Viva Project Character Cards Today

Viva Project (formerly known as Shinobu Project), "Character Cards" are specialized PNG image files used to import new 3D anime models and skins into the game. These cards contain embedded metadata or data structures that the game's engine reads to render specific characters, such as the default character, Character Card System Blue Cards (Characters): These contain the main 3D model data for a character. Yellow Cards (Skins):

These contain the texture or skin data that fits onto the character model. Clothing Cards:

Separate single-image PNGs used to change a character's outfit. Main Character Text (Shinobu)

According to the official game wiki, the text data associated with the primary character card for includes the following traits: Personality:

Bubbly, funny, sweet, sensitive, and occasionally short-tempered or grumpy. Alignment: Installation & Customization

To use these cards, you must place them in specific folders within the game's directory: Navigate to the folder where your is located. Place character (blue) cards in /Cards/Characters and skin (yellow) cards in /Cards/Skins Access them in-game using the character customizer found at the bedroom mirror. Ensure images are in PNG format and exactly 1024x1536 pixels to work correctly. Where to Find Cards

You can download verified character and outfit cards from the OpenViva Assets Page or the community Discord server create your own character card using the Blender exporter? OpenViva - Mods & Cards

In the Viva Project (also known as Viva or OpenViva), Character Cards are the primary feature used for runtime character customization, allowing you to import and switch between different 3D anime models within the game. Key Feature: Dual-Card Installation System

A core feature of the character card system is its reliance on a two-part image card requirement to fully render a custom model in-game:

Blue Character Card: This PNG file contains the 3D model data (the .viva3d format or similar) that defines the character's geometry and structure.

Yellow Skin Card: This secondary file provides the specific skin textures or "skins" for that model.

In-Game Access: Once both cards are placed in their respective Cards/Characters and Cards/Skins folders, the new character becomes accessible via the bedroom mirror's character customizer. Other Technical Highlights

Model Compatibility: Custom character cards support models with up to 65,536 triangles, 255 bones, and specific material limits (1 for skin and 2 for pupils) to ensure they work with the game's dynamic inverse kinematics and AI.

Clothing Integration: Separate Clothing Cards (single PNGs) can be added to the Cards/Clothes folder to provide additional outfits for these characters.

Dynamic Interaction: Once a character is loaded from a card, it fully utilizes the game's AI simulation, which features over 200 animations and a dynamic mood system that responds to how you treat the character (feeding, playing, or chatting).

For the most up-to-date custom cards created by the community, developers recommend joining the OpenViva Discord or visiting the OpenViva Assets page. Viva Project Character Manual for v0.6 and above - sgthale

In the context of the Viva Project (also known as the Shinobu Project), character cards are essential data files used to import and customize AI anime characters within the game. These "cards" are primarily shared as PNG images that contain embedded metadata used by the game engine to render specific 3D models and textures. Purpose and Functionality

Character cards allow players to move beyond the default characters (like Shinobu) and use community-created models.

Customization: They define the character's appearance, including 3D mesh data, facial animations, and eye configurations. Viva Project Character Cards

Moddability: The system supports a "Blender Viva Model exporter" that allows creators to port any 3D model (under 65,536 triangles) into a format the game can read via these cards.

Portability: Because they are saved as image files, they are easily shared on platforms like Discord or specialized asset sites like OpenViva Assets. Types of Cards

A complete character setup usually requires two distinct components:

Character Card: Often a "blue" card containing the base character model and structural data.

Skin/Clothing Card: A "yellow" card or separate clothing card that provides textures and outfits for the model. Installation and Usage

To use these cards, they must be placed in specific directories within the game files:

Directory: Viva Folder/Cards/Characters for character cards and Viva Folder/Cards/Skins (or Clothes) for textures.

Access: Once installed, players can access and switch characters in-game, typically through a bedroom mirror customizer.

