Undertale Boss Battles Script <HD>
Undertale Boss Battles Script: Complete Guide
Pseudocode:
state = "PLAYER_TURN"while battle_active: if state == "PLAYER_TURN": show_menu() action = get_player_action() if action == "FIGHT": damage = calculate_damage() reduce_enemy_hp(damage) state = "ENEMY_TURN" elif action == "ACT": run_act_script() state = "ENEMY_TURN" elif action == "MERCY": if spare_conditions_met(): state = "END_SPARE" else: show_text("... but you refused to spare.") state = "ENEMY_TURN" elif action == "ITEM": use_item() state = "ENEMY_TURN"
elif state == "ENEMY_TURN": attack_pattern = choose_attack_pattern() state = "PLAYER_DODGE" elif state == "PLAYER_DODGE": run_bullet_hell(attack_pattern) if player_hit: reduce_player_hp() if player_hp <= 0: state = "END_GAME_OVER" else: state = "PLAYER_TURN" elif state == "END_SPARE": show_text("You showed mercy.") battle_active = False reward_spare_route() elif state == "END_KILL": show_text("Enemy defeated.") battle_active = False reward_kill_route()
The Heartbeat (Step Event)
The script must run logic every frame. This is the "heartbeat" of your boss fight. Undertale Boss Battles Script
// Step Event if (hp <= 0) death_sequence(); exit;
switch (attack_phase) case 0: intro_script(); break; case 1: phase_one_script(); break; case 2: transition_script(); break; case 3: phase_two_script(); break;
10. Dialog Box System
let dialogQueue = [];function showText(text) dialogQueue.push(text); typewriterEffect(text); The Heartbeat (Step Event) The script must run
function typewriterEffect(text) let i = 0; let interval = setInterval(() => if (i < text.length) dialogBox.innerHTML += text[i]; i++; else clearInterval(interval); setTimeout(() => dialogBox.innerHTML = "", 1500); , 30);
Papyrus Boss Battle Script
[Scene Setup: The player has entered Papyrus's lair. The room is somewhat Spartan, with bones scattered around. Papyrus, a skeleton with a enthusiastic demeanor, greets the player.] with bones scattered around. Papyrus
Papyrus: OH! YOU'RE IN MY LAIR! I wasn’t expecting anyone to, uh, come in here and stuff. I guess I should… get this over with!
[Music: FIGHT! (Papyrus) starts playing.]
Papyrus: I’LL FIGHT YOU! pumps fist I’VE BEEN PRACTICING MY FIGHTING SKILLS! cracks knuckles YOU WON'T BE GOING ANYWHERE!