Unaware in The City is an adult open-world RPG and life simulator developed by Mr. Unaware Studios. The v36a Basic
release, which launched for public access on June 1, 2024, serves as a stable, non-beta version of the game designed to provide a cohesive experience without experimental features or cheats. Game Concept & Gameplay
In this simulator, you take control of a 21-year-old woman and navigate her through a sprawling metropolis known simply as The City. The game is built on a "free-roam" philosophy where your choices directly impact the world and the character’s trajectory.
Customization: Features a deep character creator where you can adjust name, body size, facial features, hair, and even "moan types".
Dynamic Stats: Gameplay revolves around managing stats like Lewdness (LW), which influences dialogue and how NPCs perceive you. High lewdness opens "dirtier" paths, while low levels keep the character acting "innocent".
Survival Elements: You must manage Energy and Cleanliness. Falling to zero energy can result in passing out, leading to dangerous random encounters depending on the location.
Dialogue Depth: The game includes over 15,000 lines of dialogue, moving beyond simple binary choices to complex interactions based on your character's current skills and physical appearance. Content Highlights in v36a Unaware in The City by Mr. Unaware Studios
The project Unaware in The City (UiTC) , developed by Mr. Unaware Studios, is an ambitious open-world 2D RPG that blends dating simulation with survival and life-simulation mechanics. The v36a Basic update serves as a critical technical refinement to the core gameplay experience, focusing on performance, accessibility, and the introduction of new character-focused content. Overview of v36a Basic Updates
The v36a patch, released in May 2024, prioritized the stability of the "Basic" version available to the public. Key technical and gameplay improvements included:
Optimization and Speed: The update featured extensive code cleaning and mini-optimizations. Loading clothes for all characters was made faster, directly improving the speed at which locations load when NPCs are present.
Accessibility Features: The "Disable Screen Fade" option, previously exclusive to the "Extended" paid version, was made available to Basic users.
Gameplay Additions: New items like female gym shoes were added, allowing the player character, Jane, to choose her footwear (or go barefoot) at the gym.
Bug Fixes: The patch addressed numerous legacy issues, including fixes for the event sheet, UI stat window refreshing, character animations, and specific bugs like the "Record Holder" perk and save-file loading glitches. Core Gameplay Mechanics
In the broader context of the v36 development cycle, the game focuses on Jane, a 21-year-old navigating a metropolis where her choices dictate her survival and social standing.
Dynamic Choice System: Players manage stats like Charm and Lewdness, which influence how NPCs interact with Jane. Higher Charm may help with seduction but can also attract more dangerous attention from "thugs" or "molesters".
Open World Freedom: The game is non-linear, allowing players to choose where Jane works (such as Kevin’s Diner or the hospital), who she dates, and how she manages her daily needs like cleanliness and energy.
Progression and Backstories: Version 36 introduced the "Mother" backstory and expanded systems for gaining Trait Experience, emphasizing a progression loop where players unlock perks and traits to customize Jane’s abilities. Comparison: Basic vs. Extended unaware in the city v36a basic by mr unaware new
While the Basic version provides a stable, full gameplay experience, the Extended (EX) version—available to supporters on Patreon or itch.io—includes experimental features. These often consist of:
In-game cheats (e.g., increasing Trait Points or reputation).
Experimental body-shaping features and advanced animation toggles.
Access to new major updates several weeks before they reach the public Basic release. Unaware in The City by Mr. Unaware Studios
He walked into the city the way someone walks into a dream: tentative, anachronistic, half certain the place would evaporate if he blinked too long. Mr. Unaware carried nothing in his hands but a thin, battered notebook and the habit of looking slightly off-axis — not at what people were doing, but at what they might stop doing if given a moment. The skyline was a serrated sentence against a bruised afternoon. He liked that: sentences you could climb.
✔ Buy if: You like low-key designer streetwear, want a unique shape not seen on Nike/Adidas, and find it under $100.
✘ Skip if: You prioritize all-day comfort, wide sizing, or easy resale value.
Note: “V36A” may be a typo or internal code — double-check the exact product page for material specs and size charts before purchasing.
Unaware in The City v36a Basic by Mr. Unaware Studios is a deep open-world adult RPG where you guide Jane, a 21-year-old woman, through the harsh realities of a sprawling metropolis.
The v36a update specifically focuses on performance optimizations, adding new character traits, and expanding existing storylines like the Mother backstory. Key Story & Gameplay Features
Open-Ended Progression: There is no fixed "ending"; instead, you navigate daily life with full freedom to explore, work, and build relationships.
Dynamic World: Conversations and events change based on Jane’s physique, skills, and previous choices, creating a "ripple effect" throughout her life.
Backstory System: You choose from multiple backgrounds (e.g., Mother, Sportswoman, Drifter) that provide unique starting items, dialogues, and personal goals.
NPC Interaction: Major characters like Kevin, Albert, and Rick have unique personalities and reputation systems that dictate how they treat you. New in v36a/c:
Virginity Tracker: You can now track exactly when and with whom Jane loses her virginity via the stats window.
Quick Actions: New shortcuts for daily routines like showering or sleeping help speed up gameplay after the 5th day.
