Vray All Versions List [new] May 2026

: The latest major version, which introduced significant performance boosts and deeper integration with real-time workflows. Notable updates include V-Ray 7, update 2 , which added support for SketchUp 2026 : Introduced for complex tiling patterns and V-Ray Decal improvements. It focused heavily on cloud collaboration via Chaos Cloud : A major shift that integrated

(changing light colors/intensity after rendering) and a built-in Layer Compositor directly into the V-Ray Frame Buffer. Chaos Docs Legacy Generations V-Ray Next (v4.x)

: Marketed as "smart" rendering, this version introduced the Adaptive Dome Light Scene Intelligence to automate sampling and lighting optimization. : Known for the introduction of the V-Ray Denoiser

and a significantly faster ray-tracing core that streamlined production for large-scale studios. : A foundational era that popularized (Real-Time) for interactive GPU-based previews. V-Ray 1.5 & Older

: The early industry-standard versions that established V-Ray's reputation for physically accurate global illumination in 3ds Max. Platform Availability

V-Ray is developed for specific host applications, each following its own versioning path: V-Ray for 3ds Max

: The lead platform where new features typically debut first. V-Ray for SketchUp : Popular in architecture; current builds support SketchUp 2023 through 2026 Other Platforms : Includes V-Ray for Maya Chaos Docs Quick Performance Tips

: For optimal rendering in newer versions, 16GB of RAM is the recommended minimum, though 64GB+ is advised for complex GPU-based scenes. Verification

: To check which version you are currently running, navigate to the Help > About menu within your host software's V-Ray tab. Chaos Docs for a specific 3D software like Version Compatibility - V-Ray for SketchUp - Chaos Docs

V-Ray's journey from a small Bulgarian startup in 1997 to the industry standard for photorealistic rendering is a story of constant technical evolution. Developed by Chaos (formerly Chaos Group), it has transformed how designers and artists simulate light. The V-Ray Version Timeline

V-Ray 1.0 (Early 2000s): Introduced the first advanced ray tracing and global illumination (GI) techniques, setting a new benchmark for accuracy in 3D imagery.

V-Ray 2.0: Launched real-time rendering previews, allowing artists to see immediate changes to lighting and materials without waiting for a final render.

V-Ray 3.0: Focused on efficiency with GPU rendering support and adaptive lights, significantly cutting down render times for complex scenes.

V-Ray Next (4.0): Branded "Next" to signal a leap in AI-powered denoising and "smart" features like Auto Exposure and Auto White Balance.

V-Ray 5: Introduced the V-Ray Frame Buffer (VFB) improvements, allowing for light mixing (adjusting lights after rendering) and a built-in library of high-quality 3D assets called Chaos Cosmos.

V-Ray 6: Added Enmesh (for complex geometric patterns) and V-Ray Decal, alongside deeper integration with Chaos Vantage for pure real-time ray tracing.

V-Ray 7 (Current): The latest leap, incorporating 3D Gaussian Splatting support for rendering scanned environments and native real-time rendering directly in the viewport. Key Evolutionary Milestones Key Innovation Genesis Global Illumination Realistic light bouncing on surfaces. Real-time Interactive Previews Instant feedback during the creative process. Intelligence AI Denoising Clean images in a fraction of the time. Modern Gaussian Splatting Rendering realistic 3D captures of real objects.

V-Ray is widely used across 3ds Max, SketchUp, Rhino, Maya, and Houdini, maintaining its edge by adapting to the latest hardware and AI advancements.

To create a realistic paper material in V-Ray across various versions (such as V-Ray 5, 6, or the latest V-Ray 7), you generally use a

with specific settings to capture its matte, slightly translucent, and fibrous nature. Core Settings for Standard White Paper vray all versions list

The following settings work as a baseline for almost all modern V-Ray versions:

: Set the color to a light gray/off-white (RGB 180–190). Avoid pure white (255), as it doesn't exist in the real world and can cause "glowing" or unrealistic lighting [14]. Reflection Reflect Color : Dark gray (RGB 30–50). Paper is not highly reflective. Reflection Glossiness

: Low value (0.4 to 0.6) to ensure reflections are very blurry and spread out [14]. Fresnel IOR : Use the standard default (1.5–1.6) or specifically for typical paper [5.2]. Refraction (Translucency) For thin paper (like a book page), use the Translucency (or "2-Sided") feature. Translucency

rollout, select a "Hard" or "Hybrid" model and use a light gray for the Backside Color to allow light to bleed through slightly.

