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Tomb of Destiny , developed by UltraBabes , is an ongoing audio-visual novel that blends classic archeological adventure with "cheeky humor" and adult-oriented content. Billed as a parody of the Tomb Raider
series, the game follows a newly appointed assistant to the famous British archeologist Clara Loft Core Gameplay & Story Structure
The developer has conceptualized the game following a traditional three-act structure , where the chapters relate directly to these acts: Chapter 1 (The Introduction):
Focuses on introducing the main characters, establishing their initial motivations, and setting the stage for the adventure. Chapter 2 (The Struggle):
Represents the largest portion of the game. It introduces more interactive freedom, allowing players to raid tombs while "getting closer" to Clara. This chapter functions similarly to the "trainer/corruption" genre, receiving successive content updates rather than a single fixed release. Chapter 3 (The Resolution):
Currently in development and early access (up to version 0.2), this chapter aims to resolve all conflicts and features at least three different endings based on the player's stats and relationship with Clara. Recent Update Features (v0.3) The development cycle, including version
(often cited alongside Chapter 2 updates), has introduced several mechanical shifts to the gameplay loop: Dungeon Combat: Players now face active enemies within dungeons. Survival Mechanics:
Healing items like berries and medi-packs have been added to manage health. Raiding Constraints:
Saving is disabled during active raids; if the player loses all health, they must start the raid over. New Items: The addition of tools like the assists in environmental progression, while items like the can be used to influence Clara's mood. Secret Content:
Recent updates have included hidden events, such as a "secret reward" in the gallery accessible after defeating specific enemies (e.g., bats). Availability The game is currently available for PC, Mac, and Android
. Players can access the latest builds and support the ongoing development through platforms such as UltraBabes' Itch.io page walkthrough
for a puzzle in Chapter 2, or would you like more details on the different endings planned for Chapter 3? Tomb of Destiny by UltraBabes - itch.io Tomb of Destiny -Ch. 1 Ch. 2 v0.3- -Ongoing-
Tomb of Destiny is an ongoing "Tomb Raider" parody visual novel currently in development. As of version 0.3, the game covers the introductory acts of a planned three-part narrative arc. Narrative Structure
The game is conceptualised as a traditional three-act story where each chapter corresponds to an act: Chapter 1 (Act 1):
Focuses on introducing the main characters, including the protagonist and , and establishing their motivations. Chapter 2 (Act 2):
Represents the "struggle" phase and serves as the largest portion of the game. It features increased interactive freedom, tomb raiding, and the progression of character arcs. Chapter 3 (Act 3):
Planned to resolve all storylines with at least three different endings based on the player's relationship with Clara. Gameplay Features in v0.3
The v0.3 update introduced several mechanics that transition the game from a static visual novel into a more interactive adventure: Dungeon Mechanics:
Players now encounter enemies (such as bats) within tombs. To manage health, players can use items like Survival & Saving:
Saving is disabled during active raids. If a player loses all health, they must restart the raid. Interactive Items: Used for progression and as a general tool. Tajero Item: A specific item used to calm Clara down during events. Progression & Rewards:
The update includes new events with Clara and a secret gallery reward for players who defeat enough enemies. Quality of Life:
Improved sound effects, bug fixes, and a cheat code for medipacks have been added. Development Status The project is , with the developer, UltraBabes , providing regular updates through platforms like
. Chapter 2 is designed to receive successive updates rather than being released as a single complete block, reflecting its nature as the game's core gameplay loop. walkthrough steps for the current version? Tomb of Destiny Roadmap | Patreon 26 Feb 2024 — Tomb of Destiny , developed by UltraBabes ,
Tomb of Destiny is a 2D RPG Maker-style adult adventure game that follows a female protagonist's journey through mysterious ruins and urban settings. Version 0.3 (covering Chapters 1 and 2) establishes the game's core loop of exploration, puzzle-solving, and narrative-driven encounters. Core Gameplay & Atmosphere
Visual Style: The game uses a classic 2D top-down perspective common to RPG Maker titles, featuring detailed sprite work for characters and environments.
Protagonist & Dialogue: The narrative often leans into humor and character banter. Early chapters focus on the protagonist's interactions with companions while exploring moist, trap-filled caves.
Puzzle Mechanics: Exploration is broken up by environmental puzzles, such as finding uniquely shaped keys to progress deeper into tombs. Version 0.3 Highlights
Chapter 1 (The Beginning): Focuses on setting the scene, introducing the primary characters, and establishing the initial "tomb" exploration theme.
