In the modding community for , the "Memory Sheet" (most notably the one created by Pozzum) is the essential "holy grail" for customizing the game. It is a comprehensive spreadsheet that maps out the internal ID numbers used by the game engine for every superstar, arena, championship, and move. The Purpose of the Memory Sheet
Modders use this sheet to identify specific "slots" in the game's code. For example, if you want to add a modded superstar like CM Punk, you need to know which Pac Slot or ID number is vacant or assigned to a specific character to ensure your files don't overwrite the wrong person. Key Data Found in the Sheet:
Superstar IDs: Used to assign custom models (mods) to specific character slots.
Slot Numbers: Essential for tools like the Data Editor or CCT (Custom Character Tools) to inject new content without crashing the game.
String IDs: Numbers that correspond to the names displayed in-game (e.g., changing a generic "Superstar" name to "Kenny Omega").
Move & Entrance IDs: Used to swap animations between characters or unlock hidden assets. Why Modders Still Use It
Even though WWE 2K19 servers were shut down in 2022, the game remains the most popular entry for PC modding because its engine is highly stable and compatible with these community-made memory tables. Most tutorials on platforms like SmackTalks will explicitly tell you to check the Pozzum Memory Sheet before installing any new mod.
In the context of WWE 2K19 modding, a "memory sheet" (or memory table) is a technical reference guide, typically a spreadsheet or Cheat Engine table, used to identify specific memory addresses for injecting custom content like wrestlers, movesets, and team information. Primary Purpose and Tools
Modders use these sheets to bypass the game's standard limitations. By finding the exact hex start address for a wrestler's data, they can "poke" new values directly into the game's running memory. wwe 2k19 memory sheet
Cheat Engine: The primary tool used to hook into the WWE2K19_x64.exe process and navigate to the addresses listed in the memory sheet.
Pozzum’s Memory Table: One of the most famous community-created resources, it includes sheets for "Superstar Sheet" (for .pofo and .moveset files), "Team Info," and "Match" types. Key Data Types in the Memory Sheet
Memory sheets typically provide the "Start Hex" addresses for several critical file types:
.pofo: Contains wrestler-specific information like stats, attributes, personal details, and gender.
.moveset: Holds data for moves, entrance animations, victory scenes, and manager assignments.
.team_info: Used for modifying or adding tag teams into the game's internal list. How to Use a Memory Sheet
Backup Your Save: Always backup your save folder (found in Steam userdata) before attempting memory modification.
Open the Game and Cheat Engine: Start the game (ideally in windowed mode) and hook Cheat Engine to the WWE 2K19 process. In the modding community for , the "Memory
Locate Addresses: Use the memory sheet to find the Start Hex for a specific wrestler (e.g., ID 100 for The Rock).
Navigate to Memory: In Cheat Engine's Memory Viewer, use "Go to Address" and paste the hex value from the sheet to jump to that wrestler's data.
Inject/Poke Data: Load your custom .pofo or .moveset file and "Poke" the changes into the identified memory region.
Trigger a Save: Change a small value in-game (like crowd reaction) to force the game to save the new memory values to your permanent save file.
You can find the most widely used version of this resource through the WWE 2K19 Memory Table on Google Sheets or via community forums like Smacktalks.
WWE 2k19 Data Breakdown and Analysis - Forums - Smacktalks.Org
Managing a "memory sheet" for WWE 2K19 usually involves tracking three core pillars: Attribute Management: Optimizing character strength, agility, and stamina through side objectives. Move Optimization: Tracking specific requirements for OMG Moments
, such as the Kendo-assisted Yes Lock, which requires 50% stamina and a stored finisher. Storage Logic: Since servers were sunset in 2022 What it is A "memory sheet" for WWE
, players must manually track their "Universe Mode" storylines and CAW (Create-A-Wrestler) slots, as community uploads are no longer available. Why It Matters
For hardcore fans, these memory sheets are essential for maintaining the game's 12-hour MyCAREER mode . Even with quirks—like Gavin Hammond voicing John Cena due to scheduling conflicts—the game's polished animations
continue to make it a preferred choice over newer titles for many in the community. The Outerhaven Universe Mode tracker to use as your memory sheet?
A "memory sheet" for WWE 2K19 is a compact reference document listing system requirements, save file locations, memory usage for roster/Universe/Creation content, common file sizes, and tips for managing storage and backups.
Keep this cheat sheet next to your controller.
| Asset Type | Max Capacity | Memory Weight | Notes | | :--- | :--- | :--- | :--- | | Custom Logo | 1000 | Heavy (1 unit each) | The #1 killer of memory. Decompress images before importing. | | Custom Superstars (CAWs) | 100 | Medium | High-res CAWs (4 textures) use 3x more memory than low-res. | | Custom Arenas | 50 | Large | Each custom ring mat logo costs as much as 5 face textures. | | Custom Championships | 50 | Medium | Side-plate logos count separately from belt body logos. | | Movelists | 100 | Tiny | Editing a moveset saves little memory, but corrupted ones cause crashes. | | Victory Scenes | 100 | Small | Only custom imported videos are heavy; in-game scenes are free. | | Image Manager Size | N/A | 1.2GB Max | Total cumulative size of all logos in the "Delete Logos" screen. |
Golden Rule: Never let your Image Manager exceed 950 logos. The game becomes unstable at 990+.