Those Weeks At Fredbear 39-s Family Diner Android [new]

Those Weeks at Fredbear’s Family Diner is a notable mobile fan-game developed by PsychoClown Studio that brings a dark, point-and-click horror experience to Android devices. It stands out for its oppressive atmosphere and creative use of classic Five Nights at Freddy’s (FNAF) mechanics. Review Summary

The game successfully captures the eerie, abandoned feel of the iconic 1980s diner. Players take on the role of a night shift security guard, navigating through a maze-like layout to manage animatronics like Fredbear and Spring Bonnie.

Atmosphere & Visuals: The game uses a point-and-click style with a dark, moody aesthetic. The diner is often shrouded in darkness, requiring a flashlight to navigate rooms like the office, arcade, and generator room. Gameplay Mechanics:

Office Defense: Players must monitor cameras and use hallway lights to track animatronics.

Unique Threats: An animatronic named Goldy requires monitoring at CAM 11 to prevent a jumpscare, while others like Nangle and Burned Foxy become active in later weeks (Week 3 onwards).

Minigames: Completing nights unlocks lore-heavy minigames where you play as the Puppet or "Cyan Guy," exploring the building and interacting with characters like a Fredbear plush.

Performance: The Android port generally runs well, though some versions have been reported to crash during heavy gameplay or jumpscare sequences. Notable Features

Revised Edition: A remake known as Those Weeks at Fredbear's Family Diner: Revised was also developed, featuring updated cutscenes and refined mechanics.

Customization: After completing Week 6, players can access "Extras," which includes a Custom Night to adjust AI levels.

Availability: While the original series was removed from primary sites for unknown reasons, it can still be found on GameJolt or the Internet Archive.

Those Weeks at Fredbear's Family Diner (specifically the Revised version) is a point-and-click horror fan game originally developed by PsychoClown Studio. While the game was primarily released for Windows using the Clickteam Fusion 2.5 engine, unofficial Android ports have historically circulated on third-party sites. Game Overview

The game is a remake of an earlier 2016 title. It follows the classic Five Nights at Freddy's survival formula:

Setting: Players take on the role of a night guard at the original Fredbear's Family Diner.

Characters: The primary threats are the "springlock" animatronics, specifically Fredbear and Spring Bonnie.

Mechanics: Players must monitor cameras, manage power, or use specific office tools to survive multiple nights (weeks) against increasingly aggressive animatronic behavior. Availability and Status

The original project and its "Revised" version were eventually removed from their official pages for unknown reasons.

Official Downloads: Currently, the game is largely hosted on archival sites like The Internet Archive or re-uploaded by the community on platforms like Game Jolt.

Android Compatibility: There is no "official" mobile version from the original developer. Existing Android versions are typically community-made APK ports of the original PC files.

Related Games: Many similarly named titles exist on mobile, such as Those Nights at Fredbear's (often a free-roam style) or FredBear's Fright Story. Our History – Freddy Fazbear's Pizza - WordPress.com those weeks at fredbear 39-s family diner android

The screen of the vintage handheld hummed, a low-frequency buzz that felt like a needle pressing against Jeremy’s palm. On the cracked glass, the title flickered in a jagged, digital font: THOSE WEEKS AT FREDBEAR’S.

It was a fan-made port, a "lost" Android build of a game that shouldn't exist. Jeremy had found it on a message board buried under layers of dead links. They said it used real audio files from the 1982 training tapes. They said it was cursed. Jeremy just thought it was a good way to kill a midnight shift.

As the loading bar crawled across the screen, the air in his small apartment turned stale, smelling faintly of ozone and old, wet fur. Week 1: The Golden Glow

The game started in a grainy, top-down perspective of the 1983 diner. The colors were oversaturated—yellows so bright they looked like bile. Jeremy tapped the screen, navigating a small, pixelated security guard through the dining area.

The Fredbear sprite stood on the stage, motionless. But every time Jeremy panned the camera away and back, the sprite changed. First, Fredbear was facing the wall. Then, he was leaning off the stage. By the end of the first "week," the sprite was standing directly behind the player character, its pixelated mouth open in a permanent, silent roar. Week 2: The Audio Leak

The glitches began on Tuesday. Jeremy’s phone started heating up, the plastic casing warping under his thumb. The game's audio—usually tinny 8-bit music—distorted into a wet, rhythmic thumping. Thump. Squish. Thump.

It sounded like someone walking in heavy boots filled with water. A text box popped up on the screen, bypassing the game’s UI: “CAN YOU FEEL THE SPRING-LOCKS, JEREMY?”

