Xxx Sex 2050 Extra Quality Cracked [updated] -

Title: 🚀 Entertainment in 2050: The Future of Media is Here!

Are you ready for the next level of entertainment? By 2050, the way we consume media will be completely transformed. Get ready for "Extra Quality" content that blurs the line between fiction and reality!

Here are some of the incredible ways we'll be experiencing popular media in 2050:

Immersive VR and AR: Step inside your favorite movies and games. Feel like you're actually part of the action!

AI-Generated Content: Personalized stories and experiences tailored just for you. AI will create unique content based on your preferences.

Holographic Displays: Watch movies and shows in stunning 3D without the need for glasses.

Interactive Storytelling: You choose the plot! Shape the outcome of your favorite stories with your decisions.

Brain-Computer Interfaces: Experience media directly through your thoughts and emotions. Feel the excitement and suspense like never before!

The future of entertainment is mind-blowing. What are you most excited about? Let us know in the comments!

#FutureOfEntertainment #Media2050 #VirtualReality #AI #SciFi

To help me tailor this post specifically for your needs, could you tell me:

What platform is this for? (e.g., LinkedIn, Instagram, X/Twitter)

What is the main goal of the post? (e.g., get engagement, share news, promote a brand)

What tone would you prefer? (e.g., hype/excited, professional, funny)


2. Emotional Resonance Frequency (ERF)

This was the game changer. Wearables (subdermal neuro-lace, standard since 2042) allow the content to sync with your limbic system. In 2050, a comedy doesn't just tell a joke; it triggers a gentle, perfectly timed dopamine release at the punchline. A horror film doesn't just use a jump-scare; it lowers your cortisol baseline before spiking it with a precision measured to the millisecond. XQ content is chemically aware.

Part V: The Business of Popular Media

Forget subscriptions. Forget advertising. The 2050 model is Neuro-Microtransaction.


d) Ethical Horror

Horror that challenges moral boundaries but includes aftercare modules (e.g., AI therapist debrief). Quality measured by catharsis-to-trauma ratio.


5. Genres of 2050 Popular Media

3. Key Drivers of Change (2025–2050)

| Driver | Impact on “Extra Quality” | |--------|----------------------------| | Generative AI & Real-Time Rendering | Unlimited, bespoke content per user — quality means narrative coherence and ethical boundaries. | | Neural Interface & BCI | Direct emotion-to-story mapping; quality measured by absence of cognitive dissonance or manipulation. | | Climate & Resource Scarcity | High-quality content must be low-carbon; virtual production and digital actors become standard. | | Post-Attention Economy | Attention is scarce; extra quality = respect for user time & cognitive load. | | Decentralized IP & DAOs | Fans co-own franchises; quality includes transparent governance and fair compensation. |


Part 1: Defining "Extra Quality" in 2050

In the mid-21st century, "quality" is no longer defined by resolution (4K/8K) but by immersion, agency, and emotional fidelity.

  1. Narrative Agency (The "Living Story"):
    • The Shift: No longer passive watching. Audiences enter the story.
    • The Quality Marker: High-budget productions feature "Generative Scripting." AI engines adjust the plot in real-time based on the viewer's biometric feedback (heart rate, eye tracking) and verbal choices. Every viewing is a unique, personalized masterpiece.
  2. Neuro-Sensory Experiences (NSE):
    • The Shift: Visuals and audio are replaced by direct neural stimulation.
    • The Quality Marker: "Extra Quality" means the ability to simulate smell, touch, and taste. A cooking show doesn't just show food; the audience tastes the dish. A drama allows the audience to feel the protagonist's anxiety physically.
  3. Hyper-Realism & Digital Humans:
    • The Shift: The "Uncanny Valley" is conquered.
    • The Quality Marker: Digital actors are indistinguishable from humans. Deceased actors or younger versions of stars are rendered in real-time with perfect physics. "Quality" means perfect emotional capture—micro-expressions are algorithmic perfection.