: Use a very fine noise map or a "Paper Fiber" texture at a low intensity (0.01–0.05) to give it a microscopic tactile feel [14]. Version-Specific Implementation V-Ray Version Recommended Method V-Ray 6 & 7 Chaos Cosmos

library to download high-quality, pre-made paper assets [5.5, 17]. This saves time and includes calibrated textures. Utilize the Asset Editor's Material Library

. There is a dedicated "Paper" category where you can drag and drop presets directly into your scene [5.4]. V-Ray Next / 3.x Manually create a VRay2SidedMtl

. Place your main paper material in the "Front" slot and a slightly darker version in the "Back" slot to simulate light passing through [5.6]. Common IOR Values for Paper-Related Materials Material Type Refraction Index (IOR) Standard Paper 1.500 [5.2] Acetone (Solvent) 1.360 [5.2] Acrylic Glass 1.490 [5.2] For professional results, you can also explore the Chaos Scans Library

which offers over 2,500 photoreal scanned materials, including complex paper types [5.7]. glossy magazine

Elias Thorne was a man who lived his life in render passes. To the outside world, his studio was just a dark room filled with the hum of cooling fans and the smell of stale espresso. But to Elias, it was a time machine.

His client, a high-profile architect named Julian, had rushed in an hour ago, panic stricken. "The file, Elias! The main atrium render for the Dubai presentation! It’s crashing. It says ‘missing DLLs’ or something. I haven't slept in two days. Fix it."

Elias looked at the error log on the screen. It was a mess of incompatible geometries and missing bitmaps. The file had been passed around three different architectural firms, each using a different version of 3ds Max and, crucially, a different version of V-Ray.

"No problem," Elias lied, cracking his knuckles. "Give me the hard drive."

Julian left, and Elias plugged the drive into his main workstation. He didn't open the file immediately. Instead, he turned to his secondary screen and opened his most prized possession: The List.

It wasn't just a text file; it was a meticulously maintained database he called "The Chronology of Light." It was a list of every single V-Ray version ever released, organized by build number, feature set, and compatibility quirks. To a casual observer, it was dry data. To Elias, it was a map through a minefield.

He scrolled down.

The Archaic Era: Target: V-Ray 1.5 for 3ds Max 8 & 9.

Elias moused over the old entries. "Render region missing," he muttered. "Basic V-Ray material only." He remembered the days of V-Ray 1.5. It was the stone age of rendering. The sun system was a novelty, and physical cameras were a luxury. If the file originated here, it would be a miracle.

He opened the file header in a hex editor. The code suggested it was created in Max 2010. Elias adjusted his glasses and scrolled his list further down. : The latest major version, which introduced significant

** The Golden Age of Stability:** Target: V-Ray 2.0 – 2.4.

"Here we go," Elias whispered. This was the era of the 'V-Ray RT' introduction. The beginning of real-time preview. He saw the version tag in the file: vray2012_x64.

"Ahh, V-Ray 2.0," Elias smiled nostalgically. "The workhorse."

He tried to open the file with his installation of V-Ray 2.4. The progress bar froze at 12%. A crash dump appeared.

"Curse you, legacy code," Elias grumbled. He consulted his list again. He had a note next to version 2.20.03: Known issue with displacement maps on imported meshes from later versions.

He needed to go newer.

** The Transitional Bridge:** Target: V-Ray 3.0 – 3.6.

Elias bypassed version 3.0—it was notorious for breaking compatibility with older DynaMesh data—and went straight for 3.6. This was the era of 'Gi Algorithms' like Brute Force becoming the standard. The era where V-Ray became smart.

He loaded his virtual


Which version should you use today?

The Bottom Line: V-Ray has evolved from a nerdy tool for mathematicians into a real-time, AI-accelerated powerhouse. Knowing the version history helps you understand why your old scene crashes (hint: you are using a 2015 V-Ray 2.4 light material in a 2025 engine).

Do you still have a copy of V-Ray 1.5 lying around on a CD? Share your "old renderer war stories" in the comments below!

These core updates typically introduce significant engine overhauls or new technology, like GPU rendering or AI features.

V-Ray 7 (Current): The latest generation focuses heavily on AI-driven workflows, including AI lighting assistance and Gaussian splat support.

V-Ray 6: Introduced Chaos Scatter, Enmesh, and improved cloud collaboration features.

V-Ray 5: Known for the redesigned V-Ray Frame Buffer (VFB) with built-in compositing and Light Mix.

V-Ray Next (v4.x): Leveraged AI-powered denoising and smart features like the Adaptive Dome Light.

