a reset: Technology Tree Progression Guide (Edited)

Lord Quintus stared at the shimmering holographic map of the Great Crater, his fingers hovering over the Imperial Archive console. Outside the reinforced glass of the command center, the relentless moans of the infected drifted up from the valley—a low, vibrational hum of a billion mouths hungry for the last vestige of human civilization.

"The calculations were wrong," Quintus whispered. "We specialized in steam-powered ballistas and stone walls, but the Swarm... they've evolved. They're faster than the bolts."

His lead engineer, a soot-stained woman named Aris, stepped forward. "If we proceed with the current infrastructure, the colony falls in forty-eight hours. We need the shock towers. We need the Lucifers. But we spent our Research Points on reinforced farm yields and gold mining efficiency."

In the world of They Are Billions, knowledge was the most expensive resource. It wasn't just about gold or wood; it was about the Empire’s memory. "Initiate the Systemic Purge," Quintus commanded.

Aris paled. "My Lord, a total Tech Tree reset? The mental strain on the scholars... the loss of current blueprints... it will throw the colony into a structural seizure. We’ll be defenseless while the new schematics are uploaded."

"Better to be defenseless for an hour than slaughtered for eternity," Quintus retorted.

He slammed his palm onto the primary override. The blue holographic tree, sprawling with interconnected nodes of "Logistics," "Soldiers," and "Advanced Quarrying," began to pixelate and dissolve. One by one, the glowing icons of their progress flickered out. Down in the barracks, soldiers looked at their rifles as the specialized aiming modules they’d trained with suddenly powered down. The automated gates groaned, losing the sophisticated hydraulic pressure that kept them sealed tight. For a moment, the Empire was a blank slate.

"Data wiped," the mechanical voice of the Archive announced. "1,200 Research Points recovered. Please select new path."

"Forget the farms," Quintus barked, his eyes reflecting the red glow of the emergency lights. "Give me High-Voltage Electricity. Give me Titan Fabrication. We aren't going to out-eat this apocalypse anymore. We’re going to burn it."

As the new data began to flow—blueprints for lightning-hurling towers and hulking mech-suits—the first wave of the billions hit the outer walls. The reset was a gamble of god-like proportions: a total erasure of the past to buy a sliver of a future.

If you're looking for more info on the game's mechanics or lore, you might find these links helpful:

Check the They Are Billions Wiki for a full breakdown of the Technology Tree.

See what the community says about campaign resets on the Steam Community Forums.

In the unforgiving steampunk apocalypse of They Are Billions

, a single bad research choice can feel like a death sentence for your entire campaign. Unlike many modern strategy games, the developers intentionally designed the tech tree to be permanent and immutable once a mission is successfully completed.

Here is a deep look into why the "no-reset" rule exists, how to work around it, and the essential strategies to avoid a campaign-ending soft lock. The Design Philosophy of Permanence

The campaign's tech tree is built on the principle of high-stakes commitment. Research points are a finite resource earned from colony, tactical, and swarm missions.

Tactical Weight: By making choices permanent, the game forces you to plan your entire campaign from the first mission. no ballistas). |

Risk of "Soft Locking": If you over-invest in early-game luxuries (like starting units) while ignoring critical mid-game defense (like Shocking Towers), you may find later missions physically impossible to beat on higher difficulties.

Limited Respec: You can only change your mind about a technology before you complete a mission with it. If you purchase a tech and then lose or restart the mission, your points are returned, allowing for a "single-use" trial. Methods to "Reset" the Tech Tree

Since there is no official in-game button to respec, players must rely on external tools or save-file manipulation.

External Reset Tools (Mods): The most reliable method is the TAB-research-tree-reset tool available on GitHub and the Steam Workshop. This .exe utility cracks the save file's encryption to refund all spent research points.

Save File Backups: Proactive players often create manual backups of their save files before spending large amounts of points. If a chosen path proves non-viable, they can revert to the older save.

Starting Over: For many purists, the only "true" way to fix a broken tech tree is to restart the campaign. This allows you to apply knowledge of upcoming mission requirements to a more optimized build. Strategy: Avoiding the Reset

To avoid needing a reset, prioritize "Essential" technologies that provide high utility across all maps:

They Are Billions no official way to reset the tech tree once you have successfully completed a mission

. Research choices are permanent to encourage replayability through different builds.

However, you can use these workarounds to fix a "broken" build: Soft Resets & In-Game Mechanics Failed Mission Re-selection : If you spend research points but

the next mission (or do not beat it yet), the game allows you to undo those specific recent purchases and spend them elsewhere. Difficulty Adjustment

: If your tech choices have made the campaign too difficult to progress, you can lower the difficulty of the next mission to push through and earn more points for better upgrades. Hero Mission Completion

: Ensure you have found all hidden research point collectibles in Tactical (hero) missions, as these are often the primary source of extra points. External Tools (PC Only)

If you are stuck and do not want to restart the entire campaign, the community has developed unofficial tools to modify save files: TABRTreset Tool : A popular community-made utility designed specifically to reset research trees on Steam and other versions. Cheat Engine / Trainers : You can use external software like Cheat Engine

to manually add research points to your save, allowing you to unlock the rest of the tree. Backup Save Files

: For future playthroughs, manually back up your save files in Documents\My Games\They Are Billions\Saves before committing to major tech branches.

1. Executive Summary

This report clarifies the mechanics regarding the "resetting" of the Technology Tree in the RTS/Colony Survival game They Are Billions. Unlike traditional 4X strategy games where technology persists across playthroughs, They Are Billions treats technology as a resource purchased via "Research Points."

The ability to "reset" or "undo" technology choices is strictly limited to the active game session in Survival Mode. There is currently no mechanic to reset the Global Technology Tree to re-play the campaign with a blank slate, as progression is linear and cumulative.


3. Official Method – Does “Reset Tech Tree” Exist?

No. The developers (Numantian Games) did not include a built-in “Reset Techs” or “Refund Tech Points” button.

Why?
The Tech Tree is meant to represent long-term player progression. Resetting would allow players to re-spec for each specific map (e.g., take farming heavily on Map 2, then reset for Map 3’s low food). The devs want permanent consequences for tech choices.

⚠️ Important: This applies to Survival Mode only. Campaign Mode has a completely different tech system (research via research points found in missions, also no respec without save editing).


2. Why Would You Want to Reset the Tech Tree?

Common reasons players seek a reset:

| Reason | Explanation | |--------|-------------| | Poor early choices | New players often waste points on weak techs (e.g., increased gold from tents instead of rushing farms or snipers). | | Try a different strategy | One run might focus on mass soldiers & towers; another might rush snipers & shocking towers. | | Achievement hunting | Some achievements (e.g., “No Stone Workshop”) require not taking certain techs – impossible if already unlocked. | | Harder challenge | Deliberately limiting techs for self-imposed difficulty (e.g., no ballistas). |