Wizardry The Five Ordeals Walkthrough Online
Wizardry: The Five Ordeals Walkthrough: A Complete Guide to Surviving the Gauntlet
Wizardry: The Five Ordeals is not your typical modern RPG. Released by 60% Studio and published by Game*Spark Publishing, this entry in the legendary Wizardry series is a hardcore, unforgiving dungeon crawler that pays homage to the brutal roots of 1980s computer role-playing games. If you are reading this, you have likely already created your party, stepped into the first labyrinth, and been promptly wiped out by a pack of Hobgoblins or a single unlucky trap.
Fear not. This comprehensive walkthrough will guide you through each of the game’s five main scenarios (the “Ordeals”), covering party composition, essential spells, map navigation, boss strategies, and how to avoid the many instant-death pitfalls that await. wizardry the five ordeals walkthrough
Before we dive into the dungeons, a critical note: Wizardry: The Five Ordeals features multiple scenarios. This guide focuses on the base scenarios included with the game, particularly The Five Ordeals main quest and the Prisoners of the Battles scenario, as they form the core experience. Wizardry: The Five Ordeals Walkthrough: A Complete Guide
Step 3: Level 2 & The Key Items
- Upon entering Level 2, the enemies get slightly harder (Skeletons, Zombies).
- Poison: Watch out for enemies that poison characters. Poison drains HP rapidly while walking. You need the Priest spell Latumapof or an antidote item to cure it. If you don't have the spell, return to town immediately.
- The Locked Door: You will encounter doors that require keys or lockpicking. Ensure your Thief is in the party.
- Objective: You are looking for a specific NPC or Item drop (often a Note or a Key) to progress. In this scenario, explore the west wing of B2.
Tower 5: Void (Hardest – Do last)
Location: Center (unlocked after 4 orbs).
Gimmick: No map works here. Anti-magic zones block Dumapic and Katang (no escape).
Strategy: Step 3: Level 2 & The Key Items
- Draw your own paper map. Start at entrance (0,0).
- Void creatures drain levels. Sell any gear that protects from level drain – buy “Amulet of Soul” from temple (expensive but mandatory).
- Puzzle: Five altars. Place previous four orbs on four altars in order: Fire, Water, Earth, Wind. The fifth altar opens.
Final Boss: The Void Lord
- HP: ~1200
- Attacks:
- Level Drain (instantly lose a level)
- Strong AoE magic
- Summons level-draining shades.
- Tactics:
- Thief throws “Holy Water” (bought from temple) – dispels shades.
- Cleric spams Badios and heals every turn.
- Mage casts Mahanito (high-level fire) and Latumofis to debuff boss.
- Lord and Samurai use “Holy Edge” if you found it (hidden in Fire Tower F4).
- After battle: Congratulations. Watch the ending, save in the final room.
Resurrection Rules
- If a character dies and you cast Rise (Lv.5 Cleric) within 10 minutes, they come back fine.
- After 10 minutes, you need Restoration – which costs 10,000 gold.
- If they turn to ash, you need Ash to Flesh (item only, very rare). Guard your Lord’s life with your own.
Recommended Order & Key Tactics
| Temple | Threat | Must-have spell/item | Walkthrough trick | |--------|--------|----------------------|-------------------| | Water | Sleep traps, Drown | Silence (Mage Lv3) | The fourth corridor repeats unless you turn 180° at the fountain. | | Earth | Poison, Statue gaze | Stone to Flesh scrolls | Walk backwards in the last room to avoid petrification. | | Fire | Exploding chests | Frost weapons | Every 5 steps, rest 1 turn to prevent ambient heat damage. | | Wind | Teleport squares | Map spell (Bishop) | Teleports follow a modulo-3 pattern; drop coins to mark safe tiles. | | Void | Level drain, darkness | Holy Water (splash, not drink) | The final boss has a mirror image – attack the one without a shadow. |