Chapter 2 (Expansion): Expands the world beyond the initial ruins, introducing urban locations like a manor and a museum, while escalating the stakes with "disciplinary actions" and mysterious intruders.
Ongoing Development: As of this version, the game is still actively being updated, with later versions (v0.5 to v1.0) eventually completing Chapter 2 and moving into Chapter 3. Community Perspective
Players generally find the game's mix of adventure and adult themes well-balanced, though the early v0.3 build is relatively short compared to the later, more polished releases. Tomb Of Destiny (Ch_2-1.0) - Part 5
At its core, Tomb of Destiny is a love letter to classic adventure games like Broken Sword and The Last Express, but with a modern, episodic structure. The story follows Dr. Aris Thorne, a disgraced archaeologist with a haunted past, and Kaelen Ren, a skeptical historian with a knack for cryptography. Together, after an ancient relic is stolen from the Cairo Museum, they are thrust into a global conspiracy that suggests some tombs were never meant to be opened.
Unlike many “chapter-based” games that release full, polished segments years apart, Tomb of Destiny is being built in the open. The “-Ongoing-” tag in the title is a promise: the developers are iterating based on player feedback, refining puzzles, and expanding dialogue trees with every minor version update.
In the ever-expanding world of indie narrative-driven RPGs, few titles have generated the quiet, steady buzz surrounding Tomb of Destiny. Currently available in its early access state as Tomb of Destiny -Ch. 1 Ch. 2 v0.3- -Ongoing-, this game is not just another pixel-art dungeon crawler. It is a meticulous, lore-heavy experience that blends Egyptian mythology, moral ambiguity, and character-driven storytelling. Art Style Direction: Indie titles like this usually
If you have been waiting for the right moment to jump into this ongoing saga, the release of Ch. 1 Ch. 2 v0.3 is that moment. This article will break down everything you need to know about the current build, from gameplay mechanics to narrative twists, and why this "ongoing" project is already worth your time.
Ch. 1 & Ch. 2 – v0.3
Ongoing
Playing a v0.3 provides a unique look into the developer's roadmap:
The town of Greyharbor sits on a scab of coastline where fog lingers like an old promise. Salt and tar smell sharp in the lanes; gulls wheel above the creaking piers. Greyharbor is a place shelved between sea and scrubland, a way-station for ships that prefer discretion to whistles. The townsfolk keep to themselves; tavern talk is transactional. But on the eastern edge, where the cliffs fold into jagged teeth, an ancient obelisk leans like a broken finger—half-swallowed by ivy. The obelisk points inland toward the Tomb of Destiny, a name whispered by children and old men trading ghosts.
Our narrator (third-person close, primarily following Mara Vos, late 20s) opens the story. Mara is a cartographer’s apprentice turned reluctant inheritor: she maintains, restores, and copies maps in the dim backroom of the Cartographer’s Guild. She keeps her hair short, hands ink-stained, and her body lithe from climbing to verify lines on cliffside surveys. Mara has a pragmatic skepticism—maps are truth you can fold and hide in a pocket. Yet an ache under her sternum answers to stories her late master told by candlelight about a place that rearranges fate.
Inciting incident: the Guildmaster, a brittle man named Iver Lanst, dies after a fever. In his effects Mara finds a brittle vellum she doesn’t recognize: a fragment of a map with inked sigils and an arcane compass rose that refuses to align with any known wind. Tucked underneath the map is a sealed letter addressed to “Whoever will read.” The letter is ambiguous, written in Iver’s cramped hand: a plea and a warning. The Tomb of Destiny is real; do not go alone; there are debts owed to the earth.
Mara’s initial conflict is practical—Guild elders want to archive and lock the fragment away—but curiosity and a sense that this is the last thing she can salvage of Iver push her toward action. She borrows an old surveying compass of Iver’s, notices that the compass needle trembles near the vellum, and decides against the elders’ injunction: she will trace the map.
Key scenes in Chapter 1:
Tone at chapter end: twilight, packing, the cliff road smell of sea-salt and wet earth. An old mariner hums an ominous sea-shanty about a dead city that walks; the needle on Iver’s compass spins one last time and falls silent when Mara steps past the obelisk line.
Development Roadmap: If you're part of the development team or interested in contributing, consider creating a roadmap. This could outline planned features, chapters, or updates.
Technical Guide: For developers, a technical guide might include information on the game engine used (if applicable), coding languages, and tools for creating assets.