Part 3: The Technology Stack

To access this "extra quality" content, the hardware has evolved:

The year 2050 marks the era of the "Deep Experience," a complete departure from the passive consumption of the early 21st century. Media has evolved from something we watch or listen to into something we inhabit. Driven by breakthroughs in neural linking, hyper-realistic simulations, and decentralized creation, extra quality entertainment in 2050 is defined by total immersion and radical personalization. The Living Narrative: From Scripted to Generative

In 2050, the concept of a static "movie" or "show" is an antique. Modern media utilizes Generative Intelligence (GI) to craft real-time narratives that adapt to the viewer’s emotional state. When you engage with a flagship series, the AI analyzes your biometric feedback—heart rate, pupil dilation, and neuro-synaptic responses—to adjust the plot on the fly. If you feel bored, the tension spikes; if you are overwhelmed, the pacing softens. These stories never end; they evolve with the user, creating a lifelong "personal lore" that is unique to every individual. Neural Presence: The End of the Screen

The most significant jump in entertainment quality comes from Neural-Link Integration (NLI). While 2D screens and even 3D VR headsets were common in the 2020s, 2050’s high-end content is streamed directly into the visual and sensory cortex. This allows for "Full-Sensory Cinema," where audiences don't just see a desert landscape—they feel the heat on their skin and smell the dry air. This "Presence" technology has turned entertainment into a form of digital tourism, allowing people to visit fictional universes with the same physiological weight as the physical world. The Rise of the Meta-Creator

The barrier between "celebrity" and "fan" has vanished. Popular media is now governed by the Meta-Creator economy. Using sophisticated toolsets, any individual can produce studio-grade content using their own voice and likeness, or those of licensed digital avatars. We have seen the emergence of "Co-Op Blockbusters," where thousands of users participate in a shared simulation, each playing a role that contributes to a massive, global storyline. Popularity is no longer measured by views, but by the "Integrity" of the world-building—how many people choose to live within a creator's specific simulation. Decentralized Media and the Trust Layer

With the rise of hyper-realistic AI, the "Extra Quality" label is now a certification of authenticity and ethical production. In a world where anyone can deepfake anything, popular media relies on blockchain-verified "Originality Stamps." High-quality content is hosted on decentralized networks, ensuring that creators are paid instantly through micro-transactions every time their digital assets (be it a character's outfit or a specific physics engine) are used in another person’s simulation. The Return of Physicality: Kinetic Entertainment

Ironically, the peak of 2050 media also includes a massive resurgence in physical, "Kinetic Entertainment." As digital worlds became perfect, humanity craved the unpredictable. Massive, tech-integrated live events—where physical performers interact with augmented reality overlays that only those on-site can see—have become the ultimate status symbol. These "Phygital" festivals represent the highest tier of entertainment, blending the impossible visuals of the digital age with the raw, sweaty energy of human presence.

In 2050, entertainment is no longer a distraction from life; it is an expansion of it. Whether through a neural link to a distant galaxy or a generative drama that knows your heart better than you do, the media of the future is intimate, infinite, and incredibly real.

In 2050, the concept of "watching" a show has become a relic of the past, replaced by "living" an experience. Media has moved beyond the boundaries of flat screens to integrate directly with our biology and environments. The Rise of Neuro-Entertainment

The most significant shift is the mainstream adoption of Brain-Computer Interfaces (BCIs).

Direct Neural Streaming: High-quality "neuro-casts" transmit sensory data—touch, smell, and even emotion—directly to the brain.

Dream-Sharing: Users can record and broadcast their dreams as a new form of surrealist art.

Thought-Driven Gaming: Physical controllers are obsolete; players "think" their actions in hyper-realistic virtual worlds. Personalized Generative Media

Traditional broadcast schedules have vanished, replaced by Real-Time Content Generation. xxx sex 2050 extra quality cracked

Hyper-Personalization: AI creates unique movies and games for every individual based on their current mood, memories, and preferences.

Infinite Storytelling: Viewers no longer follow a fixed script but interact with AI-driven characters who respond dynamically, allowing the story to evolve differently for every user.

AI-Influencers: Virtual celebrities, indistinguishable from humans, host 24/7 interactive live events in private digital spaces. 💡 The Mixed Reality City

Entertainment is no longer something you go home to; it is layered over the physical world. Your Brain in 2050

By 2050, the entertainment landscape will have shifted from passive consumption on flat screens to hyper-personalized, immersive experiences that blur the line between digital and physical reality. High-quality "extra" content will no longer be something you watch; it will be an environment you inhabit, often co-created in real-time by advanced AI. 1. Immersive and Multi-Sensory Storytelling

Traditional 2D screens are predicted to be largely obsolete by 2050, replaced by technologies that offer "true presence".