Jeremy froze. He hadn't entered his name. He tried to close the app, but the "Home" button was unresponsive. The screen was bleeding a deep, visceral red from the corners. Week 3: The Reality Warp

By the third week of the game's internal clock, Jeremy wasn't playing anymore; he was watching. The Android device sat on his nightstand, glowing with an impossible intensity. The diner on the screen was no longer pixelated. It looked like a live feed—hyper-realistic, showing a dark hallway where a massive, moth-eaten golden bear stood.

The bear in the phone turned its head. Its eyes weren't digital pixels; they were white, pinprick lights that seemed to focus on Jeremy through the glass. A notification slid down from the top of his phone:

[SYSTEM] FREDBEAR_SIGHTING.EXE is requesting access to: CAMERA, MIC, AND PHYSICAL LOCATION.

Before he could decline, the "Accept" button clicked itself. The Final Night

The power in the apartment flickered and died. In the sudden dark, the only light came from the phone. The game screen showed the security office, but it wasn't the diner's office anymore. It was a perfect, 3D render of Jeremy’s own bedroom.

On the screen, a pixelated Fredbear was crawling through Jeremy’s bedroom window.

Jeremy looked at his actual window. It was locked. He looked back at the screen. In the game, the bear was now standing at the foot of the bed. Jeremy felt the mattress dip.

He looked down. There was no bear, but the sheets were heavy, pressed down by an invisible weight. He looked at the phone one last time. The screen showed a close-up of Fredbear’s face, his jaw unhinging, revealing rows of rusted, silver pins.

The last thing Jeremy heard wasn't a digital sound effect. It was the mechanical click-clack

of a spring-loaded mechanism resetting right next to his ear. Those Weeks at Fredbear’s Family Diner is a

The phone screen went black. A single line of text appeared in the center, glowing in soft, vintage amber: "THANK YOU FOR VISITING FAMILY. SEE YOU NEXT SHIFT." different ending

where Jeremy tries to delete the source code, or shall we dive into the lore of the diner


The "Android Exclusive" Anomalies

One of the biggest selling points of this iteration is the mobile-exclusive content. Unlike the PC version (which remains stuck in a time loop), the Android version utilizes your phone’s internal clock and notification system.

  • The Real-Time Clock: If you play the game at 2:00 AM in real life, the in-game clock is also 2:00 AM. The game records your actual sleeping patterns.
  • The Notification Jump-scare: If you receive a text message or a low-battery warning while playing, the game detects the interruption. It overlays a glitched image of Spring Bonnie emerging from your notification shade. It is terrifying, invasive, and brilliant.
  • Photo Gallery Integration: The game requests permission to access your photos. Why? Because "Golden Freddy" will occasionally "take a picture" using your front-facing camera while you aren't looking, saving a distorted image of your frightened face to your gallery. You don't see this happen; you find it the next morning when you check your phone.

Night 3

  • Shadow Freddy starts appearing. Watch for office flicker.
  • If lights flicker twice in 10 seconds → tap plush immediately.
  • Music box winds faster (every 22 seconds).
  • Android tip: Turn off vibration during Night 3–5 to save battery (game drains real battery faster).

Unlockable Ending (True Ending)

To get the true ending:

  • Never close the right door on Nights 1-3.
  • Tap the Fredbear plush 7 times each night.
  • On Night 5, when Springbonnie whispers, let her finish (don't close the door).

The screen glitches. You see a grainy photo of a birthday party. A child in a striped shirt is pointing at you.

A text box appears: "You were always my favorite employee."

The game closes. When you reopen it, the title screen shows Fredbear alone on stage. Springbonnie is gone. Save file corrupted.

That's the ending. Don't be sad. You lasted those weeks.


Final Android Tip: Before installing, grant no permissions except storage. If the game asks for microphone access, decline. Some users reported the game "listening" for your real-life breathing. Probably a hoax. Probably.

The Those Weeks at Fredbear's Family Diner series (originally by PsychoClown Studio) is a collection of point-and-click horror fangames available for Android via APK downloads and Game Jolt. While the games were originally designed for PC, mobile versions have adapted the controls for touchscreens. Core Gameplay Mechanics

Office Defense: Players manage an office with multiple hallways. On mobile, buttons to illuminate these hallways are typically positioned on the screen (e.g., on barrels or crates within the office view).

Flashlight Control: Instead of the PC's "CTRL" key, mobile users tap or hold specific areas of the screen to shine a light down center hallways to ward off animatronics like Nangle or Foxy.

Music Box Management: In certain installments, players must monitor and wind a "beast" or music box on specific camera feeds (like CAM 10 or 11) to prevent jumpscares.

Stealth Tactics: To survive close encounters in the office, players may need to "play dead" or hide in lockers depending on the game version.

Light Lever: In the third installment, players use a lever to turn off office lights when animatronics enter. This forces a five-second wait during which cameras cannot be accessed. Unique Series Features

Week-Based Progression: Unlike the standard "Five Nights" format, these games often span several "weeks," with different animatronics (such as Burned Foxy or Nightmare Spring Bonnie) becoming active in later stages.