Requirements: Cards must be in PNG format and are ideally sized at 1024x1536 pixels. Community & Development

The system is heavily supported by the OpenViva community, an open-source continuation of the original project by sgthale (Sir Hal). Users frequently share and download these cards on the official Discord to expand their gameplay experience with new AI girls.

Are you interested in how to create your own character cards using Blender, or OpenViva - Mods & Cards - Viva Project

Viva Project (and its successor Character Cards are image files (.png) that store the 3D model, textures, and settings for your AI companions. Developing content for these cards involves creating or downloading specific assets to customize the characters' appearance in the game's VR or PC environment. 1. Types of Content Cards

The game's customization system relies on two primary types of cards that must be used together: Character Cards (Blue): These contain the main 3D model data for the character. Skin Cards (Yellow):

These store the specific textures, skin tones, and facial details for the model. Clothing Cards:

Separate image files used to swap individual outfits like school uniforms or casual wear. 2. How to Develop and Install Content

If you are looking to create or add new characters, follow these methods: Creating Your Own (Advanced): Tools Required: Viva Model exporter addon Technical Limits: Models must not exceed 65,536 triangles

, 255 bones, and 3 materials (one for skin, two for pupils). Port a 3D model and export it as a

file. Adding facial animations can take between 20 minutes and 2 hours. Downloading Community Content: Official repositories like the OpenViva Assets Page #character-cards Viva Project (formerly known as Shinobu Project), "Character

channel in their Discord are the primary sources for pre-made cards. Installation Steps: Character Cards /Cards/Characters Skin Cards /Cards/Skins Clothing Cards /Cards/Clothes Access them in-game via the character customizer found at the bedroom mirror or the onsen (hot spring). 3. Content Guidelines The community-driven OpenViva Reddit and developer platforms emphasize wholesome interactions

. While custom models are encouraged, creators are often restricted from sharing extremely lewd or inappropriate attire to maintain the project's original "take care of a digital friend" vibe. If you'd like, I can help you: OpenViva - Mods & Cards

In the Viva Project (also known simply as Viva or OpenViva), Character Cards are essential portable data files that allow you to import, share, and customize AI-driven anime companions within the game. These cards act as "containers" for the character's 3D model, textures, and behavioral data. What are Character Cards?

Character Cards are typically .png image files that contain embedded metadata used by the game engine to reconstruct a specific character.

Character Card (Blue): Often refers to the base model file that defines the character's shape and structure.

Skin Card (Yellow): Contains the specific textures and colors applied to the model.

Clothing Cards: Separate cards used to swap outfits and accessories for your AI companion. Core Features

Advanced AI: Characters imported via cards can interact with the environment, react to your actions through over 200 animations, and have dynamic moods.

Customization: Users can create their own cards using the Blender Viva Model exporter to port 3D models into the game.

Community Sharing: Players frequently share pre-made cards for popular characters like Shinobu, Astolfo, Kyaru, and Cirno on the OpenViva Assets page or the community Discord. How to Install Character Cards

To add new characters to your game, follow these general steps:

Download: Obtain the character and skin cards (full-size .png files) from community sites like OpenViva.

Locate Folders: Navigate to your game's installation directory and find the Cards folder. Place Files: Move character files into Cards/Characters. Move skin files into Cards/Skins. Move clothing files into Cards/Clothes.

Access In-Game: Open the character customizer (typically found at the bedroom mirror) to select and apply your new character. Technical Requirements for Creators

If you are designing your own Character Cards, the game imposes specific technical limits to maintain performance: Triangles: Maximum 65,536. Bones: Maximum 255. Materials: Maximum 3 (1 for skin, 2 for pupils). OpenViva - Mods & Cards - Viva Project

Viva Project Character Cards are essential digital assets used to import custom AI anime characters and outfits into the Viva Project (now often referred to as OpenViva), an advanced 3D AI simulation game. These cards allow players to expand beyond the default characters, introducing new personalities, looks, and clothing through a simple file-dragging process. What Are Character Cards?