Virtual and Augmented Reality (XR): High-quality content will move into 3D interactive environments. Viewers might "step into" a movie or book, interacting with characters and influencing the plot as it unfolds.

Holographic Media: Holographic TVs and theaters will provide 3D experiences that surround the viewer. Digital "influencers" and performers will appear as lifelike holograms in your living room for private concerts or events.

Multisensory Engagement: Beyond sight and sound, 2050 media is expected to engage touch, smell, and potentially taste, creating a fully immersive sensory "feast".

Neural Interfaces: Advancements in neurotechnology may allow content to respond directly to a user's thoughts and emotional states, tailoring the narrative to resonate on a profound mental level. 2. AI-Driven Hyper-Personalization

Content creation will be revolutionized by "Predictive Personalization" and generative AI.

What is the future of media and entertainment all about? - Newzoo

The year 2050 has redefined "watching" a story. Entertainment is no longer a flat image on a glass screen; it is a multisensory, persistent, and hyper-personalized reality. The boundary between the audience and the author has dissolved, replaced by a symbiotic relationship between human creativity and sovereign AI.

The gold standard of "Extra Quality" content is now defined by Neural-Link Immersive (NLI). While 2020s VR was a visual gimmick, 2050 media streams data directly into the sensory cortex. When you watch a historical drama, you don't just see the French Revolution—you smell the rain on the cobblestones and feel the vibration of the crowd’s roar in your chest. High-end "Synesthetic Tracks" allow viewers to experience the emotional state of the protagonist, creating a level of empathy and narrative weight previously impossible in traditional media.

Popular media has shifted from "Fixed Narratives" to "Living Worlds." Major franchises, like the century-old Star Wars or Marvel universes, now exist as persistent digital simulations. There is no longer a single "movie" released on a Friday. Instead, a "Narrative Seed" is planted by human writers, and the story unfolds in real-time, 24/7, across the globe. Fans don't wait for sequels; they live within the timeline, interacting with AI-driven characters who remember previous encounters and evolve their personalities based on collective player input.

The "Star System" has also transformed. While human actors still exist as premium "Heritage Performers," the biggest icons are Synthetics—AI entities with perfect continuity and zero off-screen scandals. These stars are licensed to individual households, meaning your version of a romantic lead might have a different personality or appearance than your neighbor’s, tailored specifically to your psychological profile by "Aesthetic Optimization" algorithms.

Despite this high-tech saturation, a "New Sincerity" movement has emerged as the ultimate luxury. "Extra Quality" also refers to Unplugged Media—live theater, physical books printed on synthetic papyrus, and acoustic concerts. In a world where anything can be simulated, the "Authentic Flaw" has become the most expensive commodity. Wealthy consumers pay a premium for content that has not been optimized by an algorithm, seeking the raw, unpredictable spark of unassisted human error.

By 2050, media is no longer something you consume; it is an environment you inhabit. Whether through a neural stream or a live physical performance, the goal remains the same as it was in the era of campfires: to be moved, to be surprised, and to feel connected to a story larger than oneself.

2050: The Era of Extra Quality Entertainment and the Evolution of Popular Media

By the year 2050, the concept of "tuning in" has become a relic of the past. The entertainment landscape has undergone a seismic shift, moving away from passive consumption toward what industry experts call Extra Quality (EQ) Content. This isn’t just about higher resolution; it’s about a fundamental transformation in how media is created, delivered, and experienced.

In this brave new world, the boundaries between the digital and physical have dissolved, giving rise to an ecosystem where "popular media" is personalized, sentient, and deeply immersive. 1. The Rise of "Extra Quality" (EQ) Standards

In the 2020s, we obsessed over 4K and 8K resolution. By 2050, "Extra Quality" refers to the fidelity of experience rather than just pixel density. Hyper-Presence and Neural Sync

EQ content utilizes direct neural interfaces (DNI) to transmit not just sights and sounds, but sensations and emotions. When you watch an action sequence, you don’t just see the explosion; you feel the thermal bloom and the adrenaline spike. This "Hyper-Presence" is the gold standard of 2050 media, ensuring that the viewer is no longer an observer, but a participant within the data stream. Generative Perfection