Backstory Expansion: The "Mother" backstory was introduced, along with related perks like "Money Plus," which grants weekly funds if Jane has children. Community Perspectives Unaware in The City is an adult open-world
“I prefer to make one, big game with lots of content where everyone can find something for themselves, instead of releasing small games every few months.” Patreon
“Since I felt really bad about the bugged pregnancy in v35... you get the public release much faster.” itch.io · 1 year ago
If you'd like to dive deeper into a specific part of the story, tell me:
Which backstory you're considering (e.g., Mother, Sportswoman).
If you need help with relationship mechanics for a specific NPC. If you want a breakdown of the Trait and Perk system. Unaware in The City by Mr. Unaware Studios - Itch.io
It seems you're looking for a specific written piece titled "Unaware in the City v36a Basic" by an author named Mr. Unaware New.
After searching available databases, literary archives, and common self-publishing platforms (like Wattpad, Medium, or Archive of Our Own), I cannot find any existing paper or published work by that exact name or author.
Here are the most likely possibilities:
It’s a very niche or unreleased work – The title suggests a versioned document (v36a Basic), which often appears in personal notes, beta releases, or a draft in progress, not a publicly accessible paper.
The author name may be different – "Mr. Unaware New" could be a username on a specific forum (like Reddit’s r/writing, or a GitHub repository) where the paper is hosted. Searching that exact handle yields no results.
You may be recalling a different title/author – Could it be related to works like Invisible Cities by Italo Calvino, The Unaware by Simon Okill, or urban-themed essays on anonymity?
To help you find it:
In Unaware in The City (UiTC) , a sandbox RPG by Mr. Unaware Studios, the story is largely what you make of it. You play as Jane, a 21-year-old woman who has just arrived in a massive, uncaring metropolis known simply as "The City".
The v36a Basic release, which launched in May 2024, focused on stabilizing the experience with code optimizations and bug fixes while introducing the new "Mother" backstory. Core Story Elements
The Arrival: Jane has escaped her small village for various reasons determined by your chosen backstory (e.g., seeking a better life, running from debt, or starting a family in the "Mother" path).
Survival in the Metropolis: The City is described as a harsh, high-tax environment that "swallows you whole". You must manage Jane's stats—like Charm, Lewdness, and Energy—to survive. High charm might help in social situations but also attracts unwanted attention from thugs. It’s a very niche or unreleased work –
A Living World: The story progresses through interactions with key NPCs like Kevin (the diner employee) and Albert (your landlord). These characters have "Lust" and "Disposition" stats that change based on Jane’s behavior, such as her choice of clothing or how she treats them.
Consequences: Every action has a ripple effect. Engaging in risky activities like stealing or working late-night shifts can lead to specific story events, ranging from financial success to encounters with the local police. Key Features of v36a Basic
Backstory Deepening: The update began the process of giving Jane's history more weight, ensuring your starting choices affect her goals and dialogue throughout the game.
New Mechanics: This version includes refined systems for time management and character customization, allowing you to tailor Jane’s physique and personality.
Stability: As a "Basic" public release, v36a focused on fixing animations and starting dialogues to ensure a smoother experience than the previous v35 builds.
Unaware in The City is an adult-themed life simulator and open-world RPG developed by Mr. Unaware Studios v36a Basic
update, released publicly in June 2024, serves as a stable entry point for players exploring its complex simulation mechanics. Gameplay & Core Mechanics
The game follows a 21-year-old female protagonist navigating a modern metropolis. Unlike linear visual novels, it functions as a sandbox life sim Character Customization
: Features an extensive system for body size, facial features, and even "moan types". Dynamic Stats
: Beyond basic health and energy, the "Lewdness" and "Reputation" stats significantly alter world interactions. High lewdness opens "dirty" paths and changes how the character perceives the world, while reputation affects how NPCs treat her. Non-Linear Progression
: You manage daily life by choosing where to work (e.g., a cafe with a cooking mini-game) and how to interact with a wide cast of characters, each with distinct storylines. Community Consensus & Critical Reception Unaware in The City by Mr. Unaware Studios
Each neighborhood was a different pitch in the city’s long choir. The market district hummed like an instrument tuned to commerce: bright, loud, impatient. There he saw vendors using humor as currency and customers trading secrets like negotiable bills. In the older residential quarter, curtains were lower and the footsteps quieter. That area held the smell of old books and the way light softened through aging glass. The waterfront was theatrical — gulls, fog horns, and people who carried loneliness with the same dignity as a coat.
Mr. Unaware moved among these moods with an appetite for notice rather than mastery. He preferred observation to intervention. Where others sought to reshape the city to their needs, he wanted only to be shaped by it.
The first hour was an inventory of small shocks. The city smelled of coffee and wet metal; someone below a balcony was tuning a radio to a station that played songs from before his childhood. Light pooled in gutters and in the reflections of taxi windows. He moved through crowds the way a stone moves through water — without trying to part it, simply making a place for itself as it passed. People grazed him; he grazed them back with glances that registered nothing and everything.
He noticed the little economies: a woman selling single flowers for two blocks of the day, a man pantomiming the shape of a violin in exchange for a passenger’s phone number, a child using a discarded box as a ship. The city’s transactions were not only monetary; they were narrative. Stories were bartered like secondhand goods, and Mr. Unaware began to collect them in the margins of his notebook.