Character cards are specialized image files (typically .png) that contain the data necessary for the game to render a specific 3D model. In Viva Project, a complete character usually requires two distinct cards:

Character Card (Blue): Often identified by a blue theme, this card contains the character's base metadata and model information. 💡 Pro Tips for Discussion Success | Challenge

Skin Card (Yellow): This yellow-themed card contains the texture and skin data for the model.

Both must be present for a character to load correctly in the game's simulation environment. How to Install and Use Character Cards

Installing new characters is a straightforward process of placing files in the correct game directories:

Locate the Game Folder: Navigate to the directory where your viva.exe file is located.

Access the Cards Directory: Open the Cards folder. Inside, you should see subfolders named Characters and Skins. Place the Files: Move the blue character card into Cards/Characters. Move the yellow skin card into Cards/Skins.

If you have Clothing Cards, place them in the Cards/Clothes folder.

Load In-Game: Once the files are in place, start the game and access the character customizer via the bedroom mirror to select your new character. Finding and Creating New Cards

The Viva Project community is the primary source for new content. Because the original developer, Sir Hal, discontinued official updates in 2022, the project is now maintained by the community under the OpenViva banner.

Community Sources: Most pre-made cards are shared on the OpenViva Assets page or within specific channels like #character-cards on the official Discord.

Custom Creation: Advanced users can create their own cards using the Blender Viva Model exporter. This tool allows you to port 3D models into the .viva3d format, provided they meet specific technical requirements: Maximum 65,536 triangles. Maximum 255 bones. Limit of 3 materials (1 for skin, 2 for pupils). Character Interaction and Simulation

Once loaded, these characters use advanced AI and inverse kinematics to respond to player actions dynamically. They feature over 200 animations and a dynamic mood system that changes based on how you treat them—whether you are playing with them, feeding them, or performing tasks to unlock new interactions.

Title: The Architecture of Affection: A Deep Dive into Viva Project’s Character Cards

In the landscape of visual novels and life simulators, UI design is often an afterthought—a utilitarian container for dialogue and stat tracking. However, Viva Project (the fan-renowned simulation project) treats its user interface not just as a menu, but as a dossier. The Character Cards are the centerpiece of this design philosophy.

They serve a dual purpose: they are both the player’s tactical dashboard for relationship management and the narrative’s method of intimate exposition. This feature explores how the Character Cards in Viva Project function, their visual language, and why they are critical to the game’s immersive success.


💡 Pro Tips for Discussion Success

| Challenge | Solution | |-----------|----------| | Students just argue their opinion, not the character’s | Require “In character, I believe… because…” sentence starters | | Some characters are silent | Give a “hot seat” prompt: “Character X, what do you fear most here?” | | Discussion gets stuck | Use a talking token or interrupt with a “Vote with your feet” move | | Want deeper reflection | After role-play, debrief: How did your character’s background shape their choice? |

6. Deployment Scenarios

The Viva-CC system has been tested in three distinct environments:

| Scenario Type | Duration | Primary Metric | Sample Use | | :--- | :--- | :--- | :--- | | Educational (Ethics) | 90 min | Moral reasoning shift | Debating resource allocation in a post-climate change town hall. | | Corporate (Leadership) | 4 hours | Psychological safety score | Simulating a product recall decision with The Pragmatist vs. The Empath cards. | | Therapeutic (Role-play) | 60 min | Emotional expression fluency | Rehearsing difficult family conversations using The Caretaker and The Judge. |

Pilot Result (n=240): Participants using Viva-CC showed a 37% higher retention of complex ethical frameworks compared to lecture-based controls.

5.2 Resource Economy

  • Willpower: Used to shift DT or resist group pressure. Depletes with indecision.
  • Influence: Used to control narrative direction. Earned by acting according to your Archetype.
  • Insight: Used to uncover hidden data. Earned by acting against your Archetype (the "Dissonance Bonus").