AI has evolved from a tool into a co-creator. EQ entertainment is often generated in real-time, tailored to the viewer’s biometric feedback. If the media detects your interest flagging, the narrative arc shifts dynamically to re-engage you. This ensures a "perfect" flow state, where the content is always at its most compelling. 2. The New Face of Popular Media

Popular media in 2050 is no longer a monolithic broadcast. It is a decentralized, fragmented, yet universally accessible web of experiences. The Death of the "Star" and the Birth of the "Avatar"

The celebrity culture of the mid-21st century has shifted. While human talent still exists, the most popular media icons are Persistent Digital Entities (PDEs). These are AI-driven personas that interact with millions of fans simultaneously on a one-on-one basis. They don’t just release albums or films; they live alongside their audience in the "Omniverse," creating a constant stream of bespoke content. Holo-Social Reality

Social media has evolved into "Social Reality." Popular media is now consumed in shared holographic spaces. You might watch a championship "Gravity-Ball" game in a virtual stadium with 50,000 friends from around the world, all projected into your living room (or your neural cortex). 3. The Architecture of Entertainment: Platforms of 2050

The "streaming wars" ended decades ago. They were replaced by The Fabric, a global, high-bandwidth quantum network that delivers EQ content with zero latency.

The Sentient Cinema: Physical theaters have been replaced by "Sensory Pods." These environments use haptic floors, olfactory emitters, and localized gravity to simulate any environment—from the surface of Mars to a Victorian ballroom.

The Narrative Web: Instead of linear movies, we have "Infinite Series." These are procedurally generated stories that never truly end, evolving over years based on the collective decisions of the global fanbase. 4. Ethical Considerations and the "Realism" Gap

With Extra Quality entertainment comes significant societal challenge. The "Realism Gap"—the difficulty in distinguishing between EQ content and physical reality—has led to new psychological frontiers.

Content Saturation: With perfectly tailored media available 24/7, "Digital Detox" retreats have become the ultimate luxury. Title: 🚀 Entertainment in 2050: The Future of

The Authenticity Movement: As a reaction to AI-generated EQ content, a sub-culture of "Lo-Fi Humanism" has emerged, where people seek out unedited, raw, human-made media—captured on "ancient" digital cameras or even film. Conclusion: The Final Frontier of Imagination

In 2050, entertainment is no longer something we do to pass the time; it is a layer of existence. Extra Quality content has turned the human imagination into a navigable landscape. As popular media continues to integrate with our biology and our daily lives, the question is no longer "What are we watching?" but rather "Where do we want to live today?"

The future of media is not just about better screens—it’s about the seamless integration of dreams into our waking reality.

Assuming you want a formal paper titled something like "XXX Sex 2050: Extra Quality, Cracked" (e.g., analyzing adult entertainment industry trends to 2050, quality improvements, piracy/cracking issues), I will proceed with these defaults unless you specify otherwise:

Confirm or change any of the following (pick one or provide specifics):

  1. Focus: (A) Industry trends and technology to 2050, (B) Quality improvements (production/AI/VR), (C) Piracy/cracking and legal/ethical issues, or (D) a combined comprehensive analysis.
  2. Target audience: (A) Academic journal, (B) Policy brief, (C) Industry report, (D) Class paper.
  3. Citation style: (A) APA, (B) MLA, (C) Chicago, (D) IEEE.
  4. Desired length (words or pages).
  5. Whether to include up-to-date sources (I will use WebSearch if you request recent facts).

Reply with your choices and any extra details (or say "use defaults") and I'll draft the paper.

Here’s a helpful review for "2050: Extra Quality Entertainment Content and Popular Media" :

“An ambitious and surprisingly cohesive look at where media is headed. The ‘extra quality’ claim isn’t just hype—the production value, from immersive visuals to smartly curated sound design, genuinely raises the bar. What makes it stand out is how it balances futuristic concepts (AI-generated narratives, interactive formats) with the kind of crowd-pleasing hooks that define popular media today. Some segments feel slightly overproduced, and a few cultural references may age quickly, but overall it’s a thought-provoking, highly entertaining package. Recommended for anyone curious about the next evolution of storytelling and content consumption.”

Rating: 4.5/5 – Fresh, polished, and accessible, even when it’s pushing boundaries.

It seems like you've provided a string of text that could be related to a search query or a filename, possibly for adult content or a specific software crack, but it's not clear what you're asking for.