Playable Minigames: Some versions, like the "Revised" edition, allow you to take on the role of the "Cyan Guy" in post-night minigames to navigate the building.

Custom Night & Extras: Completing the main story (usually Week 6) unlocks a Custom Night where AI levels can be manually adjusted. The "Android Exclusive" Anomalies One of the biggest

Alternative Game Modes: The third entry includes specialized modes like Abandoned Location Mode and Airport Mode, which feature unique animatronic behaviors like door-locking requirements.

Those Weeks at Fredbear's Family Diner is an indie horror fan-game series originally developed by PsychoClown Studio

starting in 2016. While the original series was developed for Windows, several unofficial and community-driven versions have appeared on Android to bring the "sit-and-survive" experience to mobile users. Core Gameplay Mechanics The series follows a traditional Five Nights at Freddy's

(FNaF) style but is structured into "Weeks" rather than simple nights: Office Management

: Players defend an office with three hallways. You use light buttons on each side and a flashlight (often mapped to "CTRL" on PC) for the center. Lights & Levers

: In some installments, players must pull a lever to turn off the lights for 5 seconds when an animatronic enters the office, preventing a jumpscare. Music Box Monitoring : A critical task involves finding Nightmare Spring Bonnie

(or "Goldy") on cameras to wind up a music box; failure to do so results in an immediate death. Minigames & Lore

: Completing nights triggers 8-bit style cutscenes where you may play as the to uncover the dark history of the diner. Android Version Details

While the original developer eventually removed their games from major platforms, the series remains available through community archives. Availability

: You can often find Android ports or similar themed games like FredBear's Fright Story on third-party APK sites or mobile-friendly versions on Unofficial Ports

: Be cautious with third-party Android ports. Official developers of related fan games (like The Return to Bloody Nights

) often state they do not take responsibility for unauthorized mobile versions. Performance

: Mobile versions typically adapt the Clickteam Fusion engine for touch controls, replacing keyboard shortcuts with on-screen buttons for cameras and lights. Key Characters

The roster typically features "Burned" or "Nightmare" variations of iconic 1983-era characters:


5. Common Android Issues & Fixes

| Problem | Solution | |---------|----------| | Game freezes at 3 AM | Clear app cache (Settings → Apps → Those Weeks → Storage) | | Music box doesn't respond to taps | Restart game, disable battery saver mode | | Shadow Freddy appears without flicker | Bug in v1.2.4 – update to v1.3.0+ | | Power drains too fast | Close background apps (Android RAM affects game tick rate) |


The Lore: Clues Hidden in the Code

For FNAF lore hunters, the Android version contains three exclusive mini-games not found in the original PC release. Accessing them requires a specific sequence: on Night 3, check the "Party Room 4" camera, tap the tiny Spring Bonnie doll on the floor four times, and then immediately close the camera.

These mini-games reveal:

  1. The identity of the first "missing child" (a tragic backstory involving a cake).
  2. A blueprint showing that the spring-locks were intentionally designed to fail.
  3. A final, shudder-inducing shot of the "Purple Guy" watching the diner from a parked car.

The integration of lore into the Android touch interface (tapping interactive objects) makes the mobile version feel less like a port and more like a director's cut.

2. Animatronic Behavior (Android-specific)

| Animatronic | Starting Location | Danger Zone | Counter | |-------------|------------------|-------------|---------| | Fredbear | Stage | Left hallway | Close left door when he reaches the hall corner (visible via camera 2A) | | Springbonnie | Stage | Right hallway | Close right door when he appears in camera 3A | | Shadow Freddy | Utility closet (rare) | Inside office | Shine flashlight (tap Fredbear plush twice) – no sound cue on Android, only visual flicker | | The Puppet | Prize corner (camera 5) | Music box | Tap the music box icon every 20–30 seconds (Android vibrates once as warning) |

Android Note: Shadow Freddy has no footstep audio on mobile. Watch for the office lights dimming slightly.


3. Narrative Analysis: The Golden Era

Tips for New Players (Android Edition)

  1. Calibrate your brightness. Set your Android screen to 50% brightness. Too high, and you blind yourself on the camera flash. Too low, and you miss Fredbear in the corner of the dining room.
  2. Use "Do Not Disturb" mode. A single notification pop-up will wreck your run. The game pauses automatically, but the animatronics do not when you swipe down the notification shade.
  3. Learn the "Camera Panic" trick. On Android, if you swipe left and right rapidly on the camera view, you can sometimes "stun" an animatronic for 0.3 seconds. This is a bug, but the developer has declared it a "feature" in patch notes.
  4. Don't trust the closet. The "Parts & Closet" camera is a trap. Looking at it too long triggers a hallucination.