Wolvesville All Roles Hot! -
1. Villagers (Good, No Night Action)
Win condition: Eliminate all werewolves and solo killers.
- Villager (Vanilla): No ability. Strength: Hard to read by seers (returns Villager). Best played aggressively to bait kills or fake being a power role.
- Tough Guy: Survives one wolf attack (but not arsonist or solo killer). Great for absorbing a night kill.
- Red Lady: Refuses to vote during the day, but cannot be targeted at night. Excellent for endgame survival.
- Fool / Jester (Neutral but often listed with villagers): Wins if lynched. Must act suspicious without being too obvious.
Review: Vanilla roles are weak in low-skill lobbies but powerful in high-skill ones because wolves can’t easily identify power roles. wolvesville all roles
Core factions (overview)
- Village: Win by eliminating all wolves and hostile third parties. Relies on information, logic, and coordinated voting.
- Wolves: Win by outnumbering villagers or making villagers incapable of voting them out. Use secrecy, misdirection, and coordinated night kills.
- Neutrals / Third Parties: Unique win conditions; can ally with either side or pursue solo goals.
Chaos / Hybrid Solos
| Role | Description |
|------|-------------|
| Hater | Wins if the two players you marked at start die. Can kill one of them at night. |
| Avenger (Solo var.) | Kills the last voter who lynched you. |
| Doppelgänger | Copies the role of the first player who dies. Then wins with that faction. | Villager (Vanilla): No ability
Killing Solos
| Role | Win Condition | Ability |
|------|---------------|---------|
| Serial Killer | Be the last player alive (or last + one other). | Kills one player each night. Immune to night attacks. |
| Arsonist | Be the last player alive. | Douses players with oil. On night 2+, ignites and kills all doused. |
| Cannibal | Be the last player alive. | Eats a dead body each night to gain temporary invincibility or extra kills. |
| Corruptor | Be the last player alive. | Corrupts a player; if they are protected, the protector dies instead. |
| Sect Leader | Convert all living players to your sect. | Recruits one player per night. Recruits lose their old role. |
| Illusionist (Solo var.) | Survive to the end with wolves or village dead. | Confuses info roles and can swap targets. | Review: Vanilla roles are weak in low-skill lobbies
Survivor (Neutral Benign)
- Ability: No kill; goal is to survive.
- Win: Outlast others.
- Strategy: Stay low-profile, avoid claims, align with winning side late.
🐺 WEREWOLF TEAM (Wolves)
Goal: Eliminate villagers until wolves equal or outnumber non-wolves.
- Werewolf (Regular) – Basic wolf; votes nightly on a kill. No special ability.
- Alpha Werewolf – Kills a player at night. Once per game, can howl to reveal all wolves’ identities to each other if silenced.
- Guardian Wolf – Chooses one player each night to protect from wolf kill (cannot protect self or same target twice in a row).
- Shadow Wolf – Can eavesdrop on one player’s private chat that night (e.g., Mason, Seer, Cult chats if they exist).
- Wolf Shaman – Casts a curse on a player. That player appears as a Werewolf to Seer/Detective checks that night.
- Wolf Seer – Checks a player’s exact role each night (except other wolves).
- Wolf Mystic – Learns the team (villager/wolf/solo) of a player each night.
- Wolf Pacifist – Cancels the night kill. Instead, chooses two players – they cannot vote for each other the next day.
- Wolf Berserk – If killed during the day (lynch), kills one of their voters at random.
- Wolf Trickster – Can swap two players’ voting power for the next day.
- Junior Wolf – Turns into a regular Werewolf if all other wolves die.
Note: In competitive modes, wolf roles are unique per game (no two of the same type).
Common Villagers (Basic)
| Role | Description |
|------|-------------|
| Villager | No ability. Your only weapon is logic, deduction, and voting during the day. |
| Mason | Knows the identity of other Masons at the start. No other power. Trust anchor. |
| Cultist Hunter | Learns if a player is a Cultist at night. Useless unless the Cult faction is in play. |