If you're looking for information on a specific topic or need help with something else, could you please provide more context or clarify your question?

By 2050, "extra quality" entertainment will shift from passive viewing to hyper-personalized, immersive experiences where technology like AI, Virtual Reality (VR), and neurotechnology blend to create content that is indistinguishable from reality. Key Pillars of 2050 Entertainment

Hyper-Personalization & AI Creators: AI will generate most content—including news, movies, and music—tailored in real-time to a user's specific emotions, neural patterns, and preferences.

Immersive & Multisensory Storytelling: Beyond flat screens, entertainment will engage all senses through haptics, AR, and VR, allowing users to "step into" movies or games and interact with 3D objects projected into their physical environment.

Neuro-Entertainment: Advanced neurotechnology will allow content to respond directly to a user's mental state, potentially enabling synchronized shared hallucinations or the implantation of "experiences" directly into memory.

Holographic & Robotic Presence: Holographic influencers and robot performers will be commonplace, offering lifelike interactions in personal living spaces or at large-scale live events.

The Creator Economy & Collaboration: The distinction between creator and consumer will vanish as users actively participate in shaping narratives through collaborative "Creative Hubs" and AI-assisted tools. Evolution of Popular Media Media Type 2050 Transformation Television

Linear TV fades; replaced by immersive, on-demand platforms integrated into AI environments. Social Media

Becomes massive virtual social spaces (metaverses) with mind-reading interfaces for nuanced communication. Journalism

AI-assisted reporting with real-time, participatory storytelling enabled by wearable drones and citizen journalism. Advertising

Becomes "Ad-Content Fusion," where shoppable 3D objects are seamlessly embedded into virtual environments.


The Paradox of 2050: When ‘Extra Quality’ Content Became Invisible

By Janna K. Patel, Senior Culture Analyst, The Verge (2050 Edition)

April 12, 2050

We don’t talk about “watching TV” anymore. We don’t even say “streaming.” In 2050, we inhabit narrative ecosystems. And for the first time in a century, the panic has shifted from “there’s nothing to watch” to “there is too much perfection, and I can’t remember any of it.”

Welcome to the era of Extra Quality Entertainment (EQE)—a term coined not by critics, but by the algorithmic studios that now dictate 87% of global popular media.

The Death of the ‘Good Enough’ Episode

In 2032, the last network television pilot was shot on a soundstage. By 2041, the fusion of generative diffusion models (GDM-9) and quantum-assisted rendering made production costs plummet to near-zero. Today, a single studio like Synergy (the merged ghost of Disney, Netflix, and Tencent) produces over 400,000 unique hours of “extra quality” content per day.

What is “extra quality”? Not merely 16K holographic resolution or neural-audio that tunes itself to your cochlear implant’s mood. EQE means temporal consistency, emotional calibration, and cultural resonance—all guaranteed.

Every frame is physically perfect. Every line of dialogue passes through 1,200 predictive audience models before it’s spoken by a licensed digital actor (the last human performers retired in 2045, opting for profit-sharing on their AI avatars). Plot holes don’t exist because narrative quantum error correction rewrites causality as you watch.

The Blockbuster That No One Binge-Watched

Take last month’s Echoes of the Dying Star, a 22-episode “deep drama” produced by the legacy HBO node. Critics gave it a 99.4 on the Veridical Scale—a metric measuring truth-to-emotion. The dialogue was Chekhovian. The visual metaphors were so layered that scholars published a 300-page annotation guide within 48 hours. The soundtrack adapted in real time to your heart rate, slowing down when you were stressed. The Free Tier: You watch generic content

It was, by any objective standard, the greatest television series ever made.

And 94% of subscribers abandoned it after 17 minutes.

Why? Because Echoes of the Dying Star was competing not with other shows, but with the Comfort Loop—a personalized, endlessly regenerating narrative generated just for you. My own Comfort Loop, A Cozy Cat in Space, generates a new episode every time I blink. It knows exactly when I want a plot twist (never) and exactly when I want the cat to purr in 8D audio (always). Why would I struggle with a tragedy about a dying sun when I can watch my digital cat eat zero-gravity tuna for the 14,000th time?

The Rise of ‘Popular Media’ as Ritual

The term “popular media” has inverted. In 2024, “popular” meant widely shared. In 2050, it means collectively witnessed despite perfect personal alternatives.