V-Ray 3.x: A major performance leap that introduced the V-Ray Denoiser and hybrid (CPU + GPU) rendering.

V-Ray 2.0: Integrated real-time rendering capabilities for faster scene previewing.

V-Ray 1.5 & Earlier: The foundation versions that popularized global illumination (GI) and advanced ray tracing. Version Compatibility by Platform Which version should you use today

V-Ray releases vary slightly by host application. You can find detailed Release Notes and archived builds on Chaos Docs. Latest Major Version Common Legacy Versions 3ds Max V-Ray 7 (Update 3) 6, 5, Next, 3.6, 3.0, 2.0, 1.5 SketchUp 6, 5, Next, 3.6, 3.0, 2.0 Rhino 6, 5, Next, 3.6, 3.0 Maya 6, 5, Next, 3.x Revit Cinema 4D How to Identify Your Version

If you are unsure which version you currently have installed: What's my Chaos Product Version?

Your V-Ray for SketchUp version can be found under the Extensions > V-Ray > Help > About menu. Chaos V-Ray 7 Update 3 goes real time - DIGITAL PRODUCTION

V-Ray has spent over two decades as the industry standard for photorealistic rendering. From its early days as a 3ds Max plugin to its current status as a cross-platform powerhouse, here is the evolution of V-Ray versions. 🚀 The Early Era: Foundation (2002–2009)

V-Ray began by solving the "Global Illumination" problem, making soft lighting and realistic shadows accessible to everyday 3D artists.

V-Ray 1.0 (2002): The commercial debut for 3ds Max. It introduced the revolutionary Irradiance Map.

V-Ray 1.5 (2006): A massive leap forward. Introduced the V-Ray Physical Camera, Sky, and Sun systems, which allowed artists to use real-world photographic settings. 📈 The Professional Era: Optimization (2010–2017)

During this phase, Chaos Group (now Chaos) expanded to almost every major 3D software and focused on speed and "Universal" settings.

V-Ray 2.0 (2010): Introduced V-Ray RT (Real-Time), the first step toward GPU rendering. It also added the popular V-Ray Car Paint material.

V-Ray 3.0 (2014): Focused on speed. It featured the "Progressive Image Sampler" and simplified the UI to make rendering less "technical" for beginners.

V-Ray 3.5 & 3.6 (2017): Added Adaptive Lights (making scenes with hundreds of lights render much faster) and Hybrid Rendering (using CPU and GPU simultaneously). 🔥 The Modern Era: Intelligence (2018–Present)

Recent versions leverage AI and massive automation to remove the guesswork from rendering.

V-Ray Next (Version 4.0 - 2018): Introduced "Smart" features. The Adaptive Dome Light eliminated the need for portal lights in windows, and the Auto-Exposure feature handled camera settings automatically.

V-Ray 5 (2020): A paradigm shift. It added Light Mix, allowing artists to change light colors and intensities after the render was finished. It also integrated a built-in material library and the "Layer Compositor."

V-Ray 6 (2022): Focused on world-building. Introduced V-Ray Enmesh for complex tiling geometry and procedural clouds for realistic skies.

V-Ray 7 (Current - 2025/2026): The latest evolution featuring enhanced compatibility for SketchUp 2026 and deeper integration with Chaos Cosmos. Notably, V-Ray is now free for the Blender community, making industry-standard tools accessible to everyone. 🛠 Platform Availability

V-Ray is no longer just for 3ds Max. You can find specialized versions for: Architecture: V-Ray for SketchUp, Rhino, and Revit.

Entertainment: V-Ray for Maya, Cinema 4D, Houdini, and Unreal Engine. Open Source: The recently updated V-Ray for Blender.

💡 Pro Tip: If you are building a workstation, experts from Puget Systems suggest having at least double the system RAM compared to your GPU VRAM for the best performance.

Free, industry-standard 3D rendering add-on for Blender. - Chaos


V-Ray 3.0 (2013–2015)

3.2 VRay 1.x Series (2004–2007)

| Version | Date | Notes | |---------|------|-------| | 1.09.03 | 2004 | Bugfix for 3ds Max 7 compatibility. | | 1.45.70 | 2005 | Added VRayPhysicalCamera. | | 1.46.06 | 2005 | Initial VRayMtl translucency. | | 1.47.03 | 2006 | VRayProxy (proxy objects for high poly models). | | 1.48.03 | 2006 | 64-bit support on Windows. | | 1.49.01 | 2007 | Final 1.x; VRaySphereFade, true 64-bit.