The only truly popular content left is live, unpredictable, and low-fidelity. The Super Bowl of 2050 is not football—it’s The Friction, a real-time improvisation game where five human contestants (the last public performers under 40) are given broken tools and contradictory instructions. Viewers watch because it’s flawed. Someone trips. A joke bombs. The AI director can’t fix it in post because there is no post.

These broadcasts pull 3 billion concurrent viewers. Not because they’re high quality, but because they are real.

The Quiet Rebellion: ‘Uncertified Content’

A subculture has emerged among Gen Theta (born 2040–2048). They trade “dirty files”—amateur recordings, deliberately glitched AI generations, even reanimated 2030s TikTok archives. The dirtier the file, the higher the status. A truly rare artifact is a 2042 vlog shot on a restored iPhone 18, with lens flare, wind noise, and a 22-second pause where the creator forgot their line.

One underground critic, who goes by the handle LowResLarry, wrote the manifesto: “Extra quality is the absence of life. Give me the shaky cam. Give me the voice crack. Give me the ending that makes no sense because the writer got drunk. That’s entertainment.”

The Forecast for 2051

The major studios have heard the backlash. Next year, Synergy will launch “Imperfect Mode”—an optional filter that injects controlled errors into any EQE content. You can dial in “camera shake,” “stutter dialogue,” or “plot hole (small).” Early tests show that users engage 40% longer when they believe the content might fail.

We have engineered our way to perfection, and perfection, it turns out, is boring.

So here’s the truth about 2050: We have more “extra quality entertainment” than any civilization could consume in a thousand lifetimes. But the most popular media of the year is a live feed of a 78-year-old former child star trying to bake a cake in a wind tunnel.

And it’s magnificent.


Janna K. Patel is the author of “The Last Original Thought: How AI Killed and Resurrected Popular Culture” (2049).

Beyond the Screen: Entertainment and Popular Media in 2050 By 2050, the concept of "watching" a movie or "reading" a book will be a relic of the past. Media has evolved from flat consumption into a multidimensional, hyper-personalized ecosystem where reality and digital life are indistinguishable.

Here is what "extra quality" entertainment looks like in 2050: 1. Neural-Responsive Immersive Narratives

Modern storytelling no longer follows a fixed script. Using advanced neurotechnology, content platforms now access a user’s mental states and emotions in real-time. Mind-Reading Content

: Shows and games respond to your feelings, adjusting the plot or intensity to match your current mood. Active Participation

: Viewers don't just watch a movie; they step into it as active participants, shaping the narrative through their choices. 2. Multisensory "Holovision"

The leap from 4K screens to holographic displays has transformed the home into a stage. Holographic Influencers

: Digital celebrities and AI influencers appear in your physical living space for live events, presentations, or personalized hangouts. Beyond Sight and Sound

: Content now engages all senses, including touch and smell. Virtual reality experiences can simulate physical sensations like heat, texture, and complex aromas. 3. Hyper-Personalized Synthetic Media

By 2050, traditional "one-size-fits-all" releases are rare. Artificial Intelligence curates and even generates unique content for every individual. AI-Generated Classics

: If you're tired of waiting for a creator to finish a series, AI can generate valid, high-quality alternate endings or entire sequels based on the original material. Synthetic Celebrities

: Virtual actors and AI idols, capable of mimicking human mannerisms and emotions perfectly, headline major global productions. 4. Convergence of Real and Digital Lives

The "Metaverse" has matured into a primary social and economic space where media, education, and commerce merge. Live Interactive Events

: Physical location is no longer a barrier. Millions attend "live" concerts and festivals in high-fidelity virtual environments that feel as visceral as being there in person. Decentralized Creation

: Audiences are no longer passive. Collaborative storytelling platforms allow fans to remix, edit, and contribute directly to global franchises. 5. Eco-Conscious and Ethical Content

As climate awareness defines the 2050 culture, media is judged as much by its ethics as its quality. Sustainable Production

: Digital-first creation has drastically reduced the environmental footprint of major studios. Ethical AI Guidelines

: Robust legal frameworks ensure that synthetic media remains transparent and that intellectual property rights are protected in an age of AI-driven creativity. are managed or see a specific itinerary for a 2050 virtual festival

Media consumption will be completely reinvented : r/singularity